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Author Topic: Punisher World Warzone (Alpha 1_O)  (Read 39787 times)

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Offline O Ilusionista

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #125 on: March 27, 2021, 09:28:54 AM »
I loved the intro, really nice work!

Offline kyoman

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #126 on: March 28, 2021, 01:20:32 PM »
Jigsaw is a nice idea for the project.

Offline ELECTRO

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #127 on: April 26, 2021, 06:35:05 PM »
Early preview of Andore. I figured it was a good idea to invest in this character seeing how I can use the base to make Abigail. Right now he is unplayable, but I'm trying to make his combat good enough to be a playable character.


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Re: Punisher World Warzone (Alpha 1_M)
« Reply #128 on: June 02, 2021, 09:46:20 PM »
Finished up Punisher's smart palette for more costume options & reworked his moveset. He has 2 new specials which are a rolling shotgun & a new throw. The rolling shotgun was a way to give Punisher a launcher move. The new throw has a variety of attacks which you can see in the preview video. I also gave Punisher a new air hyper, since he has a new launcher move with the rolling shotgun I thought it would be cool to have these moves potentially combo. Older hypers have also been updated to look cooler or be more effective.


Offline O Ilusionista

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #129 on: June 03, 2021, 10:48:45 AM »
Nice work buddy! The color separation is awesome!
I liked the launcher and the spinning shoot hyper move.

My only feedback is: I think its better to make the rope simple reel out upward (with a wire sound) instead of just vanishing.

Offline ELECTRO

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #130 on: June 03, 2021, 04:00:15 PM »
That's a pretty good idea. I'll give that a try.

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #131 on: June 15, 2021, 01:12:31 PM »
The game update will be released sometime next month. Punisher character is now complete. I like the way he plays & don't see a need a to add anymore moves. However I will be adding more to him in the way of intros, win poses, costumes & little stuff like that. Punisher's Hit & Run hyper has been altered if your on a stage where is Van can't drive. For example, in the video the Van should not able to drive on top of the elevator. Instead an alternate hyper will play.

Punisher costume options:

1 = Smart palette
2 = Classic
3 = Thunderbolt
4 = Warzone
5 = What If (Punisher was an agent of Hydra)
6 = Captain America

Wolverine Costume options:

1 = Smart Palette
2 = Classic
3 = X-Force
4 = Brown suit
5 = What If (Wolverine was an agent of Hydra)
6 = Blue & Yellow




 

Offline O Ilusionista

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #132 on: June 15, 2021, 02:35:18 PM »
Nice work on the smart pal, buddy!
If I ever add Punisher to my game, do you let me use your sprites?

and wow, so brutal!

Offline ELECTRO

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #133 on: June 15, 2021, 07:08:14 PM »
Of course you can use my sprites. :Terry

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #134 on: June 27, 2021, 11:23:12 PM »
Mardia is guarding the Ninja House. Not sure if she will be playable or not. I started this character as quick nonplayable character to fight early in the arcade mode. After a couple of days work it's starting to look like she might be playable. The melee attacks are going to be limited of course, but other than that she's got a good amount of moves.


Offline O Ilusionista

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #135 on: June 28, 2021, 10:11:58 AM »
Nice! Looking at her sprites, I think she has enough sprites to give her a power bomb throw (make a hyper), take a look:

(updated image)

For the hyper, she could slam the enemy two times on the floor without jumping, then jumping high and slam it one more time - maybe even spinning with it.
I have a cool fx I use on my Avengers game which could fit here:

Offline ELECTRO

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #136 on: July 01, 2021, 05:45:00 PM »
Yamato is a new playable character. He's got some decent range with his melee attacks which do good damage. His smoke bombs can keep opponents trapped & his ninjas provide good support.

@O Ilusionista That's a good idea. I don't know if you seen her throw in the video, but there is a move similar to it already with her normal throw. So maybe your idea would work well for a special throw.


Offline O Ilusionista

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #137 on: July 01, 2021, 06:21:39 PM »
Yamato? Cool. And nice use of Zankuro effects.
Will we see a Captain Commando too?

