collapse

Author Topic: Leonardo & Michelangelo  (Read 14048 times)

0 Members and 6 Guests are viewing this topic.

Offline .black dragon.

  • Forum Member
  • ***
  • Posts: 446
  • Country: United States us
  • Last Login:February 10, 2024, 10:52:39 PM
  • Hi! I'm new!!
Re: Leonardo
« Reply #100 on: April 08, 2016, 01:45:31 PM »
cool

Offline C.R.O.M.-Mugen-Ninja

  • The One And Only Ninja
  • Infinity Regular
  • ****
  • Posts: 500
  • Country: Norway no
  • Last Login:March 06, 2023, 09:49:01 AM
  • The Ninja is never gone ~
Re: Leonardo
« Reply #101 on: April 08, 2016, 02:10:16 PM »
Great video! The progress looks great. Keep up the great work Acey!
For many years, Mugen has been a passion to the Ninja, and still today it is. From 09' n' til this day ~

Keep fighting, keep struggling, keep creating, and have fun ~

Offline boogerboy

  • Forum Member
  • ***
  • Posts: 364
  • Country: United States us
  • Last Login:January 24, 2024, 09:33:01 AM
Re: Leonardo
« Reply #102 on: April 08, 2016, 04:22:39 PM »
Totally awesome video, Acey!
Game on!

Offline Arkady

  • IMT Content Architect
  • *
  • Posts: 1883
  • Country: Australia au
  • Last Login:November 23, 2024, 04:57:20 PM
  • "Create the Un-Creatable"
Re: Leonardo
« Reply #103 on: April 08, 2016, 04:26:31 PM »
Very sweet dude, so much progress
absolutely incredible

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Leonardo
« Reply #104 on: April 08, 2016, 07:34:24 PM »
all the details...I noticed all the great details...can't list them all...but noticed april wink from the cartoon and usagi and combo fonts

Offline Sinister1ne

  • Infinity Member 'Til The End
  • Forum Member
  • ***
  • Posts: 249
  • Country: United States us
  • Last Login:September 24, 2019, 08:26:17 AM
    • Email
Re: Leonardo
« Reply #105 on: April 09, 2016, 01:27:47 AM »
Looking good

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Leonardo
« Reply #106 on: April 09, 2016, 03:31:26 AM »
how about a teenage mutant ninja turtles movie splinter fire side scene where they meditate to talk to splinter for an intro

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Leonardo
« Reply #107 on: April 09, 2016, 07:55:21 AM »
@warecus, ;)

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Leonardo
« Reply #108 on: April 09, 2016, 11:20:33 AM »
Leo's looking pretty good so far.

My only critique is his hyper attacks. There's something kind of ... underwhelming about them. I guess part of it comes from the fact that out of the three you have here, only one of them he does by himself, and it doesn't seem to have a lot of pizzazz to it. Maybe you should have a hyper combo with Leo doing some graceful but powerful sword slashes.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Leonardo
« Reply #109 on: April 10, 2016, 02:05:01 AM »
Thanks for the feedback. I thought the obligatory melee hyper was over done, but then again so is the fireball but Leo still has a fireball (shuriken). Sometimes I need to step back.

Offline navs41

  • Dark Phoenix Saga Contributor
  • ****
  • Posts: 376
  • Country: Brazil br
  • Last Login:August 18, 2024, 07:57:03 PM
Re: Leonardo
« Reply #110 on: April 10, 2016, 02:23:48 AM »
Acey, I'm not so sure about the flow in the sword attacks. Do you plan to use dash effects (like gambit/hayato/deadpool)?

The bomb explosions, shouldn't they be up front?

Not sure about the shuriken hyper. I'd go with spinning attack like Mummy Commando/Carnage.

Yojimbo was a nice touch, I assume you have a concept for Casey as well? :D

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Leonardo
« Reply #111 on: April 10, 2016, 02:38:14 AM »
well you can still keep it just add more slice poses from existing sprites

also since you did the dark knight intro for batman

how about this for an iconic intro





or the Nintendo cartridge




this could work like arkady mentioned where you select a turtle

from the genesis port



these images are just for fun





final thoughts...I think the trench coat is a must or you can even go the cartoon route and give them rubber bald mask to go with it

I don't remember if you like striker's or not, but going by the movie logic of part 1 and 2

splinter always saves their butt


Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Leonardo
« Reply #112 on: April 10, 2016, 10:23:12 AM »
Acey, I'm not so sure about the flow in the sword attacks. Do you plan to use dash effects (like gambit/hayato/deadpool)?

The bomb explosions, shouldn't they be up front?

Not sure about the shuriken hyper. I'd go with spinning attack like Mummy Commando/Carnage.

Yojimbo was a nice touch, I assume you have a concept for Casey as well? :D

I'm not planning on swoosh effects for the normal attacks. The animations are very clean and do the job themselves (IMO). I only have the swooshes on the special attacks to help them stand out.

Bomb attack, it's in front of P2, but I didn't noticed it was behind P1, thanks.

The Hyper Shuriken still needs some additional frames, I was thinking of having him strike in a different pose for each throw, we'll see if I end up animating it that far though.

