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Author Topic: Punisher World Warzone (Alpha 1_O)  (Read 39797 times)

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Offline ELECTRO

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Punisher World Warzone (Alpha 1_O)
« on: May 29, 2016, 12:31:07 PM »
This full game is running on Mugen 1.1. The Punisher game is using beat'em up characters as fighting game characters. The play style is similar to Capcom's VS series but less combo heavy & slower pace. To see the move list hit start while in game. The game has 12 playable characters & 5 unplayable characters. A lot of characters & stages have finishers that you can discover. More to come later & enjoy the update.

Link : https://electroslair.blogspot.com/

« Last Edit: April 02, 2023, 09:07:18 AM by ELECTRO »



Offline Renegade

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Re: Punisher World Warzone
« Reply #1 on: May 29, 2016, 01:36:39 PM »
f**k yeah. I've been waiting for something like this and it will be great to see what interactive Mugen is capable of so far. Nice 1.

Offline dev.

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Re: Punisher World Warzone
« Reply #2 on: May 29, 2016, 04:43:12 PM »
My kind of game. Any chance he will team up with marvel street level heroes such as  Daredevil or Powerman?

Offline .black dragon.

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Re: Punisher World Warzone
« Reply #3 on: May 29, 2016, 07:04:54 PM »
I hope you make bullseye

Offline ELECTRO

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Re: Punisher World Warzone
« Reply #4 on: May 29, 2016, 07:34:16 PM »
f**k yeah. I've been waiting for something like this and it will be great to see what interactive Mugen is capable of so far. Nice 1.

Thanks! I don't think this game would work without having stuff to pick up and bust up. That's what really gives it that beat'em up feel.

My kind of game. Any chance he will team up with marvel street level heroes such as  Daredevil or Powerman?

I'm thinking about just such things to help spice up the battles. Maybe striker characters like Daredevil etc.. will make cameos, if there not full blown chars.

I hope you make bullseye

Bullseye would fit the theme of the game, i'll add him to the maybe list.





Offline OldGamer

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Re: Punisher World Warzone
« Reply #5 on: May 31, 2016, 08:46:21 PM »
Hi Sensie is okay to give you a suggestion Idea for the lifebars  :)

I know that Im not a big fan of marvel but I do love old classic capcom arcade game. if I had to make A life bar for the Punisher this IS what I would have done  :thumbsup: you can have these sprite Sensie  :w00t:



also here  suggestion round animation I rip and sprite edit for you  ::salute::

Here the sprite for the rounds
http://www.mediafire.com/download/sc38p8avygou9it/round+sprites.rar

And to make the life bar with some cool sound wave for then. I suggest these type of sounds that I just rip for you :w00t:
http://www.mediafire.com/download/aoaw0cyczsy7myu/sound+rip+by+oldgamer.rar

I dont have no right to tell how to make your full game. but you help me so mush with your video guides I figure I can suggest you the idea for  the life bar  Gomen ne even tho Im not  a mind reader haha  ;*))
But please keep up with the awesome job
your apprentice
OldGamer  :)
« Last Edit: June 01, 2016, 01:34:00 AM by OldGamer »

Offline ELECTRO

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Re: Punisher World Warzone
« Reply #6 on: June 01, 2016, 05:06:39 AM »
I already saw these over at MFG, but yea those lifebars are definitely going into this weeks update & thanks OG!

Offline ELECTRO

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Re: Punisher World Warzone
« Reply #7 on: June 02, 2016, 12:50:59 PM »



~Update Notes ~

Cody:
Added Cody to roster

Punisher:
Can now air combo into air knife throw.
Added Air Knife throw to AI.
Win quotes added (Even though screenpack is still in bad shape)
New Guard FX.
Fixed Jump Down with Knife Anim after attack.
Fixed Stand Block hitbox.
Various other tweaks.

Interactive Stages:
Added 2 Ninja Warriors stage #2 & #5 by Vagaz Parrelli.
Fixed Barrel Spawning clone and now spawns a drop.
added music to Sewer Final Fight 3 stage.
added music for Factory Final Fight stage.
added music for Museum Captain Commando stage.


Cody is pretty bare bones like Punisher right now on his move set, but at least he's playable. His rock throw is terrible with low damage and long cool off time. His damage is slightly better than Punisher's on melee attacks. He can also wield the knife from drops.

Offline OldGamer

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Re: Punisher World Warzone (Alpha_1b)
« Reply #8 on: June 05, 2016, 02:07:06 PM »
The Lifebar and Victory Screen demo  :w00t:

Offline OldGamer

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Re: Punisher World Warzone (Alpha_1b)
« Reply #9 on: June 05, 2016, 11:11:06 PM »
Okay everyone  :)  Fully completion of the life bars is done only thing the is the character  small portraits on the turn life bars color palette that need to be fix on the mugen character but the life bars is done and completed ...well that if Electro does any more changes to then ... I don't know   ;*))
Here the final life bars completion  video with time over animation and double ko animation  :w00t:

« Last Edit: June 06, 2016, 12:29:54 AM by OldGamer »

Offline dev.

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Re: Punisher World Warzone (Alpha_1b)
« Reply #10 on: June 05, 2016, 11:55:19 PM »
Love them lifebars. Keep it up.

Offline OldGamer

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Re: Punisher World Warzone (Alpha_1b)
« Reply #11 on: June 06, 2016, 12:28:55 AM »
Love them lifebars. Keep it up.
the lifebars are done and thank you Dev  :)

Offline dev.