Offline ELECTRO

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #138 on: July 01, 2021, 08:39:00 PM »
Captain Commando confirmed. ;)

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #139 on: July 07, 2021, 05:24:41 PM »
Now that Mardia & Yamato are in the game it was time to give Musashi a badly needed update. All his old moves have been overhauled to work differently. He can now throw his sword in Bishamon fashion to pull enemies close or lunge to his sword. He has a new hyper called Ancestors Wraith where he summons his ancestors to slice up his opponent.


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Re: Punisher World Warzone (Alpha 1_M)
« Reply #140 on: July 07, 2021, 06:21:29 PM »
Honoured to say that I've been watching this project since day one. It's growing up to be up there with O Ilu's or zvitor's games. Keep up the good work, buddy  :)

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Re: Punisher World Warzone (Alpha 1_M)
« Reply #141 on: July 25, 2021, 07:51:34 AM »
The update will release on 7/30/2021. In this last preview video you can see that Mizuki is now fully playable. This update is the largest one so far & almost everyone has been tweaked to play better. I'll put the update notes below the video if anyone cares to look at them.





Added/Removed :

Changed characters from a 6 button layout to a 4 button layout.
Added Atop the Eleavtor stage.
Added Jigsaw unplayable character.
Added Mine stage.
Added Lash as a playable character.
Added Airplain Heist stage.
Added Andore as unplayable character.
Added missing blood puddle for certain finishers.
Added 2 Final Fight Arena stages.
Added 3 Ninja House stages.
Added Mardia as unplayable character.
Added Yamato as playable character.
Changed Poacher Joe to unplayable character.
Changed Mizuki to playable character.
 
Characters updated :

Blaze = Can now pick up the knife weapon.
Blaze = New knife hyper when holding knife.
Blaze = Changed the standing close strong kick.
Blaze = Added crouching weak & medium attack animations.
Blaze = Added jumping medium kick attack animation.
Blaze = Added jumping punch animations.
Blaze = All helpers now have ownpal = 1.
Blaze = All attacks now properly change the statetype to Idle after attack hitboxs.
Blaze = Updated AI.

Blob = Team Flame Demon special now shoots 2 demons.
Blob = Rubble attacks are quicker & the cooldown time has been reduced.
Blob = Added dash forward & backward.
Blob = Added screen shake to more moves.
Blob = Adjusted hit spark on Team Scorcher hyper.
Blob = Added missing win KO FX to team hyper Scorcher.
Blob = Changed all fire palfx to look better.
Blob = All attacks now properly change the statetype to Idle after attack hitboxs.
Blob = Updated AI.

Cody = Added missing hitbox to Rock Toss throw animation.
Cody = Added new team hyper called Revenger.
Cody = Fixed Jessica's palette.
Cody = Fixed issue with hyper FX background.
Cody = Changed Dead End Irony hyper to not follow into the air if enemy is not in a hit state.
Cody = Can now use Rock Toss quicker.
Cody = All helpers now have ownpal = 1.
Cody = All attacks now properly change the statetype to Idle after attack hitboxs.
Cody = Updated AI.

Edi. E = Changed how bullets make enemies react.
Edi. E = Fixed an issue where Electric Baton attack would run forever.
Edi. E = Law Enforcment attack now puts enemies in death state 5150 if life is zero.
Edi. E = All attacks now properly change the statetype to Idle after attack hitboxs.
Edi. E = Updated AI.

Haggar = Dean will now run away during team hyper Metro Spiral if Haggar is hit.
Haggar = All attacks now properly change the statetype to Idle after attack hitboxs.
Haggar = Updated AI.

Kruel Kurt = Fixed enemy changing to the wrong state after Archor's Away hyper.

Missing Link = Added screen shake to more moves.
Missing Link = All attacks now properly change the statetype to Idle after attack hitboxs.
Missing Link = Crush You special move now preforms better.
Missing Link = Added missing hyper KO FX to slam hyper.
Missing Link = Added more palettes.

