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Author Topic: Doctor Octupus  (Read 59491 times)

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Offline verz36

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Re: Doctor Octupus
« Reply #200 on: June 20, 2017, 09:30:25 PM »
Try these for the monitors





+ Spidey The Animated Series (Genesis)
+ Vs. The Kingpin (this game has a ton of sprites/cutscenes if you are willing to longplay it)

http://game-oldies.com/play-online/amazing-spider-man-the-vs-the-kingpin-sega-cd#
Endings: http://www.vgmuseum.com/end/scd/a/spider.htm

 wow, thanks for these navs... they will come in handy. if you come across more let me know. I did searched but never saw this ones.. I know if batz would be around he would be able to put some scenes together. but thanks again for this ones..

Offline metamutant

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Re: Doctor Octupus
« Reply #201 on: June 20, 2017, 10:20:14 PM »








Offline Uche_of_IMT

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Re: Doctor Octupus
« Reply #202 on: June 21, 2017, 11:28:19 AM »
Wrong topic, metamutant.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #203 on: June 21, 2017, 11:29:59 AM »
These look great!! :w00t:
 

Offline ELECTRO

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Re: Doctor Octupus
« Reply #204 on: June 22, 2017, 12:12:10 PM »
If you need more monitor sprite work let me know. I would love to draw a few images.

Offline verz36

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Re: Doctor Octupus
« Reply #205 on: June 22, 2017, 01:01:12 PM »
If you need more monitor sprite work let me know. I would love to draw a few images.

sure man, go ahead I got few more but the more the better.. also I want to make the side monitors animated too and was thinking to see if anybody want to try face ports for those, must be same style as the ones there.. anyways ill post later the ones I have done so far... thank you all again for the support and the help with anything you guys have helped with, everything counts towards making this character a reality.

Offline verz36

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Re: Doctor Octupus
« Reply #206 on: June 25, 2017, 01:01:09 AM »
 been working on multiple things.. here is what im working on for doc's air strong kick. still missing details and better shading to match the other sprites.. now that his stage is done, I can go back to working on his basics. hope you guys like it.


Offline dev.

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Re: Doctor Octupus
« Reply #207 on: June 25, 2017, 02:03:37 AM »
Love that Capcom trembling. Too bad I could never figure it out how to do it like you.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #208 on: June 25, 2017, 03:55:54 AM »
Thats a very nice kick Verz!!  :w00t:
 

Offline verz36

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Re: Doctor Octupus
« Reply #209 on: June 25, 2017, 09:09:35 AM »
Love that Capcom trembling. Too bad I could never figure it out how to do it like you.

 its not that hard to do. the most important thing is the editing program u using. u have to be able to use layers. you duplicate the layer that has the kick hitting and stretch it but u have to pay attention on the body parts. you have to stretch all body parts by 1 pixel at least and in the way they are moving from the action they are performing. once you have this extra frame, you repeat it and it creates this trembling. but also I do this for strong basics so that it feels it hits harder, weak attacks and most mediums don't need this. strong attacks should have more frames to make them last longer and this trembling helps with all that. weak attacks and medium should be quicker so they don't need it. now that you are spritting you will learn a lot of things if you pay attention to details when spritting and animating. but like I said the best thing is to use a good editing program. I use photoshop which I think its the best by far. ill try to post sample later so u can get the idea better.

 

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #210 on: June 25, 2017, 01:40:31 PM »
Very nice job, verz. I think the arms could use a transition frame or two to make it feel smoother though

Offline verz36

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Re: Doctor Octupus
« Reply #211 on: June 25, 2017, 06:50:49 PM »
Very nice job, verz. I think the arms could use a transition frame or two to make it feel smoother though

 you are right. ill give it a shot later and see what I can come up with..

Offline dev.

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Re: Doctor Octupus
« Reply #212 on: June 25, 2017, 07:16:51 PM »
Thanks for the tips, man. I usually work in GIMP; it has layers too.

Offline verz36

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Re: Doctor Octupus
« Reply #213 on: June 26, 2017, 11:23:43 AM »
Thanks for the tips, man. I usually work in GIMP; it has layers too.