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Re: Punisher World Warzone (Alpha_1b)
« Reply #12 on: June 06, 2016, 02:46:21 AM »
the lifebars are done and thank you Dev  :)
But hey, if you're not busy with something else, can you try to make some X-MEN Children of The Atom lifebars, for my X-MEN project?

Offline OldGamer

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Re: Punisher World Warzone (Alpha_1b)
« Reply #13 on: June 06, 2016, 04:29:42 AM »
But hey, if you're not busy with something else, can you try to make some X-MEN Children of The Atom lifebars, for my X-MEN project?
   ;) sure we can talk about  it on Skype You know where to find me. But at the mean time I'm helping My teacher Electro with this project at moment and I am on stand by until he give me more further instruction. I am type a of person that  I like to work with others protect one thing at a time until the project is fully done. so pretty please let us keep this on different topic section okay buddy :thumbsup:

Offline dev.

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Re: Punisher World Warzone (Alpha_1b)
« Reply #14 on: June 06, 2016, 04:34:00 AM »
Of course, OG. Thanks. This Punisher is coming along very well. Good luck to you both.

Offline ELECTRO

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Re: Punisher World Warzone (Alpha_1C)
« Reply #15 on: June 06, 2016, 12:14:56 PM »
       ~Update Notes ~

Pretty Boy:
Added Pretty Boy to roster. He can't do anything yet besides walk around.

Cody:
Added Hyper called Street Sweeper
Fixed error in AI going to state 612
Fixed Knee Throw sending opponent to wrong anim.

Punisher:
Fixed a warning about move having no root.
Fixed Rifle Finisher from performing finisher in air.
Fixed Knee Throw sending opponent to wrong anim.

Interactive Stages:
Added two Teenage Mutant Ninja Turtles stages.
Fixed some issues with FF Factory stage finisher.

Screenpack:
Lifebars, Fonts & Victory Screen updated by OldGamer!!

Offline ELECTRO

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Re: Punisher World Warzone (Alpha_1D)
« Reply #16 on: June 14, 2016, 04:28:58 PM »
Pretty Boy:
Added Special - Jack Hammer.
Added Hyper - Cyber Slam.
Added standing medium punchs/knife slashs.
Added standing medium kicks.
Added Intro.
Fix walk at different transformations.
Attempted to add get hit tranformations, but so far it's a mess.

Cody:
Added weapon drop anim to taunt.
Fixed Knife color on palette

Punisher:
Added Special - Pistol
Added Hyper - Rifle Unload
Fixed FX with words reading backwards.
Head Pop finisher now has an alternate animation.
Pistol Finisher is set to random on whether or not it will play.
Changed Rifle to be slower on the draw, but increased the speed of the bullet.
Changed Rifle from punch to kick buttons.

Interactive Stages:

Screenpack:
Fixed discolor on turns partner portrait for normal res version.
Started to convert finished stuff from normal res screenpack to 720P version.
The 720P version is avalible for download.

Offline ELECTRO

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Re: Punisher World Warzone (Alpha_1D)
« Reply #17 on: June 15, 2016, 02:39:23 PM »
Started playing around with Palette ideas, instead of palettes with diff colored pants etc..., let's ratchet it up a notch by introducing outfits. If people are ok with my resizing the sprites and touching them up a little then I could make alternate costumes instead of palette swaps. Idea worth pursing or waste of time for all those transformations?


Offline dev.

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Re: Punisher World Warzone (Alpha_1D)
« Reply #18 on: June 15, 2016, 11:28:51 PM »
Schaefer from AvP could fit nicely in your game. What do you think?

Offline ELECTRO

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Re: Punisher World Warzone (Alpha_1D)
« Reply #19 on: June 16, 2016, 07:26:43 AM »
I agree!  :Terry I also started work on Havok but am not yet ready to show anything for him.

Offline O Ilusionista

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Re: Punisher World Warzone (Alpha_1D)
« Reply #20 on: June 18, 2016, 12:46:00 PM »
Hey buddy, pretty cool idea.

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Re: Punisher World Warzone (Alpha_1D)
« Reply #21 on: June 23, 2016, 09:34:55 PM »
Thanks BIG .:O:.! No playable update this week. I've mostly been doing sprite work for some new characters. Here is a rework of Colossus. His original sprites are to small for the game so this is what I've come up with.


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Re: Punisher World Warzone (Alpha_1D)
« Reply #22 on: June 25, 2016, 06:06:19 AM »
Those Colossus sprites look great. They are from xmen arcade game right?

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Re: Punisher World Warzone (Alpha_1D)
« Reply #23 on: June 25, 2016, 06:49:26 AM »
looking good, keep up the good work

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Re: Punisher World Warzone (Alpha_1D)
« Reply #24 on: July 01, 2016, 04:18:04 AM »
Thanks guys! About to jet out for the Fourth. Before I do I want to release an update. Haggar has joined the roster. Some of his melee attacks have placeholder animations till I can get around to spriteing some more attacks.

Haggar:
Added Haggar to roster.
Some moves have temp sprites. I'll update as I go along.

Cody:
Fixed Hyper attack to have the correct guard flag.
Changed when Cody is twirling around in his hyper attack from not being hit by anything to not hit by standing or crouching normal attacks and throws.
Hyper KO FX now plays if killed by Tornado during hyper.
Decreased the Tornado damage.
Changed Vs/Win Screen portrait.
Started to implement stage awarness for moves. So far only Cody and Haggar recognize the TMNT Pirate Ship stage. Cody Throws Waterballs instead of dirt, but missing some FX anims right now. Haggar does water splash FX for slams instead of dirt FX.

Interactive Stages:
Changed sound of health pickup.
« Last Edit: July 01, 2016, 04:51:55 AM by ELECTRO »

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