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Author Topic: DC Cheetah Wip.  (Read 15582 times)

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Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #25 on: December 13, 2016, 11:29:51 AM »
Love the base selection X!!   :w00t:
 

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #26 on: December 17, 2016, 12:11:15 AM »
thanks


its just a start.
i plan to give a bigger movement and maybe adding another sprite to it

its just a test btw
what you think?
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Offline warecus

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Re: DC Cheetah Wip.
« Reply #27 on: December 17, 2016, 12:38:16 AM »
looks good...just another transistion between standing and running...maybe a crouch with the backfoot sliding foward

Offline dev.

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Re: DC Cheetah Wip.
« Reply #28 on: December 17, 2016, 01:58:28 AM »
I agree with warecus, but I believe you saw that before we did. Great start.

Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #29 on: December 17, 2016, 02:39:42 AM »
Good start man!!  :w00t:

 U will work on her hair later or she will have short hair??
 

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #30 on: December 19, 2016, 04:34:21 PM »
please try to not judge  this one too hard
tail movement is not ok, as the hair, as the size as the movement at all
but its just a first test to see how is it going and if all shadings are on place.



hair will be added later, so the tails and spots
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Offline verz36

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Re: DC Cheetah Wip.
« Reply #31 on: December 19, 2016, 05:31:36 PM »
looks good so far but I think u should draw the other leg too. if you compare to the other one you did u can see how the other legs makes things look better. I know its more angled but if you can see the other arm, then you should see the other leg.. shading its good man.. its amazing the things you do with all this females characters.. I just wish one day I can get that good at spritting females.. so for now, I must practice everyday  :cool

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #32 on: December 19, 2016, 05:44:39 PM »


i dont see the second leg, but i miss it too, when you convert to capcom.
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Offline verz36

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Re: DC Cheetah Wip.
« Reply #33 on: December 19, 2016, 07:21:50 PM »
yeah, a lot of the kof characters specially those from earlier games don't have good animations.. when I use those as bases, I still add a frame or 2 and any changes I see that I might need to get the animation smooth. still you can probably add it. maybe the first animation can help you..

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Re: DC Cheetah Wip.
« Reply #34 on: December 19, 2016, 07:28:36 PM »
i was missing this sprites to make  it more longer and fluid
tell me if it looks better, then i can make the other leg appear


guess i found what was bothering me

Improving :
« Last Edit: December 19, 2016, 08:28:49 PM by Xfields »
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Offline verz36

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Re: DC Cheetah Wip.
« Reply #35 on: December 19, 2016, 08:42:52 PM »
oh wow, that really made big difference. loving it so far. great work.

Offline dev.

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Re: DC Cheetah Wip.
« Reply #36 on: December 19, 2016, 09:18:54 PM »
Now this is nice.

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #37 on: December 19, 2016, 10:02:39 PM »
i think now i got it
added one more sprite from original snes JLTF


one more sprite to make it smoother
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Offline HyperVoiceActing

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Re: DC Cheetah Wip.
« Reply #38 on: December 20, 2016, 12:16:08 PM »
I think it looks a bit slow, but otherwise it looks excellent

Offline NX-MEN

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Re: DC Cheetah Wip.
« Reply #39 on: December 20, 2016, 02:10:36 PM »
Perfect work X!!!  :thumbsup: :thumbsup:
 

Offline malevka2

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Re: DC Cheetah Wip.
« Reply #40 on: December 20, 2016, 02:13:41 PM »
looks excellent


Offline Topper

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Re: DC Cheetah Wip.
« Reply #41 on: December 20, 2016, 02:50:03 PM »
Good job for you. Cheetah really jumped.  :thumbsup:

Offline HQ

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Re: DC Cheetah Wip.
« Reply #42 on: December 20, 2016, 07:49:52 PM »
Far from perfect but I'm sure this will help you ;)

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #43 on: December 21, 2016, 12:26:10 AM »
its lovely
what did you do?
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Offline Blagoy

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Re: DC Cheetah Wip.
« Reply #44 on: December 21, 2016, 05:18:21 AM »
I like it more with the missing frame hm nice

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Re: DC Cheetah Wip.
« Reply #45 on: December 21, 2016, 07:56:35 AM »
This is what I did:
(click to show/hide)

Adding the missing frame works too, but I'd slightly rotate it towards the right (cmd+t is your friend)

Always observe which body parts would move which way. Especially in a run like that you can observe the sqash and stretch animation technique

https://en.wikipedia.org/wiki/Squash_and_stretch
Read this if you want to improve  :w00t:
https://web.archive.org/web/20160402154232/http://art-eater.com/2010/07/test-1-darkstalkers/

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #46 on: December 21, 2016, 08:00:43 AM »
oh boy, when i tought it was almost complete lol
but its a lot better your way,
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Offline Xfields

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Re: DC Cheetah Wip.
« Reply #47 on: December 22, 2016, 12:08:57 AM »
well, im back to work in the walk animation

i started a Psylocke remix wip years ago(more than 5, before catwoman release) with psychic katana, more moves, a new walk , smart pal and lots of new stuff from crimson dawn story arc(my favorite)
it was far from complete, and got cancelled after Eclipse left mugen.

well i found some leftovers sometime ago, and decided to reuse some of them to cheetah

base for walk was from psylocke from X-men Cartoon Maker Pc game.


its resized, i can't find the original file, but you can't even imagine how hard it was from spriting(i couldn't draw from scratch back at the time).

« Last Edit: December 22, 2016, 12:55:24 AM by Xfields »
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Offline HyperVoiceActing

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Re: DC Cheetah Wip.
« Reply #48 on: December 22, 2016, 12:13:30 AM »
Didn't Psylocke end up using that walk in both the Second Coming and AvX games?

Offline Xfields

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Re: DC Cheetah Wip.
« Reply #49 on: December 22, 2016, 12:50:44 AM »
true, but i guess no one noticed.

edit:even i didn't knew they used it
back in that time, it looked excellent, but looking again a lot of proportion mistakes...damnit
well here it go
far from perfect, but still on the works


PLEASE DO NOT USE IT AS OPEN SOURCE SPRITE, IT WAS HARD TO MAKE.THANKS
STILL, IF YOU NEED TO USE ANYTHING THAT I MADE, PLEASE ASK!
« Last Edit: December 22, 2016, 01:21:47 AM by Xfields »
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