Casey is an interesting case, in the 1990s movie Casey is best friends with Raph, but in the current cartoon he's best friends with Mikey. I'm at odds on which character he would go best with.

well you can still keep it just add more slice poses from existing sprites

also since you did the dark knight intro for batman

how about this for an iconic intro





or the Nintendo cartridge




this could work like arkady mentioned where you select a turtle

from the genesis port



these images are just for fun





final thoughts...I think the trench coat is a must or you can even go the cartoon route and give them rubber bald mask to go with it

I don't remember if you like striker's or not, but going by the movie logic of part 1 and 2

splinter always saves their butt

He does have some other intros that aren't in the video but not everything listed above. I'll need to save some ideas for the others, just in case I ever decide to make some more turtles. The trench coat could be Raph based on the first movie, or it could be undercover Donny based on the action figures, or Mikey because he wore it the most in the cartoon...

As for Splinter, I don't think he will make an appearance as a striker. I avoid making strikers out of characters who are likely to get their own character someday.

I appreciate all the feedback.
« Last Edit: April 10, 2016, 10:30:19 AM by Acey »

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Leonardo
« Reply #113 on: April 10, 2016, 11:39:01 AM »
Casey is an interesting case, in the 1990s movie Casey is best friends with Raph, but in the current cartoon he's best friends with Mikey. I'm at odds on which character he would go best with.
In most Turtles media, Raph and Casey are usually portrayed as friendly rivals. Not sure what his standing is with Leo, so I don't think leaving him out here would be that big a deal

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Leonardo
« Reply #114 on: April 10, 2016, 03:39:51 PM »
hyper's right about ralph...leave him unless you really want to sprite him


and acey you are right about the trench coat for the turtles


well here's hoping he has an intro with splinter since they have the best student teacher relationship or apple polisher...whatever you prefer though ralph does have a real close relationship to splinter too

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Leonardo
« Reply #115 on: April 11, 2016, 12:23:53 PM »
We have 4 Splinter intros, two with each version.


Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Leonardo
« Reply #116 on: April 11, 2016, 01:35:00 PM »
Cool will there be fire? And what about the first movie  version?

Offline Sinister1ne

  • Infinity Member 'Til The End
  • Forum Member
  • ***
  • Posts: 249
  • Country: United States us
  • Last Login:September 24, 2019, 08:26:17 AM
    • Email
Re: Leonardo
« Reply #117 on: April 11, 2016, 03:18:38 PM »
So, I had to go back and look at the ninja turtles movies 1 and 2 also the 80's cartoon w/ nephew, who is born in the early 2000's. He enjoys them. It would be nice for this to be a start of a scrolling action game that is continuously getting updates. I'm sure the nephew and I would enjoy playing it. The Leonardo char is very well put together Acey. You have done a very good job, and be proud of yourself. I think the fireside intro is a brilliant idea. Hopefully, his throwmoves are similar to the game, TMNT trapped in time. The player slams the foot soldiers side to side, and another move where the foot soldier is hurled offscreen toward the game camera. Of course the latter would have to be a winning pose or finishing move action.
« Last Edit: April 11, 2016, 09:02:52 PM by Sinister1ne »

Offline Sinister1ne

  • Infinity Member 'Til The End
  • Forum Member
  • ***
  • Posts: 249
  • Country: United States us
  • Last Login:September 24, 2019, 08:26:17 AM
    • Email
Re: Leonardo
« Reply #118 on: April 11, 2016, 03:20:07 PM »
Kinda off topic.... it would be nice to see a kevin nash sized super shredder (Secret of the Ooze). Hopefully, he's incorporated somewhere.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Leonardo
« Reply #119 on: April 11, 2016, 04:15:36 PM »
Cool will there be fire? And what about the first movie  version?

No fire. I was going to do the first movie version too but ended up not having the will to do it because he looks so... scruffy awful.

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Leonardo
« Reply #120 on: April 11, 2016, 08:08:54 PM »
aww the first movie splinter was legit...but part 3 you should look at avgn's review it's hilarious...maybe you can give it that wavy talking head like professor x in the xmen arcade game

but both of those splinters are spot on :thumbsup:


on another note of love to see your take on the 80's cartoon robot foot soldier...or bebop and rocksteady...simple intro really have him throw a garbage can lid at them to knock them off the screen (or in the foot soldier's case slice in half and explode) ...I mean the cartoon dealt with them the same way to defeat them...so it would make since how leo can take care of them so easy
« Last Edit: April 11, 2016, 08:48:05 PM by warecus »

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Leonardo
« Reply #121 on: April 11, 2016, 09:00:25 PM »
His spin move would work...   :)


Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Leonardo
« Reply #122 on: April 12, 2016, 04:32:08 PM »
I have him spinning on the uppercut but it looks a little different.

Offline EvilRock81

  • MUGEN Content Architect
  • *****
  • Posts: 21
  • Country: United States us
  • Last Login:October 31, 2024, 07:51:53 PM
Re: Leonardo
« Reply #123 on: April 12, 2016, 07:51:46 PM »
This Project is Awesome! Leonardo My Favorite Turtle. Great Job!  =D>

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Leonardo
« Reply #124 on: April 12, 2016, 08:33:55 PM »
Maybe for that ninja star hyper he can face head down like ibuki when she does shuriken hyper

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal