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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 73603 times)

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Offline Anderson Masters

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STREET FIGHTER III 4th Assault! Future of Fighting
« on: January 05, 2017, 09:06:55 AM »
SF III SAKURA
TEMPLATE

PALS
(click to show/hide)
STAND

NORMAL KICKS

NORMAL PUNCHS

SPECIALS

SUPERS
HURT
WALKS
« Last Edit: April 18, 2021, 02:13:55 AM by Anderson Masters »



Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #1 on: January 05, 2017, 09:29:48 AM »
seifuku girl (a discarded new size and clothes girl)
unfinished cause i'm changing the clothes again

Offline NX-MEN

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Re: BlazBlue Girl (still no named)
« Reply #2 on: January 05, 2017, 11:12:56 AM »
Nice spriting there man!!  :w00t:
 

Offline malevka2

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Re: BlazBlue Girl (still no named)
« Reply #3 on: January 05, 2017, 02:13:11 PM »
Nice spriting  :thumbsup:


Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #4 on: January 06, 2017, 06:13:59 PM »
she got a name   "SHAUNI"
and her final size and clothes
 now the work really starts
choose moves, powers, buffs, nerfs, style of combat...

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #5 on: January 06, 2017, 06:35:26 PM »
PAL TEMPLATE
she will have 10 paletes

Offline NX-MEN

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Re: BlazBlue Girl (still no named)
« Reply #6 on: January 06, 2017, 07:04:22 PM »
Very nice!!!  :w00t:
 

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #7 on: January 06, 2017, 10:09:43 PM »
a browler style karate, muay thay, tae kon do, MMA fighter (Makoto 3rd strike, Leona KOF)  something strong and fast with good combos without projectiles, only physical
crouch

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #8 on: January 07, 2017, 11:13:14 AM »
tests


Offline NX-MEN

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Re: BlazBlue Girl (still no named)
« Reply #9 on: January 07, 2017, 11:54:34 AM »
I see some white pixels!!

Is it due to the smartpall?
 

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #10 on: January 07, 2017, 12:28:52 PM »
errors when apply the pal... (i don't know anyway to auto remove it without lose colors)
the price to pay if you want put alot of colors

the develop pal have 8 colors with 3 tones each
and the background
post add the 4rd color and new colors for eyes

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #11 on: January 07, 2017, 01:16:34 PM »

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #12 on: January 08, 2017, 11:34:17 AM »
*new light configuration to help with the eyes, mouth, and other little details that the old helper needs totally manual edit
*added a 4rd color in the render pal

Offline NX-MEN

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Re: BlazBlue Girl (still no named)
« Reply #13 on: January 09, 2017, 11:58:15 AM »
U are doing very well here!!  :thumbsup:
 

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #14 on: January 09, 2017, 01:18:44 PM »
new process (more automatic colors and details)
new post process (more manual work)
maybe i change the glothes for a version with no skirt or shirt like that


Offline NX-MEN

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Re: BlazBlue Girl (still no named)
« Reply #15 on: January 10, 2017, 12:00:23 PM »
Very impressive!!  :) :)
 

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #16 on: January 13, 2017, 09:55:28 AM »
*Fixed Illumination
*Fixed Palete
*Fixed body proportions
*New name "Mae Jae"
*New skirt with more dynamic movement
*New develop helper whit more detailed itens
*New number for total sprites 500~600 to 800~1000
*New release date december to june

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #17 on: January 13, 2017, 06:58:33 PM »
first manual edit on the new model
pal 1 ready
stand tests



Offline NX-MEN

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Re: BlazBlue Girl (still no named)
« Reply #18 on: January 14, 2017, 02:49:40 AM »
I like her progress!!  :thumbsup:
 

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #19 on: January 14, 2017, 08:10:29 AM »
Thanks @NX-MAN

*New develop method (saving poses in 3d too, no only renders, so, i can edit animations puting more frames or fixing erros)
walk tests
probably her first aproved animation


Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #20 on: January 14, 2017, 09:40:21 AM »
Spin Back Kick

Offline sky79

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Re: BlazBlue Girl (still no named)
« Reply #21 on: January 14, 2017, 12:58:05 PM »
Looking for advice to give her more natural movements?
Keep Mugen Free

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #22 on: January 14, 2017, 02:16:49 PM »
thats why we create topics in forums
i always receive feedback with atention


Van Damme kick, that no will be a move of the char, do it only for training

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #23 on: January 14, 2017, 08:48:06 PM »
Undisputed Yuri Boyka spinning reversed Kick
no will be used too
only me trying to learn something about animations
for now i will try copy moves, cause i really have difficulties to create it

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #24 on: January 14, 2017, 11:57:27 PM »

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