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Author Topic: Superman New52 RELEASE  (Read 2980 times)

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Offline darkgeist

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Superman New52 RELEASE
« on: May 25, 2016, 03:15:03 PM »
FIRST OF ALL THANKS TO TUMATAE FOR MAKING A SUPERMAN NEW52 SPRITE EDIT
without him this wouldn't be here. He did all of the sprite work. Now as you can see
I'm a big Superman fan, I didn't even plan to make this project but I slowly started putting
new moves into him that I felt he needed. I wanted him to fight like he does in the comics
without making him too OP for a 2D fighting game. Look at him as a boss level character, and
I'll say it out front, I AM NOT A CODER...lol I just put other authors codes into him and tweaked
them a bit  tongue . Theres probably a whole bunch of stuff wrong but i'll fix what I can, the
rest maybe we can fix as a community. Thanks to O Ilusionista for help with hyper attacks and all the other authors that don't know they helped me out.

ignore the audio cutoffs it's BANDICAM



NEW MOVE LIST:

-----------------------SPECIALS:----------------------------------------------------------------------------------

SPEED PUNCHES: B,F + x

SUPER PUNCH: F,B + x

GUT PUNCH: F,B + y

HEAVY PUNCH: F,B + y

FLYING HEAVY PUNCH: F,B + a

RUSH COMBO: (CLOSE TO OPPONENT) HOLD F, + a+x(2x times)

FLIGHT ATTACK: B,F + b

SPEED BLITZ: B,F + c

ROCK THROW(MOVEABLE AND DIRECTIONAL): HOLD DOWN, + y+z then y or z

GROUND SMASH: D,F + c

AIR KNOCK UP: (CLOSE TO OPPONENT) b+y



-----------------------SPEACIAL THROWS:-----------------------------------------------------------------------------------------------------------------------------

WALL CRASH: x+y+z

THROAT GRAB(DIRECTIONAL): a+b+c

UPPERCUT: B,F + a



-----------------------OTHER ABILITIES:---------------------------------------------------------------------------------------------------------------------------

COUNTER ATTACK: GUARD(HOLD BACK), + y+z



-----------------------HYPER ATTACKS:--------------------------------------------------------------------------------------------------------------------------------

SUPER HEAT VISION: D,F + y+z (LEVEL 1)

ANTI-AIR HEAT VISION: (HOLD DOWN), + b+c (LEVEL 2)

AIR SUPER HEAT VISION: B,F + y+z (LEVEL 3)

GUT RUSH: D,F, + c+z (LEVEL 1)

SPEED COMBO: D,B,D,B, + x+a (LEVEL 2 & DOABLE IN AIR)

POWER KNOCK UP: D,B, + y+z (LEVEL & DOABLE IN AIR)

http://www.mediafire.com/download/qrpsepk9whxwbz6/Kal-el.rar
« Last Edit: May 25, 2016, 05:14:26 PM by darkgeist »



Offline laspacho

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Re: Superman New52 RELEASE
« Reply #1 on: May 25, 2016, 04:24:13 PM »
Very cool video.  I'll have to try him out one day soon.   :)

Offline shastab24

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Re: Superman New52 RELEASE
« Reply #2 on: May 28, 2016, 07:29:18 PM »
Seeing this makes me want to edit my existing New 52 Superman to have the original Superman sprites (taken primarily from that version of the character that I have).  That way, I could have this be my New 52 Superman and actually have a decent one in the costume I like (I prefer the red shorts, darn it!).

This version does look great.  Likely some more work might need to be done to refine it (like finding a way to make the bits where he flies into the camera into sprites, as right now it's just an odd thing to see it switch from the Capcom-type style to the official comic art for a tiny bit), but it's minor things.  Granted, I'm not one to critique a character, so whoever might be able to will give good advice, I'm sure--just wanted to say I like the character as I see him and hope to try him out soon (depending on the time I have).

Offline vyn

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Re: Superman New52 RELEASE
« Reply #3 on: May 29, 2016, 09:31:40 AM »
veeeeery cool, no solar flare?

Offline warecus

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Re: Superman New52 RELEASE
« Reply #4 on: May 29, 2016, 11:00:47 PM »
I thought same thing...and a cool cs patch

Offline darkgeist

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Re: Superman New52 RELEASE
« Reply #5 on: May 30, 2016, 08:11:53 PM »
cs would be awesome but would take a long time, solar flare i thought about maybe in next update :thumbsup:

Offline Beto

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Re: Superman New52 RELEASE
« Reply #6 on: June 09, 2016, 09:23:55 AM »
Interesting this super man version. Reminds me of the old editions of the infinite.

My only criticism is that it has excess movements. Some of these movements, need specific sprites for it.

You could remove some movements tumatae version, or organize the same way that the infinite was in his edits, it's just a suggestion

Offline darkgeist

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Re: Superman New52 RELEASE
« Reply #7 on: June 09, 2016, 10:27:27 PM »
I'm not sure what infinite version your talking about who's the author?

Offline Beto

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Re: Superman New52 RELEASE
« Reply #8 on: June 10, 2016, 09:18:41 AM »
Here http://infiniteff.forumotion.com/f18-svk-releases

This author also edited characters and put many movements and effects. He ran very well, the amount of movement that their characters were, and some hypers movements only worked when the character had little blood. Infinite was quite creative with your edits


Offline sky79

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Re: Superman New52 RELEASE
« Reply #9 on: June 10, 2016, 08:11:03 PM »
veeeeery cool, no solar flare?

I'll likely add it to mine. After I'm done editing him into Erraticator  ;)
Keep Mugen Free

Offline warecus

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Re: Superman New52 RELEASE
« Reply #10 on: June 11, 2016, 01:05:54 AM »
there is a release at mugen guild called cliff superman...he has some really cool effect...especially with super vision.  it looks like solar heat and he throws a car that has a timed explosion

Offline Beto

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Re: Superman New52 RELEASE
« Reply #11 on: June 19, 2016, 10:06:26 AM »
It might be better each follow with their versions. Not always teamwork is good. It can happen many conflicts.

I'll wait for an official update. Better than this super keep evolving without mergers

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