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Author Topic: Doctor Octupus  (Read 59421 times)

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Offline ExeLord

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Re: Doctor Octupus
« Reply #25 on: December 17, 2016, 11:20:29 AM »
Yep :thumbsup: Well done, though I can't see right now where touch ups are needed if they are :-??
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #26 on: December 17, 2016, 02:15:47 PM »
Excellent Verz!!  :w00t:
 

Offline WizzyWhipitWonderful

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Re: Doctor Octupus
« Reply #27 on: December 17, 2016, 03:39:26 PM »
It's looking good, Verz.

As long as you like it, we love it.

Offline verz36

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Re: Doctor Octupus
« Reply #28 on: December 19, 2016, 08:41:48 PM »
been putting this character together and let me show how he looks in game.




im having some issues with it.. I made several palettes but they don't work for some reason.. so im working to see if I can fix this.

he got coded and adjusted the following
stance, crouch, getting down, getting up, stand turn, all jumps, including super jumps..
I got more but still missing those boring tentacles..lol!!!! but right now I need to see why I cant get the palettes to work.

here are the pals I got so far. loganir made the middle one. ill try more later.
« Last Edit: December 19, 2016, 09:08:35 PM by verz36 »

Offline dev.

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Re: Doctor Octupus
« Reply #29 on: December 19, 2016, 09:16:46 PM »
Damn that looks awsome. Even better than I thought it will look.
« Last Edit: December 20, 2016, 01:01:41 AM by dev. »

Offline warecus

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Re: Doctor Octupus
« Reply #30 on: December 19, 2016, 11:22:03 PM »
Looks great man

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #31 on: December 20, 2016, 12:20:54 PM »
This is looking really awesome so far, and I like how he looks in the screenshots here.

Offline verz36

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Re: Doctor Octupus
« Reply #32 on: December 20, 2016, 01:07:53 PM »
thanks..he looks really good when jumping.. all the jumps came out pretty cool..i have to say im proud of the tentacles on the jumps.. slowly he is taking shape.

Offline Twinimage

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Re: Doctor Octupus
« Reply #33 on: December 20, 2016, 01:28:19 PM »
Forgot about this character. Glad to see he's still being worked on. That's so cool. Looks fantastic. :)

Offline malevka2

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Re: Doctor Octupus
« Reply #34 on: December 20, 2016, 02:12:20 PM »
This is looking really awesome  :w00t: :Terry


Offline NX-MEN

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Re: Doctor Octupus
« Reply #35 on: December 20, 2016, 02:16:16 PM »
Amazing job Verz!!  :o

I like all his palettes!!  :w00t:

Seeing him in these screenshots makes me think that he is one step closer to reality!!

Keep it up!! :)
 

Offline Topper

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Re: Doctor Octupus
« Reply #36 on: December 20, 2016, 02:45:53 PM »
Excellent! Good job, do you join Loganir from the code?

Offline verz36

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Re: Doctor Octupus
« Reply #37 on: December 20, 2016, 04:20:28 PM »
Excellent! Good job, do you join Loganir from the code?

 well, for now im just putting the character together. im using electros template that he made. I haven't heard from him in a while but I still have my fingers crossed that he will return some time. for now all I can do is sprite the characters for msh2 and put them together, but for specials and hypers ill be stuck till he returns or something. last time I spoke to him he was really busy with real life and moving. im in no rush so after I sprite few characters, ill see what I can do. we all know that anything he put his touch on, turns into gold. so for doc ock to shine, I need his help sprite wise and codes. his ideas are out of this world and he really inspire me to get better. and is fun working with him. so loganir, if you reading this, return my friend and lets finish what we started  :)

here I show you now that kick I had posted before.
« Last Edit: December 20, 2016, 04:59:55 PM by verz36 »

Offline ELECTRO

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Re: Doctor Octupus
« Reply #38 on: December 21, 2016, 10:48:18 PM »
If your talking about me then i'm here and listening. I hear You :} I'm just lazy, but full of ideas which is a bad combination.I'm here and listing though & give you full support. Anytime you need something feel free to PM me. Just don't do it on Infinity because somethings wrong with there notifications. PM Me on MFG.
« Last Edit: December 21, 2016, 11:07:14 PM by ELECTRO »

Offline NX-MEN

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Re: Doctor Octupus
« Reply #39 on: December 22, 2016, 12:08:51 PM »
Nice kick!!  :)

What about kicking with both his feet since the tentacles hold him on the ground?

Man I cant even think that u were about to cancel this masterpiece!! Keep it up Verz!! :)
 

Offline verz36

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Re: Doctor Octupus
« Reply #40 on: December 22, 2016, 07:31:24 PM »
here is that kick again, I added 2 more frames to it and changed the leg position on one of the frames. still I might add another frame before the last frame to make it more smooth. but so far I think its working better.
should be ready for this weekend with tentacles and all.. by the way doc now walks back and forwards.. so ill be adding more sprites to the sff file...



