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Author Topic: DC Cheetah Wip.  (Read 15574 times)

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Offline laspacho

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Re: DC Cheetah Wip.
« Reply #125 on: January 17, 2017, 10:44:25 PM »
Nice wip btw.
This was my thought when I thought about a grab for her.  But you probably thought of that already.   ;D

Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #126 on: January 18, 2017, 01:19:41 PM »
Around the 50 sec mark Cheetah use her poison dipped claws to drug Wonder Woman into seeing multiple Cheetahs. Maybe that could be a hyper move.

 


I like your idea man!!  :thumbsup:

I think she had a team also in that cartoon!! :)

 

Offline HyperVoiceActing

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Re: DC Cheetah Wip.
« Reply #127 on: January 18, 2017, 02:18:08 PM »
Well it wasn't HER team exactly, it was Vandal Savage's. She was just brought on board to neutralize Wonder Woman

Offline HQ

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Re: DC Cheetah Wip.
« Reply #128 on: January 18, 2017, 08:07:19 PM »
Im becoming truly addicted to your help HQ

Don't get addicted  :cool Try to improve on the edits and look closely what I changed on them. Observation is really all that is needed when animating  :)


heres something i was trying to get done
its a kick from mkx milena, took all day to rip properly the movement and i will have to draw some transitions

Quick feedback:
- Her legs are really long in some frames
- Her upper body doesn't show much motion (maybe you can have her pull her arms to the body when she kicks)
- Why did you decide on a double kick? These kind of attacks almost always look off in a 1 vs 1 game

Here's another reference for that Grab you posted:


Also, how do you make your gifs? Why don't you align them properly? Do you need some help there? When you can align them properly, you will see much improvements and will be able to work more efficient from the beginning of an animation :)

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #129 on: January 18, 2017, 08:32:05 PM »
I know, its just outlining from 3d.
I use really outdated programs to sprite, and i suck at aligning .
I just get to sprite on psp7 and a imation shop 7
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Offline Xfields

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Re: DC Cheetah Wip.
« Reply #130 on: January 24, 2017, 06:30:11 PM »
one more im working in
its a beginning of a combo like catwoman does on injustice
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Offline Uche_of_IMT

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Re: DC Cheetah Wip.
« Reply #131 on: January 25, 2017, 12:13:12 AM »
That combo starter looks agile. I thought Cheetah was supposed to be bestial.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #132 on: January 25, 2017, 12:23:45 AM »
its part of the launcher...take a look

combo starts at 2:10

looks brutal for me :D
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Offline dev.

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Re: DC Cheetah Wip.
« Reply #133 on: January 25, 2017, 12:37:55 AM »
That combo starter looks agile. I thought Cheetah was supposed to be bestial.
I think she's both.

Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #134 on: January 25, 2017, 12:02:12 PM »
I agree she can be both!! Good reference for an attack X!!  :w00t:
 

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #135 on: January 25, 2017, 02:12:00 PM »

thanks guys i guess now i can start shading it

made a new transition to get it from the stand.
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Re: DC Cheetah Wip.
« Reply #136 on: January 25, 2017, 02:36:32 PM »
Hey X u better watch her legs as u sprite the movement cause I noticed that they become longer that her actual size!! Of course I know that the result will be very good!!  ^:)^
 

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #137 on: January 25, 2017, 03:11:31 PM »
dont worry
i just got them converted, and when you resize you get approximated sizes, because you resize to fit capcom 2d that is slightly different from natural female forms, so once you start shading, i also change the position to make the movement look better, and adjust sizes manually.
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Offline navs41

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Re: DC Cheetah Wip.
« Reply #138 on: January 26, 2017, 03:15:16 AM »
dont worry
i just got them converted, and when you resize you get approximated sizes, because you resize to fit capcom 2d that is slightly different from natural female forms, so once you start shading, i also change the position to make the movement look better, and adjust sizes manually.

You could just rotoscope the girls you know in real life...

Offline dev.

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Re: DC Cheetah Wip.
« Reply #139 on: January 26, 2017, 03:21:49 AM »

thanks guys i guess now i can start shading it

made a new transition to get it from the stand.
Pretty cool move, but how is it going to work when the opponent will be close to you? It looks like this is a distance attack.

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #140 on: January 26, 2017, 08:02:51 AM »
exactly as it works in injustice
it happens faster, and in the same place
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Offline Anderson Masters

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Re: DC Cheetah Wip.
« Reply #141 on: January 26, 2017, 10:15:55 AM »
this moves and the char at all really looks good
following...


lol   agora que vi que vc é BR... vou editar meu perfil e por esse negocio de país tbm.

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #142 on: January 30, 2017, 11:07:05 AM »
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Re: DC Cheetah Wip.
« Reply #143 on: January 30, 2017, 12:06:42 PM »
Oh nice u are getting closer!!!  :) :) :)
 

Offline HyperVoiceActing

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Re: DC Cheetah Wip.
« Reply #144 on: January 30, 2017, 01:51:20 PM »
Looking good so far.  :Terry

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #145 on: January 31, 2017, 12:17:12 AM »
yeah, i like to sprite in parts
eclipse started doing it , its easier to get shading fluid
i started the second part of this combo, its an anti aerial
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Offline dev.

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Re: DC Cheetah Wip.
« Reply #146 on: January 31, 2017, 05:34:23 AM »
Lovely.

Offline wucash000

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Re: DC Cheetah Wip.
« Reply #147 on: April 29, 2017, 11:58:19 AM »
Hey my favourite circus man. Great stuff :)

Offline MatreroG

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Re: DC Cheetah Wip.
« Reply #148 on: April 29, 2017, 02:24:17 PM »
Great work! Looks promising.

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