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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 66819 times)

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Offline Anderson Masters

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Re: MasterTkof projects
« Reply #225 on: March 22, 2019, 11:31:11 PM »
Ah, now it's way better. Congrats.
:Terry Thanks bro
this face?

or this face?

PAL 01

Developer Pal (this i use to finish the sprite, no will apear in game, and have all the colors of the separation)




from now, let's start the "beta char" is the same process snk used on kof xii and xiii
do first all the moves, and than, finish sprites one by one, in my case, it will take less work, cause i'm using the renders to generate more pixels

Jab

« Last Edit: March 23, 2019, 12:37:30 AM by Anderson Masters »

Offline sky79

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Re: MasterTkof projects
« Reply #226 on: March 23, 2019, 01:08:58 AM »
Something about the way she shifts her weight  :rules:


Still awesome though
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Offline navs41

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Re: MasterTkof projects
« Reply #227 on: March 23, 2019, 06:39:19 AM »
Jabs don't work like that. They require a certain twist of the torso with protection of the chin with the other hand. You can project the body forward, but yoh don't lean you head forward, if you do and get countered, it's KO.

You can trace the bone animation using Dudley, no? Another option is to find scans of boxing techniques :)

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #228 on: March 23, 2019, 11:42:03 AM »
Something about the way she shifts her weight  :rules:


Still awesome though
:-" using old bones, maybe the align and the pose at all

anyway, we can mock everyone now...

Jabs don't work like that. They require a certain twist of the torso with protection of the chin with the other hand. You can project the body forward, but yoh don't lean you head forward, if you do and get countered, it's KO.

You can trace the bone animation using Dudley, no? Another option is to find scans of boxing techniques :)

Yes we can! like doing with vanessa for that attempt...


« Last Edit: March 23, 2019, 11:51:20 AM by Anderson Masters »

Offline sky79

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Re: MasterTkof projects
« Reply #229 on: March 23, 2019, 12:35:43 PM »
Ah!
Look at Vanessa's right (our left) foot, she's spinning on her toe, not her heel.

(click to show/hide)

What program did you use to double her resolution?   
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Offline navs41

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Re: MasterTkof projects
« Reply #230 on: March 23, 2019, 03:57:45 PM »
Sky was faster, I was about to type the same about the foot rotation. You don't need to do a full motion like a boxer... I think that if you reverse the foot animation and keep the left foot without motion, it will be fine.

Glove looks a little bit skewed - you might want to give a little bit more volume to it in the full stretch sprites.

Nevertheless, the jab looks much better now, congrats :)

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #231 on: March 24, 2019, 11:01:19 AM »
Ah!
Look at Vanessa's right (our left) foot, she's spinning on her toe, not her heel.

(click to show/hide)

What program did you use to double her resolution?

thats make sense, i will check, thanks
this vanessa is not my work, but i beleave the software is imgrescale


 :Terry


Sky was faster, I was about to type the same about the foot rotation. You don't need to do a full motion like a boxer... I think that if you reverse the foot animation and keep the left foot without motion, it will be fine.

Glove looks a little bit skewed - you might want to give a little bit more volume to it in the full stretch sprites.

Nevertheless, the jab looks much better now, congrats :)

he was, i'm liking the actual proportions, don't thing i will change it again, but thanks

and now. let's face an important artistic decision now:

use or no smears on the sprites?
reference animation

smear frame

mocking move

mocking move + smear frame

smear frame

to smear or not to smear, what do you thing about this, guys?

Offline sky79

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Re: MasterTkof projects
« Reply #232 on: March 24, 2019, 08:25:03 PM »
 :Terry

it'll work
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Offline Anderson Masters

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Re: MasterTkof projects
« Reply #233 on: March 27, 2019, 10:11:38 AM »
:Terry

it'll work
let's see


testing the raytraced shadow (seems good to me, feels like fit on the style)


new moves (she will also had a overhead punch)
Overhead Elbow
inspiration

frames

Offline sky79

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Re: MasterTkof projects
« Reply #234 on: March 30, 2019, 01:36:02 PM »
Perfect

 :thumbsup:
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Offline Anderson Masters

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Re: MasterTkof projects
« Reply #235 on: March 31, 2019, 12:51:37 PM »

Offline O Ilusionista

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Re: MasterTkof projects
« Reply #236 on: March 31, 2019, 03:08:39 PM »
Nice run animation. If you can bend her torso a little more, like in the reference, it would be better.

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #237 on: April 01, 2019, 01:59:35 PM »
Nice run animation. If you can bend her torso a little more, like in the reference, it would be better.

 :Terry i see it, and Mai really bend more to run, but i try to keep more similar to King and Yuri


Offline sky79

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Re: MasterTkof projects
« Reply #238 on: April 06, 2019, 11:19:46 AM »
needs some up and down motion and boob bounce
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Offline Anderson Masters

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Re: MasterTkof projects
« Reply #239 on: April 16, 2019, 03:37:41 PM »
needs some up and down motion and boob bounce
thats make sense, i will try it again

for now... new adjusts wip.. stand.. face, boddy... colors




edit
finishing

tests with pals





let's finally start it

Rendered Frames (only software)

Finished Frames (software + pixel art edit)
i draw the pixels on sprites in the 3 frames
without use a recycle of any pixel
it give a strange result on some areas, but i like to edit one by one without franksprite the final result
unfortunatelly it make some more hard to finish, but on this sprites i try to done it by this way,
this faces (diferent on each frame) will be used on the rest of spruitesheet for reference and franksprite other sprites


« Last Edit: April 20, 2019, 01:45:57 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #240 on: April 27, 2019, 12:41:16 PM »
finally finished the process, so... new animations will take a time to get finished... but i will do the renders first... as the animations is done in renders, no in pixel art...
cycle animations (walk, run, stand) is the hardest par of pixel art there, cause need to be the "same" proportions of face and minor details, but turn a "different" sprite each one






Offline O Ilusionista

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Re: MasterTkof projects
« Reply #241 on: April 28, 2019, 11:29:53 AM »
Nice work. Dunno if its possible at this time, but maybe you can give her a meanier face, like closing her eyes a bit.

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #242 on: April 28, 2019, 01:29:44 PM »
Nice work. Dunno if its possible at this time, but maybe you can give her a meanier face, like closing her eyes a bit.
i asked about it a while ago  :D

is possible cause at now i only finish 5 faces


(click to show/hide)

but let's try something... not easy cause need to remode the 3d model and edit the comcept
but the face is really something that i aways looking and thinking and change
thanks for this feedback

the stand had 6 edits of face "1"
the others at 5 is edits of eyes only
last of 5 and 6 are edits of mouth+ eyes + face proportions
still don't know what i preffer







Offline sky79

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Re: MasterTkof projects
« Reply #243 on: May 03, 2019, 11:42:05 PM »
#4

Strong but still sweet deep down
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Offline Anderson Masters

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Re: MasterTkof projects
« Reply #244 on: May 07, 2019, 12:29:24 PM »
 :Terry

thanks everyone for your feedbacks, i will use alot of things that you mentioned here



#4

Strong but still sweet deep down

sure i really like it too, but don't fit on the style :/
but the new face style will be more "serious"






at now... is this:
whoo miss Vanessa?

a BR pal HUEHEUHUEHEUBRBRBRR

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #245 on: March 04, 2020, 01:40:57 AM »
 :-??
some little edits, going on, so slow as possible.


Offline sky79

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Re: MasterTkof projects
« Reply #246 on: March 09, 2020, 05:58:56 AM »
Thatll work
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Offline Anderson Masters

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Re: MasterTkof projects
« Reply #247 on: March 18, 2020, 01:53:34 PM »
Thatll work

Thanks Man!


Anyone had more Eisuke Outra working vídeos.?
I found only one... And trying to make a similar portrait os not exactly easy...




« Last Edit: March 21, 2020, 02:47:18 AM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #248 on: March 26, 2020, 12:40:07 PM »
after lost my drive with my project...
trying to start again with another program, after see some work of mmd
i want to give it try:

first hours working on KOF ALL STARS Athena Asamiya Model

i create a tool for indexing
a kof xii shader
a no- antialiasing tool
now start to work on a dowble colored line art shader... to fit the style of shaders

i know this is out of proportion, but i'm working only in the shader now, anything matters at here is the shading




second try
« Last Edit: March 29, 2020, 02:39:07 AM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #249 on: April 06, 2020, 04:13:18 AM »
somethings better on mmd... somethings worse... but you can't win all...  :-??
alive! but different  @^@


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