  ok, check this out..i duplicated the third sprite. I colored parts different so you can see whats going on. this is a kick ill be doing for warmachine soon. in it, look at how I extended his left arm by a pixel up and a pixel forwards. u have to pay attention which way body parts are moving so that u can stretch them out this way and it can look natural. then look at his right arm, her u can do it many ways, u can stretch it from different angles. I just pulled it back by a pixel. u can also grab the whole arm from the shoulder and bring it back, you can also bring back the arm from the elbow to the hand by a pixel. so this arm can be stretched many ways but some times we have to do trial and error here and see what looks best. I also moved forwards the whole body fron the pants and left his left foot in place, you can compare the 2 sprites to see it. then I stretched his right leg at diffent points, look I did longer at the foot like 3 pixels forwards and 3 pixels down, this way the foot travels the same direction of the move. I even went further and made the foot twist more. some times we have to go back and change some pixels like if you see that's why there are those green pixels there, those would have to change to other colors to make this look right. so after you stretch the parts, you have to go back and edit and put in colors to make the work look good. once you got that done, then when u play animation u will play first this frame, then the other original one and repeat again and then go back to the next frame. also some moves will have something like this but will not have the trembling so it will be just the new frame followed by the original frame, it will give the illusion of harder impact on the attack, so this extra frame can work for both making a medium attack of making a hard attack. I hope you understand what im trying to explain.. but still u need to practice and u will get it.. try doing this to other characters attacks and you will get the hang of it. 

Offline dev.

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Re: Doctor Octupus
« Reply #214 on: June 26, 2017, 05:55:33 PM »
Wow thanks a lot. Now I understand.

Offline verz36

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Re: Doctor Octupus
« Reply #215 on: August 18, 2017, 08:33:37 PM »
ok, enough with those baddudes, lets get back to the fun part of mugen!!!!! here I bring you doc's hyper port. still early in development but you can see all the work going into this.. hope you guys like it.
 

 a little info about doc, that last kick I posted received a new frame and now its really smooth. I been thinking at making a new video but before that happens, I need this hyper port finished. doc has 2 hypers and I have few more basics ready minus the tentacles. also got some sprites ready for his throw and grab system that will be similar to omega red. its been moving slow but I work on him a bit everyday. so after I get all this material mentioned here and coded then ill make another video to show more progress.

Offline supa2520

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Re: Doctor Octupus
« Reply #216 on: August 18, 2017, 09:38:57 PM »
found this video for ya if ur a fan of mcoc
check this out


Offline ELECTRO

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Re: Doctor Octupus
« Reply #217 on: August 18, 2017, 10:18:24 PM »
Wow that hyper port is looking good so far. I especially like the angle your choose for him so you can get a good view of his arms moving around. You might want to bring the arm at the very top a little closer to his head though, to make sure it makes it into the scene. Can't wait to see more progress.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #218 on: August 19, 2017, 05:02:26 AM »
Nice artwork Verz!!  :)
 

Offline verz36

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Re: Doctor Octupus
« Reply #219 on: August 19, 2017, 11:40:37 AM »
thanks guys

@ electro, the angle and where the tentacles are is fine, the port will come out from bottom of the screen and go up in like 45 degrees. so I think it will be fine. get on Skype some time, I need to talk to you bro...

@supa, thanks man. yeah I have seen this game since a while ago and have screens saved from there, I will try to sprite those moves.. I been working slowly because I have too much work on my plate from my job. I remodel homes for a living and have many jobs going. but I try to get things done when I get home. I try to sprite few hours a day but I sprite really slow, spritting is hard.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #220 on: September 16, 2017, 03:31:21 PM »
Crud, I just saw that hyper port WIP. Nice job so far, man.  :Terry

Offline malevka2

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Re: Doctor Octupus
« Reply #221 on: September 16, 2017, 04:50:34 PM »
Nice job so far, man  :Terry :thumbsup:


Offline Darkwar

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Re: Doctor Octupus
« Reply #222 on: September 18, 2017, 07:37:42 PM »
Everithing good takes time. I sure that the final product will be amazing!

Offline verz36

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Re: Doctor Octupus
« Reply #223 on: October 07, 2017, 07:31:17 AM »
hey guys just wanted to let people know im still working on this character. I have finished more sprites for him and some of the animations I posted before like his standing straight punch, I changed one of his legs and now it looks really good because before it looked like he had too much movement. the animations that needed the extra frames I also finish and added those extra frames so now they all look smooth. I had a set of attacks that I finished but they missing tentacles. this character its hard to sprite so I decided to work on the set and finish them and add tentacles later. still working on his hyper port too. I don't have much time for spritting but I make time when I can. I mentioned about a new video and whats holding it is me finishing the hyper port. when I do finish it, ill make that video. I just don't work on one thing, when I get tired I move to another move so that I keep making progress. I wish I can find another spriter willing to help sprite this character, I can provide with the franken moves and things like that, maybe it will help speed things up. I tend to get bored of spritting the same thing, I think this is what causes me to take longer on wips. but the good thing is I go sprite other things. anyways ill show more later and thanks to those that follow my works..

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Re: Doctor Octupus
« Reply #224 on: October 07, 2017, 10:22:46 AM »
See this is why i wish i could sprite well.. I would have helped SO many WIPs get done sooner! Can somebody PLEASE come help this man with this character!  ~X(
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