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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 66856 times)

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Offline Silverzero

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #175 on: September 22, 2017, 08:33:14 PM »
Looking forward doing doing the other six paletes.

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #176 on: September 23, 2017, 06:16:31 PM »
Looking forward doing doing the other six paletes.
:Terry  thanks! lol. this will be pretty welcome :cool




Original Palete finished!
the result that i have in mind when i create the shader with 7 shades
*light line
*light color
*3 fade in shades
*shadow color
*shadow line

this is based on original ideas and SF3 and KOF XII references



Intro 1 beta (need fix leg and skirt)


Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #177 on: September 24, 2017, 03:24:34 PM »
AIR PUNCHS



« Last Edit: September 24, 2017, 03:34:34 PM by Anderson Masters »

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #178 on: September 24, 2017, 04:10:27 PM »
Very smooth!! Well done!!  :w00t:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #179 on: September 28, 2017, 02:13:57 PM »
Very smooth!! Well done!!  :w00t:
:Terry  thanks bro!  still this year you will can try her on gameplay pots/infinity

POWER CHARGE CHAKRA


Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #180 on: September 28, 2017, 04:15:11 PM »
Impressive!!  :thumbsup:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #181 on: September 28, 2017, 06:58:13 PM »
Impressive!!  :thumbsup:
:) finishing the moves

ALPHA COUNTER

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #182 on: September 29, 2017, 01:05:20 PM »
I like this attack!! It reminds me Zangief!!  :thumbsup:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #183 on: September 29, 2017, 02:46:51 PM »
I like this attack!! It reminds me Zangief!!  :thumbsup:
I no use bases for it, but have Hugo in mind
Zangief have some similar moves

Crounching Punchs



Offline Silverzero

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #184 on: September 29, 2017, 03:48:45 PM »
The Light Punch looks like it needs some work. The others look good though.

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #185 on: September 29, 2017, 09:11:00 PM »
The Light Punch looks like it needs some work. The others look good though.
i will check it  Gomen ne

Other girls still no named, shader updated

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #186 on: September 30, 2017, 03:20:48 AM »
Wow nice anims!!  :w00t:
 

Offline Silverzero

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #187 on: September 30, 2017, 10:37:16 AM »
The right arm is what I was thinking of. The other character looks nice too.

Offline O Ilusionista

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #188 on: September 30, 2017, 03:16:11 PM »

Don't do this. The animation looks very stiff. Since you are modelling her, you can gave her more movement.
If you pay attention to all of your animation, all of the suffer from the same problem. There are always parts of her body that are static, motionless, while the rest of the body moves.

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #189 on: September 30, 2017, 03:41:25 PM »
Wow nice anims!!  :w00t:

Thanks bro!  :Terry

The right arm is what I was thinking of. The other character looks nice too.

 i will move all the bones again and do other light punch from zero, will take something like a half hour or less



Don't do this. The animation looks very stiff. Since you are modelling her, you can gave her more movement.
If you pay attention to all of your animation, all of the suffer from the same problem. There are always parts of her body that are static, motionless, while the rest of the body moves.

I understand your point, and some animations will receive rework, thanks.

no named character develop in SF3 size and test
sf3 have lines in 2 or 3 colors, and my shader just, don't do it, aways the outlines will have the same color in lighting side, and other color in the shadow side, but it can't use 2 colors on the same side

what you thing about it guys? is OK to do a SF3 char without the line color variation?
or it seems strange or whrong, cause is out of the style of SF3?



Pure blender (left)   manual edit over render (right)

« Last Edit: September 30, 2017, 07:11:54 PM by Anderson Masters »

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #190 on: October 01, 2017, 03:09:58 PM »
No named girl some updates



Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #191 on: October 03, 2017, 05:04:54 PM »
Smoking Snake Supreme Soldier    (Original Style Low Res Char)
render with manual edits

maybe a future project
have some influences of KI, CVS, SFIII, and KOF XII

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #192 on: October 04, 2017, 12:40:32 PM »
Not bad man!  :thumbsup:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #193 on: October 05, 2017, 02:26:14 PM »
Block "TESTS"



« Last Edit: October 05, 2017, 02:45:21 PM by Anderson Masters »

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #194 on: October 05, 2017, 05:26:43 PM »
Excellent!  :thumbsup:
 

Offline sky79

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #195 on: October 05, 2017, 06:42:14 PM »
Top 2 new Lil bit more movement in the left (her right) legs


No named girl some updates




I've been trying to get this off the ground for years in my SNK style work  [-O<
Keep Mugen Free

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #196 on: October 05, 2017, 08:24:14 PM »
Excellent!  :thumbsup:
thanks bro, i will check some bones, and minnor fixes and do the final sprites
Top 2 new Lil bit more movement in the left (her right) legs


I've been trying to get this off the ground for years in my SNK style work  [-O<

man, i have been released a tool like that for kof style years ago on  all big forums, i no have the links, but this is open source, KOF STYLE  5 SHADES
"Sheila" have 5 years old, and she really helps to anatomy and proportions on kof classic

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #197 on: October 06, 2017, 03:19:05 PM »

« Last Edit: October 06, 2017, 06:49:07 PM by Anderson Masters »

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #198 on: October 07, 2017, 10:51:16 AM »
Very good stuff buddy!  :thumbsup:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #199 on: October 07, 2017, 07:44:43 PM »
Very good stuff buddy!  :thumbsup:

 :Terry thanks bro
tests whith shader without manual edit


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