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Author Topic: Leonardo & Michelangelo  (Read 14050 times)

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Offline Magma MK-II

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Re: Leonardo
« Reply #25 on: February 03, 2016, 11:59:17 AM »
The best examples of dual-wielding characters are Jubei from Samurai Shodown and Musashi from Last Blade.

Offline laspacho

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Re: Leonardo
« Reply #26 on: February 03, 2016, 12:33:59 PM »
Nice looking Leonardo.  Wow a non Marvel or Capcom character from you?  That doesn't happen often.   ;)

Offline Acey

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Re: Leonardo
« Reply #27 on: February 03, 2016, 02:39:23 PM »
Nice looking Leonardo.  Wow a non Marvel or Capcom character from you?  That doesn't happen often.   ;)

Thanks. That's pretty true although the 80s is pretty fair game for me.

Offline Arkady

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Re: Leonardo
« Reply #28 on: February 03, 2016, 03:10:46 PM »
@ Arkady, I'm going to have him stab for the LP, then slice for the MP and HP. I can't imagine anyone realistically poking with the handle. (Not that slicing people up without blood is realistic either though.).

hey worked with hugh Jackman's wolverine
 :cool

Offline warecus

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Re: Leonardo
« Reply #29 on: February 03, 2016, 10:48:35 PM »
how ability to throw ninja stars

all the toys came with two and I think a turtle com

and maybe a ninja vanish

Offline Spidermew

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Re: Leonardo
« Reply #30 on: February 04, 2016, 12:33:40 AM »
Looking great.  :thumbsup:

Which voice for Leo are you planing on using?
80's cartoon? 2002's cartoon? One of the two modern ones? Or perhaps everyone's favorate, the voice from "The Next Mutation?"  ;*))

Will you do Venus next  ;*))  ;)

Offline malevka2

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Re: Leonardo
« Reply #31 on: February 04, 2016, 02:22:17 AM »
absolutely gorgeous sprites  Looking great.  :w00t: :Terry


Offline Acey

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Re: Leonardo
« Reply #32 on: February 04, 2016, 11:22:46 AM »
Looking great.  :thumbsup:

Which voice for Leo are you planing on using?
80's cartoon? 2002's cartoon? One of the two modern ones? Or perhaps everyone's favorate, the voice from "The Next Mutation?"  ;*))

Will you do Venus next  ;*))  ;)

I'm at a loss what to do for the voices because there are so many options. Maybe we'll just have to record our own custom ones.

Offline HyperVoiceActing

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Re: Leonardo
« Reply #33 on: February 04, 2016, 11:26:23 AM »
I'm at a loss what to do for the voices because there are so many options. Maybe we'll just have to record our own custom ones.
Need me to scout out anyone?

Offline Acey

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Re: Leonardo
« Reply #34 on: February 04, 2016, 11:59:15 AM »

Offline Acey

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Re: Leonardo
« Reply #35 on: February 10, 2016, 05:12:20 PM »
Here are some highlights from normal standing attacks.


Offline Rage

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Re: Leonardo
« Reply #36 on: February 10, 2016, 06:08:42 PM »
Here are some highlights from normal standing attacks.


your design his very much akin to the turtles we grew up on good sir. (80s) Good stuff.

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Offline warecus

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Re: Leonardo
« Reply #37 on: February 10, 2016, 09:02:36 PM »
that looks really cool ace

although I could be wrong but his shell from the back (third sprite) looks a little flat...maybe some scratches on the shell that follow the contour of the belt may help or have the shell's color's light source match the belt

Offline malevka2

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Re: Leonardo
« Reply #38 on: February 11, 2016, 04:38:10 AM »
that looks really cool


Offline Acey

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Re: Leonardo
« Reply #39 on: February 17, 2016, 10:19:28 AM »
Here are Leo's standing punches and some other stuff too.



Offline Arkady

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Re: Leonardo
« Reply #40 on: February 17, 2016, 02:42:41 PM »
Noice!!!!

Offline warecus

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Re: Leonardo
« Reply #41 on: February 17, 2016, 04:45:29 PM »
Looks good...hoping for a mix of gritty and cartoon...I guess like the first movie

Offline O Ilusionista

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Re: Leonardo
« Reply #42 on: February 17, 2016, 06:58:09 PM »
Suggestion: give him some facial expression. Make him open mouth when attacking, for example.

Offline HyperVoiceActing

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Re: Leonardo
« Reply #43 on: February 17, 2016, 07:06:41 PM »
I agree, making him expressive will really help sell this.

Offline warecus

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Re: Leonardo
« Reply #44 on: February 17, 2016, 09:19:11 PM »
I agree and blur on one of the strikes

Offline trexrell44

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Re: Leonardo
« Reply #45 on: February 17, 2016, 09:49:38 PM »
Very cool


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Offline Uche_of_IMT

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Re: Leonardo
« Reply #46 on: February 17, 2016, 11:11:08 PM »
Suggestion: give him some facial expression. Make him open mouth when attacking, for example.
I agree, making him expressive will really help sell this.
Relax, will you two? Can't you see that this is a work in progress?
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Offline O Ilusionista

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Re: Leonardo
« Reply #47 on: February 17, 2016, 11:25:24 PM »
I agree, making him expressive will really help sell this.
Relax, will you two? Can't you see that this is a work in progress?
Relax you, Uche. Can you say something useful at least one time?

Offline malevka2

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Re: Leonardo
« Reply #48 on: February 18, 2016, 02:20:42 AM »
Very cool


Offline Acey

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Re: Leonardo
« Reply #49 on: February 18, 2016, 11:07:36 AM »
Uche's just standing up for me. I appreciate the feedback though.

I've been planning on trying to do more with the face on the attacks... the obvious one is gritting your teeth while punching but he's already doing that in his idle. I know in Tournament Fighters they have the turtles opening their mouth often on some attacks but... I dunno... It just seems weird. We'll see what happens as this evolves.

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