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Author Topic: Doctor Octupus  (Read 59481 times)

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Offline NX-MEN

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Re: Doctor Octupus
« Reply #225 on: October 07, 2017, 10:57:28 AM »
Good to hear Verz! :)
 

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #226 on: October 07, 2017, 11:14:09 AM »
Very, very cool sprite you have there, buddy

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #227 on: October 07, 2017, 11:44:15 AM »
Sorry to hear about the snag you've hit. I know a lot about that, heck I tend to face it with my art or audio mixing more times than I'd like to admit. Hopefully you'll be able to find someone

Offline warecus

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Re: Doctor Octupus
« Reply #228 on: October 07, 2017, 12:05:58 PM »
hey man no rush thanks for doing what you are doing

Offline dev.

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Re: Doctor Octupus
« Reply #229 on: October 07, 2017, 12:59:17 PM »
It's not easy to sprite a character. More so when you want to do a good one. Take your time, buddy.

Offline verz36

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Re: Doctor Octupus
« Reply #230 on: October 08, 2017, 09:06:50 AM »
thanks guys, I wanted to post on my msh2 topic but its locked. wanted to talk about that a little because a lot has changed. but oh well, that would be later then maybe I open a new topic about the game.. ill keep posting more stuff here later..

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #231 on: October 08, 2017, 09:59:22 AM »
if you want, I can unlock it.

Offline verz36

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Re: Doctor Octupus
« Reply #232 on: October 08, 2017, 10:03:19 AM »
« Last Edit: October 08, 2017, 10:18:50 AM by verz36 »

Offline verz36

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Re: Doctor Octupus
« Reply #233 on: October 18, 2017, 03:52:39 PM »
 ok, here I bring you something xboy had done for doc.

what I plan to do is that I want to make it go more distance, I have also another one that goes straight forwards. they both will work like omega reds. im almost done editing both kicks too but like many other stuff they still missing tentacles. if everything goes right I should finish up the editing by this weekend and hopefully I can start making tentacles for a bunch of stuff I got done. 

Offline NX-MEN

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Re: Doctor Octupus
« Reply #234 on: October 18, 2017, 05:02:18 PM »
Interesting move!!  :thumbsup:
 

Offline dev.

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Re: Doctor Octupus
« Reply #235 on: October 18, 2017, 07:21:51 PM »
Well made move. I just don't know what will be the tentacle movement on this.

Offline verz36

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Re: Doctor Octupus
« Reply #236 on: October 18, 2017, 10:24:42 PM »
dev, have seen omega red when he propel himself with his tentacles?
well, that's what I envision for this, like a special where depending on the button goes to 3 different ranges. same goes for the one I got that's straight forwards.

Offline dev.

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Re: Doctor Octupus
« Reply #237 on: October 18, 2017, 11:21:54 PM »
Yeah, makes sense now.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #238 on: October 19, 2017, 09:23:11 AM »
Yeah I'm very interested in seeing how it looks completed.

Best of luck with it all, verz

Offline verz36

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Re: Doctor Octupus
« Reply #239 on: October 19, 2017, 03:55:38 PM »
will show you guys as soon as im done.

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #240 on: October 20, 2017, 08:14:25 AM »
ok, here I bring you something xboy had done for doc.

what I plan to do is that I want to make it go more distance, I have also another one that goes straight forwards. they both will work like omega reds. im almost done editing both kicks too but like many other stuff they still missing tentacles. if everything goes right I should finish up the editing by this weekend and hopefully I can start making tentacles for a bunch of stuff I got done. 

The animation is superb, but isn't it too much "athletical" for him?

Offline dev.

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Re: Doctor Octupus
« Reply #241 on: October 20, 2017, 10:15:24 AM »
Could be, but I think the rentacles is doing all the hard work.

Offline verz36

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Re: Doctor Octupus
« Reply #242 on: October 20, 2017, 10:31:40 PM »
I can see that move been a little too much for doc but if it would be him doing it by himself but like dev said, the tentacles is what its going to help him get this move done.
 

Offline warecus

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Re: Doctor Octupus
« Reply #243 on: October 21, 2017, 05:39:16 AM »
hey I love it...I think what is making him look so athletic is the blur...if you take it off or it will make him look a little slower doing it to make it believable

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #244 on: October 21, 2017, 06:37:23 AM »
hey I love it...I think what is making him look so athletic is the blur...if you take it off or it will make him look a little slower doing it to make it believable
Yeah, I think you are right.

Offline verz36

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Re: Doctor Octupus
« Reply #245 on: October 21, 2017, 09:09:16 AM »
the blur is what makes the kick look like it really has speed and its hitting hard. im at the last sprite of this move, im not sure I will be spritting today but tomorrow I should have time to finish that sprite and if I can ill try to get the tentacles done. maybe once is fully finish, we can look at it different. but see I do like all the input I get from you guys. if I don't see it working like I want, then I got this ideas and ill take out the blur and see if that will do it. I need all the help I can get with this character. its the most challenging character so far that I have worked on.

By the way O, I might need help coding this one. I can try to get the codes right and any mistake maybe u can try to correct if u can. I can post here the codes, it will be 3 different versions, from weak button to fierce button. depending of which button u press he goes further with the kick. ill have another kick similar to this one. what would be an ideal motion for this move? can it be like a hadoken motion plus either of the kicks button? maybe the other kick can be a reverse hadoken motion plus either of the kicks buttons. not sure but what you think?

 wucash was helping me with ock but I haven't heard from him in a little while.

Offline navs41

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Re: Doctor Octupus
« Reply #246 on: October 21, 2017, 10:08:30 AM »
the blur is what makes the kick look like it really has speed and its hitting hard. im at the last sprite of this move, im not sure I will be spritting today but tomorrow I should have time to finish that sprite and if I can ill try to get the tentacles done. maybe once is fully finish, we can look at it different. but see I do like all the input I get from you guys. if I don't see it working like I want, then I got this ideas and ill take out the blur and see if that will do it. I need all the help I can get with this character. its the most challenging character so far that I have worked on.

I really don't like that Omega Red attack. :cool

Grabbing some chunks of rock and using them to boost regular attacks would be interesting.

Regarding the animation, I agree that removing the blur might help... but I think there may be a couple more obstacles. The last sprite, which should be the transition to land/stance, needs some changes... I think it's the upper body spine axis and how the arms are placed.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #247 on: October 21, 2017, 11:15:07 AM »
Grabbing some chunks of rock and using them to boost regular attacks would be interesting.
That's a pretty interesting idea. And since two of the tentacles are always off the ground it wouldn't be too hard to just have the rocks over them as helpers (unless that's a coding no-no)

Offline verz36

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Re: Doctor Octupus
« Reply #248 on: October 21, 2017, 12:25:45 PM »
I really don't like that Omega Red attack. :cool

Grabbing some chunks of rock and using them to boost regular attacks would be interesting.

Regarding the animation, I agree that removing the blur might help... but I think there may be a couple more obstacles. The last sprite, which should be the transition to land/stance, needs some changes... I think it's the upper body spine axis and how the arms are placed.

 hey navs!!!!

 I have also in plans the rocks toss for another move. and I already have the pieces too that I got from that game dfo. im really trying to make as many cool stuff as I can for doc. just think about it, if I make all his attacks just tentacles hits, there is only so much u can do and at the end it will feel like a boring character. so im trying to incorporate things with his moves to make him still fun to play with. its the reason why im giving him normal punches and kicks for his basics. he will also get some gadgets for moves. I think that after I get enough things done, then I might have to go back and rethink and mess around with the moves to make them feel like there is a purpose for them. like this rocks that will be tossed by him can be a special but that's already a projectile so he wont get another projectile move for more specials. I want to also make a move where he will have lasers from tentacles so this might be good for a hyper. ill try not to repeat stuff. so again this will be really challenging to make him a good character, to animate things right and to make him fun to play with..

 edit...

 by the way, u are right about the frames too. I noticed this and what im doing to is to first finish editing all frames as is, then I plan to see how I can make it smooth. I also been thinking to add more frames to it like another 2 or so...

 edit 2.....

 after working on the sprites yesterday, I got to finish some of the tentacles and realized that it might be best not to use his last sprite on that animation shown before. since he is in the air after the kick and pretty high, it would look better to make him go to the falling down from jump animation. and also for now, it will be just one version.
« Last Edit: October 23, 2017, 07:50:10 AM by verz36 »

Offline navs41

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Re: Doctor Octupus
« Reply #249 on: October 24, 2017, 07:37:37 AM »
Alternatively... you could use Bison's scissor kick as a base...

If you are into somewhat choppy, yet unused bases, maybe you could check Breakers Revenge Maherl and Condor.

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