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Author Topic: Doctor Octupus  (Read 59436 times)

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Offline verz36

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Re: Doctor Octupus
« Reply #250 on: October 24, 2017, 07:36:27 PM »
thanks navs, ill check those out.

Offline verz36

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Re: Doctor Octupus
« Reply #251 on: December 08, 2017, 11:39:06 AM »
hey guys, I began to work on the required sprites for doc. for some reason I started with his shock animation sprites first. I did in the past few get hits but I never continued to make them all. here is what I got so far.


 this past days been tuff for me, too much things in my life and work. anyways I still managed to make few things.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #252 on: December 09, 2017, 12:57:10 AM »
Not bad for a start.

Hope you get to have a merry and safe Christmas btw

Offline dev.

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Re: Doctor Octupus
« Reply #253 on: December 09, 2017, 03:09:59 AM »
Looks great so far.
Take care and hope things will get better.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #254 on: December 09, 2017, 05:24:20 AM »
Looks very nice so far Verz!!!  :thumbsup:
 

Offline malevka2

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Re: Doctor Octupus
« Reply #255 on: December 09, 2017, 09:39:13 AM »
Looks great :Terry :thumbsup:


Offline verz36

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Re: Doctor Octupus
« Reply #256 on: December 12, 2017, 05:40:49 AM »
ok its finished I think, lol!!!! 
might still do a little more to it and add the yellow shock fx, and then tentacles. now I try to make the bones part of it..

Offline dev.

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Re: Doctor Octupus
« Reply #257 on: December 12, 2017, 05:53:39 AM »
Can't wait to see it finished. Top class.

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #258 on: December 12, 2017, 06:17:29 AM »
Pretty cool.

Offline warecus

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Re: Doctor Octupus
« Reply #259 on: December 12, 2017, 07:30:13 AM »
what a doc ock shock

Offline il Tizio

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Re: Doctor Octupus
« Reply #260 on: December 12, 2017, 12:28:08 PM »
ok its finished I think, lol!!!! 
might still do a little more to it and add the yellow shock fx, and then tentacles. now I try to make the bones part of it..


what a superb job! This is in my top 5 wanted chars of all time!

Offline NX-MEN

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Re: Doctor Octupus
« Reply #261 on: December 12, 2017, 04:22:29 PM »
I like it a lot!!  :thumbsup:
 

Offline verz36

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Re: Doctor Octupus
« Reply #262 on: January 16, 2018, 02:12:25 PM »
its been a while, here are 2 move that we working on

this will be like a maximum doc ock


this one will be like omega reds but a little different.

some of the tentacles are done but I'm just going to show unfinished stuff..
also one of the past move that I was making with the turning tentacles, it will now be with doc walking forwards towards the enemy and striking them with the turning tentacles while walking, xboy idea and I like it.. will look more dramatic. I'm thinking about changing the BLADEs of the turning tentacles but I'm afraid this BADDUDE will ZOX if I do. was thinking to make it more of a blur instead.. anyways I hope you guys like this so far..

Offline dev.

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Re: Doctor Octupus
« Reply #263 on: January 16, 2018, 02:16:59 PM »
Looks amazing.  :o

Offline metamutant

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Re: Doctor Octupus
« Reply #264 on: January 16, 2018, 02:32:43 PM »
very fluid animations, great job

Offline malevka2

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Re: Doctor Octupus
« Reply #265 on: January 16, 2018, 02:33:51 PM »
Animation Looks amazing  :o :Terry :thumbsup: :w00t:


Offline .black dragon.

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Re: Doctor Octupus
« Reply #266 on: January 16, 2018, 02:43:32 PM »
wow

Offline navs41

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Re: Doctor Octupus
« Reply #267 on: January 16, 2018, 03:33:12 PM »
Hey Verz, nice stuff you got there. Congrats :D

Nitpicking: the repeated transition of the crouch underground tentacle attack doesn't have the same open mouth that the attack sprites have.

In the first animation, if you want to add some variety to the finishing stomp, you can have the options of finishing the move closer to the ground or bringing Doc back to the upper right corner of the screen, as if his tentacles only stretched for the attack but the claws remained locked in position.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #268 on: January 16, 2018, 03:36:24 PM »
Fantastic Verz!! Always awesome to see some Doc Oct progress!!  :w00t:
 

Offline I-Skorp-I

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Re: Doctor Octupus
« Reply #269 on: January 16, 2018, 04:11:47 PM »
its been a while, here are 2 move that we working on

this will be like a maximum doc ock


this one will be like omega reds but a little different.

some of the tentacles are done but I'm just going to show unfinished stuff..
also one of the past move that I was making with the turning tentacles, it will now be with doc walking forwards towards the enemy and striking them with the turning tentacles while walking, xboy idea and I like it.. will look more dramatic. I'm thinking about changing the BLADEs of the turning tentacles but I'm afraid this BADDUDE will ZOX if I do. was thinking to make it more of a blur instead.. anyways I hope you guys like this so far..

Not bad at all. But what do you mean by "BADDUDE will ZOX you"?
Sting Of The Scorpion

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #270 on: January 16, 2018, 05:00:57 PM »
For WIPs these are very impressive. Also good idea to not show the actual tentacles for these animations. Makes it harder for people to steal XD

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #271 on: January 16, 2018, 07:34:46 PM »
Very nice animations you got there, congrats.

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Re: Doctor Octupus
« Reply #272 on: January 16, 2018, 07:55:27 PM »
Great work in progress :)

Not entirely sure if I understood the first motion correctly, but does Doc pull in the enemy for the uppercut? If so, why not have him use the tentacles for the punch?
Very quick test :)

Offline verz36

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Re: Doctor Octupus
« Reply #273 on: January 16, 2018, 09:06:58 PM »
thanks guys for the support like usual. I'm glad you guys like what we doing so far, its what really drives us to continue with this thing we all love(mugen).

@ navs, thanks bud, ill check that out about the mouth. good eye!!!! about the other move, I was thinking on adding more to it, something like maximum spider is what I would like to achieve with this so many things can change. will look into your ideas, you always got great ideas for sure :)

@skorp, sorry Its just a grammar error. I meant to say it sucks... if you look back at my animations, there is a turning tentacle move that the tip works like a BLADE. so I was thinking on changing that but I'm afraid it will not look as cool. making doc not much of a BADDUDE!!!! I hope u understand it now.. I'm bad at writing in English  :-??

@HQ, very nice man.. so yeah doc will kinda extend tentacle or tentacles and grab enemy bringing them closer. then he will go into the multi hits sequence. so yeah why not, he can use the tentacle to send the opponent up with the uppercut.. thanks for the quick help man.. it will be easy now to just place the tentacles on top of that.. any help from you, you know its always appreciated..

 and to those of you that want to help, feel free. this is what helps make a cool character. I love it when the community steps in with ideas and help. hopefully we don't let mugen die. its sad that there are those out there that don't care and are killing the hobby and retiring creators.

Offline dakidbanks

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Re: Doctor Octupus
« Reply #274 on: January 16, 2018, 10:44:53 PM »
hopefully we don't let mugen die. its sad that there are those out there that don't care and are killing the hobby and retiring creators.

There's also guys holding onto finished characters they won't release unless they get X amount of likes to their Facebook and X amount of YouTube subscribers but heeeey that's entirely other story lol

but on topic, Doc Ock is looking great of course... will he have moves where his tentacles go off screen and grab objects to throw at the opponent?

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