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Author Topic: DC Cheetah Wip.  (Read 15571 times)

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Offline NightDevil123

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Re: DC Cheetah Wip.
« Reply #75 on: January 07, 2017, 10:52:11 PM »
Oh, I can't wait for this to be finished.

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #76 on: January 07, 2017, 10:53:44 PM »
i wanted to do more, but felicia only have these two :/
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Offline HyperVoiceActing

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Re: DC Cheetah Wip.
« Reply #77 on: January 07, 2017, 11:11:23 PM »
A tail poke? Gotta say, I wasn't expecting that.

Since you seem to be great at converting male to female sprites, why not try some Wolverine?

Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #78 on: January 08, 2017, 05:25:53 AM »
I like it X but maybe u can make stretch more the lower part because she looks a bit short if u compared it with other sprites of her eg

 

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Re: DC Cheetah Wip.
« Reply #79 on: January 08, 2017, 02:40:52 PM »
now with a transition frame and  corrected high

i guess its better.
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Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #80 on: January 08, 2017, 03:08:27 PM »
A lot better!!  :thumbsup: :thumbsup: :thumbsup:
 

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #81 on: January 08, 2017, 07:00:08 PM »

finally
first move all done!
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Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #82 on: January 09, 2017, 12:02:25 PM »
Not bad thought I think that her right leg is a bit shorter and fatter. Also when she turns maybe u can keep some grey color on her left leg also!! :)
 

Offline navs41

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Re: DC Cheetah Wip.
« Reply #83 on: January 14, 2017, 10:40:01 AM »
Yo XFields,

« Last Edit: January 14, 2017, 11:10:03 AM by navsmed41 »

Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #84 on: January 14, 2017, 11:25:16 AM »
Wowwwwww Navs!!!  :o  :o

I missed your crazy awesome ports!! Terrific work!!  :w00t:
 

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #85 on: January 14, 2017, 05:00:53 PM »
PORRA NAVS FICOU MTO f***

walking still in the works...still needs some fixes, but what you think?
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Re: DC Cheetah Wip.
« Reply #86 on: January 14, 2017, 05:46:26 PM »
Not bad at all X!! Maybe her tail can be a bit lower and her right leg will need some shading but I bet that is included in the fixes u mentioned above so its cool!!  :w00t:
 

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Re: DC Cheetah Wip.
« Reply #87 on: January 14, 2017, 09:33:27 PM »

im replacing the tail so heres a more updated version of the walk
i guess now we are almost good to go.
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Offline HyperVoiceActing

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Re: DC Cheetah Wip.
« Reply #88 on: January 14, 2017, 10:38:46 PM »
Looks nice so far.  :Terry

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Re: DC Cheetah Wip.
« Reply #89 on: January 15, 2017, 03:58:53 AM »
Yeah she looks perfect!!!  :w00t:
 

Offline Uche_of_IMT

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Re: DC Cheetah Wip.
« Reply #90 on: January 15, 2017, 10:16:10 AM »

I'm replacing the tail, so heres a more updated version of the walk.
I guess now we are almost good to go.
  • FIXED
  • Yeah, I agree. The tail should be longer that what we were shown.
« Last Edit: January 15, 2017, 03:49:16 PM by Uche_of_IMT »
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Offline bambulin

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Re: DC Cheetah Wip.
« Reply #91 on: January 15, 2017, 11:44:23 AM »

Offline HQ

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Re: DC Cheetah Wip.
« Reply #92 on: January 15, 2017, 08:28:34 PM »
Here's some feedback:

1) Try to align the frames properly - then you will see if it looks alright.
2) If you use a ground line, use it!
3) When the legs are spread the furthest, the head, the hips and the shoulders go down making her smaller.
4) The hair movement needs more work
5) I like the hand movement you made! Keep up the good work!

Quick edit:
>

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #93 on: January 15, 2017, 08:37:13 PM »
hey thanks for feedback, gonna change tonight
whats about the shoulders?couldnt understand

hand movement is by eclipse, still adding the claws tonight too
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Offline dev.

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Re: DC Cheetah Wip.
« Reply #94 on: January 15, 2017, 08:48:21 PM »
Here's some feedback:

1) Try to align the frames properly - then you will see if it looks alright.
2) If you use a ground line, use it!
3) When the legs are spread the furthest, the head, the hips and the shoulders go down making her smaller.
4) The hair movement needs more work
5) I like the hand movement you made! Keep up the good work!

Quick edit:
>
Dude, you're good.

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #95 on: January 15, 2017, 08:56:35 PM »
he is, damn it!
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Offline Xfields

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Re: DC Cheetah Wip.
« Reply #96 on: January 16, 2017, 01:21:29 AM »
Hey HQ
thanks for the help
one step closer
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Offline dev.

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Re: DC Cheetah Wip.
« Reply #97 on: January 16, 2017, 03:17:49 AM »
Hey HQ
thanks for the help
one step closer

Love it.

Offline metamutant

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Re: DC Cheetah Wip.
« Reply #98 on: January 16, 2017, 06:34:52 AM »
very impressive work

Offline HQ

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Re: DC Cheetah Wip.
« Reply #99 on: January 16, 2017, 09:04:56 AM »
Thanks for the compliments guys!

Glad I could help you out a bit  :thumbs:
What I meant with the shoulders is that when she spreads her legs her upper body goes down too, making her smaller than if she would stand straight :)

Can't wait to see the run finished :) The moment you are done with it you should maybe think about adding a backleg that is slightly placed differently than the front leg to give the animation a bit more volume :)

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