Mizuki = New melee attacks added.
Mizuki = Added new special called Assasin Strike.
Mizuki = Added new Hyper called Vertigo Strike.
Mizuki = Changed close teleport slam to slam opponent on ground behind her.
Mizuki = Added missing finisher sprites.
Mizuki = Saxon Karate Kick now properly bounces enemies off the wall.
Mizuki = Cut to Ribbons hyper now preforms better & has slight damage buff.
Mizuki = All attacks now properly change the statetype to Idle after attack hitboxs.
Mizuki = Updated AI.

Musashi = Changed how Samurai Rush hyper works.
Musashi = Added screen shake to more attacks.
Musashi = Added special move called Cursed Sword.
Musashi = Changed some moves commands & updated move list sprite.
Musashi = Added a dash forward.
Musashi = Updated palettes to look better.
Musashi = Adjusted damage levels. Overall Musashi does more damage.
Musashi = Added new hyper called Ancestors Wraith.
Musashi = All attacks now properly change the statetype to Idle after attack hitboxs.
Musashi = Updated AI.

Mustapha = Changed how bullets make enemies react.

Ninja = All attacks now properly change the statetype to Idle after attack hitboxs.
Ninja = Updated AI.

Poacher Joe = Fixed intro.
Poacher Joe = Changed how bullets make enemies react.
Poacher Joe = All attacks now properly change the statetype to Idle after attack hitboxs.

Pretty Boy = Fixed an issue were you could walk during intro.
Pretty Boy = Minor tweaks to play better.
Pretty Boy = More compatibility issues resolved.

Punisher = Added smart palette & made new costumes.
Punisher = Added special attack called Rolling Shot.
Punisher = Added special throw called Warrior Instinct.
Punisher = Added air hyper called Bullet Rain.
Punisher = Changed victory dialog.
Punisher = Changed how bullets make enemies react.
Punisher = Changed Hot Lead hyper to preform differently.
Punisher = Changed Grenades hyper to preform differently.
Punisher = Run slightly faster.
Punisher = Wolverine team-up lunge attack triggers farther away from oppenent.
Punisher = Wolverine team-up Hit & Run, Punisher will now wait until the van drives away before attacking again.
Punisher = Fixed some compatability issues with Hit & Run hyper.
Punisher = Hit & Run hyper has alternate attack for certain stages.
Punisher = Adjusted hitshake on alot of moves.
Punisher = War Path hyper now has hyper KO FX.
Punisher = All attacks now properly change the statetype to Idle after attack hitboxs.
Punisher = Updated AI.

R Bear = Slight damage buff.
R Bear = Cannot be hit by normal attacks for a breif time while doing uppercut special/hyper.
R Bear = Fixed hyper KO FX for team-up Rocket Punch hyper.
R Bear = Added more interactive FX for water stages.
R Bear = Updated Hypers to preform better.
R Bear = Changed some hit FX & adjusted positions.
R Bear = Fixed select screen stance to show original costume colors.
R Bear = All attacks now properly change the statetype to Idle after attack hitboxs.
R Bear = Updated AI.

Scully = Added new move called Scatter Shot.
Scully = Fixed Shone's win pos to have no velocity.
Scully = Changed how bullets make enemies react.
Scully = All attacks now properly change the statetype to Idle after attack hitboxs.
Scully = Fixed enemy changing to the wrong state after Stomper special.

Sodom = Fixed state type that was causing Sodom to get stuck in the air.

Interactive Stuff :

Added Barrels & telephone booth to Bay Area Dusk stage.
More bug fixs for stage finisher on Syrian Desert Refinery.
Health and Power boosts now stay on the battlefield longer.
Removed spark FX & sound from player 2 hitting boxs, barrels, etc..
Fixed error with changeanim2 with with some helpers.

Screenpack :

Added Lightning to VS screen.

