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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 66788 times)

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Offline sky79

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Re: MasterTkof projects
« Reply #250 on: April 06, 2020, 02:55:50 PM »
somethings better on mmd... somethings worse... but you can't win all...  :-??
alive! but different  @^@



Now thats an upgrade  :Terry
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Offline Anderson Masters

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Re: MasterTkof projects
« Reply #251 on: April 07, 2020, 12:52:02 PM »
Now thats an upgrade  :Terry

 :-?? going on

new beta frames

LP

SP

LK

HK1

HK2

Offline Rage

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Re: MasterTkof projects
« Reply #252 on: April 07, 2020, 01:43:48 PM »
intriguing, cant wait to see more.  :O*D

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Offline Anderson Masters

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Re: MasterTkof projects
« Reply #253 on: April 08, 2020, 02:38:49 AM »
intriguing, cant wait to see more.  :O*D

thanks dude :Terry

rolling moves (in game this is step moves, so, she do it and go foward, on the gifs she stay on the position and it seems weird, but in game is cool)

she will had alot of moves that show her back, cause i really love the way the shader works on her shorts and shirt, can cut clothes is a good advantage of this method, overlay is working good






beta sprite (render) / alpha sprite (render with pixel art edit)
« Last Edit: April 08, 2020, 02:58:05 AM by Anderson Masters »

Offline O Ilusionista

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Re: MasterTkof projects
« Reply #254 on: April 09, 2020, 10:58:18 AM »
I liked the updates, really.
My only concern is some moves, specially this one:


The angle of her foot is wrong. You can kick like that (its a move I liked to execute myself), but the motion and angle needed to execute this move are wrong. I can't remember the name of this kick, but you need to move the leg like a knife on the air, because this movement forces your knee and joints a lot and you can't execute it on a circular motion like that - its more a rapid downward movement.

Once you bend the foot on that angle, you have to immediatelly bring him downward very fast - or your joins are dead.

Another one which has some issues is this one:

Don't make her to spin like that without moving her feet, because it doesn't makes much sense - she looks like a spinnin top that way.

Other than that, nice work.

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #255 on: April 10, 2020, 01:59:17 AM »
I liked the updates, really.  Thanks Ilu  :Terry
My only concern is some moves, specially this one  Gomen ne since this is still pure renders, redoing it will be pretty fast, i'm not sure of alot of moves too, and this ones really need to receive more work.

Another one which has some issues is this one   i will search for some references for her spining moves

Other than that, nice work.      :)   killing 3d, and finishing the sprites will give it a bit more fit to the style, at now let's test and try some moves


with this method, a move is tooking 30 minutes or less to become done on beta sprites
finish sprites is tooking about 5 minutes or less, someones more because some lines is hard to fit
walks (aproveds at now)




run (reproved for issues with foot positions) showing anyway
 



edit 1


working on full counter (works like Rugal and hotaru for projectiles and like dudley and cammy for physicals)


old new
« Last Edit: April 11, 2020, 12:13:45 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #256 on: April 14, 2020, 11:46:15 AM »
just playing with mmd a bit

Sakura Kasugano from street fighter V
edited and rendered on SF3 proportions, proto tool

what you think about this proportions (don't pay atention to the shader, it need alot of polish) i'm trying to fit the proportions of the model to de style





i'm loving the physics on skirt, bandana, nipples, scarf, works almost automatic




Final update

Sakura 3RD STRIKE SHADER done.
features
*amazing phisycs on hair, body, chothes, and everywere you need to "follow up" steps of animations
*pretty good bones and limits on joints to make almost a possible base for rotoscopy a full char
*so close as possible sf3 style of light, shadow, and oulines (almost 75% of the sprite done by the engine)
*some other good stuff for be a good poser

« Last Edit: April 16, 2020, 06:15:53 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #257 on: April 16, 2020, 10:05:58 PM »
not so hard to teach her some moves, but need work on pose and frames,
i copy the keyframes of ryu but don't add the follow trow after the move, this lack style, but at now i will leave her alone in my drive for some time, and come back to kof :)

for a test, i think this girl really get me a surprise, she works pretty good for me, i'm sure if a good spriter use this tool, will reduce the time of production of a char at least 50%



2d step: (about 30 minutes by frame)

process (no much pixels need to be edited, but they make the diference between a render and a sprite)


« Last Edit: April 17, 2020, 05:33:25 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #258 on: April 17, 2020, 10:46:48 PM »
Hadouken

HadouKennn

HADOUKEN!

SHINKU HADOUKEN!!!