If your talking about me then i'm here and listening. I hear You :} I'm just lazy, but full of ideas which is a bad combination.I'm here and listing though & give you full support. Anytime you need something feel free to PM me. Just don't do it on Infinity because somethings wrong with there notifications. PM Me on MFG.

 uh sorry I was talking about electro the character that loganir and I made.. electro is the template for our game. but don't forget about that stage that im still waiting on  :-"

Nice kick!!  :)

What about kicking with both his feet since the tentacles hold him on the ground?

Man I cant even think that u were about to cancel this masterpiece!! Keep it up Verz!! :)

 hey, yeah I got a kick in the works like that. tiger from mm has a cool kick that fit this and im working on it.. as you can see im taking advantage of the tentacles to give good old doc more reach in his kicks.. maybe some of the punches too but thanks for the suggestions.. all the little things and ideas that I can get with him, will come handy to make more work.

here is something u can use to make more palettes..
« Last Edit: December 22, 2016, 09:24:23 PM by verz36 »

Offline NX-MEN

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Re: Doctor Octupus
« Reply #41 on: December 24, 2016, 01:14:17 PM »
Thats awesome man!!  :thumbsup:
 

Offline verz36

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Re: Doctor Octupus
« Reply #42 on: December 26, 2016, 10:54:08 PM »
 I did some changes to the other kick and finished it with tentacles and its coded. now I show you the other kick in the works. still needs a bit of resizing and shading and some of the details.. I hope to finish it this week plus some other attacks I got going as well.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #43 on: December 27, 2016, 06:10:23 AM »
Well done man!!  :thumbsup:
 

Offline verz36

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Re: Doctor Octupus
« Reply #44 on: December 31, 2016, 08:46:26 AM »
 ok guys, I finished that other kick as well and its coded into the sff file, looks pretty cool too. now im going back to that punch I had posted before, I added 2 more frames and I think it works now.



also I was thinking and want to hear what you guys think. doc's tentacles will make him a tuff character to beat I think. this is why im giving him punches and kicks for his normal attacks. maybe he should not be able to gain power bar by performing specials, just normal. doc is going to be a character with many tentacles attacks and great reach. he will have all those attacks in the air that omega red has where he grabs opponent with many angle moves. he will also have some air hits with tentacles. in the ground, I will give him some special kicks that will work sort of omega too and many ground tentacle attacks. but I want to make him fun to play with but I still want to try to balance him some. so if you guys have ideas of how he should work, let me know.

 ill post later some mocks of a special im working on.


Offline NX-MEN

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Re: Doctor Octupus
« Reply #45 on: December 31, 2016, 12:46:46 PM »
Looks great Verz!!  :w00t:

I have a question also for the guys who know more things about Dr Oct !! Does Dr Oct know how to fight eg punches or kicks or his only fighting ability is the use of the tentacles?
 

Offline verz36

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Re: Doctor Octupus
« Reply #46 on: December 31, 2016, 01:22:31 PM »
 he is not a fighter, he mostly uses his tentacles for fight. but this is a game and there is so much tentacles that one can do. this is why I figured I would make his basics as normal punches and kicks. and give him all those tentacles attacks for specials and hypers. he wont get any fancy kicks or punches. but this work im doing is for getting the character ready, maybe later on it can be redone and his fight set can change if it will make him better. doc is a character that is really hard to do and keep him cool. im trying my best with him so don't expect him to be so great because im not that good. im still learning and this tentacles are really a big challenge for me since I got no guides to follow and basically all his tentacle animations im making from scratch and there is been a lot of trial and error, more errors than anything else, lol!!!!

 but like I said before im open to ideas and help with whatever it takes to get doc to become a cool character. if anybody want to try some editing and sprites for him, you are welcome. even the attacks with tentacles, if anybody want to draw lines for them and that I can put the tentacles on top and follow those lines, please do so. if you guys want I can post some of the animations that xboy did that need editing, or I can send them thru pm. any help gets him closer to become reality.  :cool

Offline NX-MEN

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Re: Doctor Octupus
« Reply #47 on: December 31, 2016, 06:08:11 PM »
Thanks for the enlightenment man!! I always had that question!!  :cool

Whatever u choose for him as his gameplay its ok with him!!  :)
 

Offline warecus

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Re: Doctor Octupus
« Reply #48 on: January 01, 2017, 01:59:36 AM »
Well through code his basics will be weak and tentacles can wreck shop...ie stay far away pl2 from his reach get on the inside to take him out.  Problem solved...keep up the good work verz

Offline verz36

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Re: Doctor Octupus
« Reply #49 on: January 01, 2017, 12:26:26 PM »
happy new year. just a preview of whats to come in 2017
&feature=youtu.be
« Last Edit: January 01, 2017, 12:35:36 PM by verz36 »

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