« Last Edit: July 29, 2021, 12:47:27 PM by ELECTRO »

Offline ELECTRO

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Re: Punisher World Warzone (Alpha 1_N)
« Reply #142 on: February 15, 2023, 02:19:10 AM »
The game is getting another overhaul. I'm removing the power cost to use your team-up partner. Probably going to nerf Damage or the Get Power of the team partner to compensate. The Kingpin of Crime is also being added to the game and will be in the next update. Here is a very early preview of Kingpin. Things I want to add to him is a hyper that randomly hires super villains to jump on the battlefield and attack.

« Last Edit: February 15, 2023, 07:10:06 AM by ELECTRO »

Offline O Ilusionista

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Re: Punisher World Warzone (Alpha 1_N)
« Reply #143 on: February 15, 2023, 10:47:46 AM »
oh nice. I like the idea of he having minions.

Have you saw how Kingpin works on Marvel Strike Force? you can draw some ideas from there.

Even though he is an excellent hand-to-hand fighter (he once defeated a large group of Hand ninjas practically in his underwear), in the game he uses his greatest power: the power of money corruption.

He abuses his bodyguard - when he enters the scene, he already summons one (which receives all attacks for having Taunt) and he can call 2 to 3 additional bodyguards, up to the limit of 9.

Adapting to your project, maybe he can appear in the fight with a minion on screen. After all, he really plays dirty :)



Btw, someone had ripped a lot of Ninja Warriors Once Again sprites and they may be useful to you: https://www.spriters-resource.com/nintendo_switch/theninjawarriorsonceagaintheninjasaviorsreturnofthewarriors/

Offline ELECTRO

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Re: Punisher World Warzone (Alpha 1_N)
« Reply #144 on: February 15, 2023, 09:28:15 PM »
Thanks for all the advice! :)

Offline ELECTRO

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Re: Punisher World Warzone (Alpha 1_N)
« Reply #145 on: February 19, 2023, 11:34:46 PM »
Another preview of Kingpin. He now has 2 new hypers. The first one is a team hyper where Kingpin calls in a super villain to attack. For now the villain is Crossbones, but more will be added in the future. The second hyper is an air grab and then Kingpin slams the opponent onto the ground then stabs them with the sharp end of his cane. I've also added a new throw special where Kingpin charges the opponent and then tosses them against the wall. I forgot to mention in my last post that Kingpin will be playable.


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Re: Punisher World Warzone (Alpha 1_N)
« Reply #146 on: February 28, 2023, 02:30:02 AM »
Last preview of Kingpin before release. I've added a stage finisher trap to Kingpin. It activates if you do a standing or crouching melee attack for the final hit of the match. This trap only works if your on one of Kingpin's 3 stages. Planning on releasing the game update in mid March. I've also decided to release a normal Mugen version of Kingpin like I did with Punisher and Haggar for those who don't want to play this game, but still would like to use Kingpin.


Offline O Ilusionista

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Re: Punisher World Warzone (Alpha 1_N)
« Reply #147 on: February 28, 2023, 10:07:20 AM »
That stage fatality looks so brutal. And I liked the hyper where Kingpim jumps and stomps the enemy with his cane.

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Re: Punisher World Warzone (Alpha 1_N)
« Reply #148 on: March 11, 2023, 11:11:54 AM »
Added a dinosaur stage finisher & a vapor chamber stage finisher to the game. I've also gone back over the older stage finishers and tweaked them to play/trigger better. I've also added a few new stages to the game, so every character on the roster should now have a proper stage when playing through the Arcade mode. I've also made Jigsaw & Sodom playable characters. My plan is to release the update next Friday 3/17/2023.

« Last Edit: March 11, 2023, 11:27:21 AM by ELECTRO »

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Re: Punisher World Warzone (Alpha 1_O)
« Reply #149 on: April 02, 2023, 09:07:35 AM »
Captain Commando is being added and is playable. Going to try and add most of his moves from MVC2, but I also want to give him a few unique moves to keep things fresh. Thanks to O Ilusionista, who let me use his Captain Commando sprite edits.


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