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #259 on: April 18, 2020, 02:14:52 PM »
Tatsu antecipation
Tatsu loop
Tatsu complete

some good frames (no edited)
« Last Edit: April 18, 2020, 03:24:29 PM by Anderson Masters »

Offline O Ilusionista

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Re: MasterTkof projects
« Reply #260 on: April 19, 2020, 06:36:07 AM »
Yeah, indeed this can speed up the process. Nice sprites

Offline navs41

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Re: MasterTkof projects
« Reply #261 on: April 19, 2020, 01:40:54 PM »
Interesting conversion :)
I feel some of the movements on the boxer seem stiff by moving in one axis at a time - see run, there's no hip twist

Would be nice to check the shading tips for SF3 conversion with the experts - Balthazar, Steamboy, Reluu...

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #262 on: April 19, 2020, 06:22:43 PM »
Yeah, indeed this can speed up the process. Nice sprites
Thanks dude! i'm really falling in love for this Sakura, but my KOF XIII project is priority, anyway i will keep the files of Sakura. maybe i finish the full beta sprite sheet, aside this is only pose and render, but turn it on alpha sprites need time that i don't have, SF3 is pretty harder than KOF XII to spriting.


Interesting conversion :)
I feel some of the movements on the boxer seem stiff by moving in one axis at a time - see run, there's no hip twist

Would be nice to check the shading tips for SF3 conversion with the experts - Balthazar, Steamboy, Reluu...

sorry by answer a quote with a quote, but
thats why we create topics in forums
i always receive feedback with atention

about the boxer moves, Ilu and some others gimme some feedback about that, all that are reproved at now, all of rolling moves will be redone, and the normals too...

about help with Sakura "InkThebuchet" gimme some tips, but still need more work, and actually, sakura is not a project, just fun... thank you very much for your feedback, i always read it with care.




and asking a new thing,
can someone be so sexy as rogue, aside so flexible as spiderman, and had the some cool shading of psylocke at the same time on mvc style?

first try (only shader, don't pixel edit it, and no will, is only a test char base 3d)



Edit:
palete updated after more studing
hadou updated after some feedback



Updated pals and frames:






alpha version of shader done.







using sfiv as base, pretty better references






Normal Punchs (keyframes baseds on SFIV)


Normal Kicks
« Last Edit: April 22, 2020, 07:21:11 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #263 on: April 24, 2020, 11:41:42 AM »
let's try to make her dance
12
CLOSE PUNCHS

CLOSE KICKS

MVC 2 SPIDER GWEN updating shader a bit


Working on "Alphas", finishing all "beta" moves:



Crouchs


« Last Edit: April 27, 2020, 02:58:30 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #264 on: April 27, 2020, 07:12:16 PM »
doing moves.




need pals.


Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #265 on: April 29, 2020, 02:46:28 PM »
updates:




also, palete 1 updated based on Ryu white of gi, and skin tone




new Spider Gwen test

Offline Shockdingo

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #266 on: April 29, 2020, 03:05:52 PM »
Oh snap, there's some interesting stuff here! Nice job!


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Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #267 on: April 29, 2020, 07:32:04 PM »
Oh snap, there's some interesting stuff here! Nice job!
:Terry thanks man.
spider gwen intro updated:
NEWOLD

thanks man.
several updates on Cammy White

SF2- SFALPHA- SHADALLOO DOLL- SFVALT1- KOF XIII- SFII VICTORY





some moves on low frame rate (study)
« Last Edit: May 01, 2020, 06:31:36 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #268 on: May 03, 2020, 04:11:57 PM »
Models on XIV, don't keep the quality of ald classic kof designs
i'm studing the kof xiv models, against the classic style, i try to do some modifications on it to keep the old style of body
more legs, less nipples, big hands, perhaps i work on it again, this is only a first try, but i don't know if is possible to be so good as the old sprites in a shader, but i like more the old style of design and anatomy at all.


improve a bit
« Last Edit: May 03, 2020, 08:21:40 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #269 on: May 05, 2020, 10:49:37 AM »
Normal Punchs:

Normal Kicks:

Specials:


« Last Edit: May 07, 2020, 12:41:39 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #270 on: May 08, 2020, 01:18:45 PM »
hard choice on this move



« Last Edit: May 08, 2020, 01:49:18 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #271 on: May 12, 2020, 05:40:15 PM »
i will add 8 new moves for Sakura

1 based on each shotos from 3rd strike (Ryu, Ken, Sean and Akuma)
4 originals.

Ryu inspired one:  this moves will be similar, i no will use the exactly pose or keyframes, but want a close effect and function.

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #272 on: May 14, 2020, 12:36:00 PM »
tell me what you think guys.

Sakura Reka Starter Punch

She will had a Flower Mode (like Yun and Yang) with a pink aura and alot of free cancels for a short time...
one of the possibilities (only a gif to show the idea, in game will seems better fluid)

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #273 on: November 26, 2020, 04:37:13 PM »
updated Sakura side kick




Cammy Medium Kick and pals



« Last Edit: November 26, 2020, 07:42:48 PM by Anderson Masters »

Offline O Ilusionista

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #274 on: November 27, 2020, 12:44:47 PM »
Nice work!

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