collapse

Author Topic: Blademan (WIP)  (Read 26585 times)

0 Members and 3 Guests are viewing this topic.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #25 on: January 03, 2016, 08:28:48 PM »
Awesome

Offline DanOwnsall112

  • Suporter of Mugen Evolution
  • Infinity Regular
  • ****
  • Posts: 1023
  • Last Login:September 03, 2016, 11:19:37 PM
  • OYAJI!!!!!!!
    • Email
Re: Blademan (discussion)
« Reply #26 on: January 03, 2016, 10:31:24 PM »
Hey there, it's me lol nice work you've done here. It's been a long time since I've looked at anything mugen related. It's pretty flattering this is honestly the first time I think I've seen anything I've done being used it makes me wish I sprited more. Good luck with this  :thumbsup:

"DAN NEVER DIES, HE JUST STOPS LIVING FOR A DAY!" - GatlingPunchRalf

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Blademan (discussion)
« Reply #27 on: January 04, 2016, 12:55:54 AM »
Progress goes really well  :thumbsup:
---
I was thinking about what kind of character BladeMan is. He is guide of ancient castle and walking encyclopedia when it comes to swords, but there isn't much more info than this. Would it be out of character to do 360-spin and curtsey special (or hyper's end) like Breakers Revenge's Pierre or SC's Raphael would. Will it be out of character Fruit Ninja intro/winpose - throw fruits in air and chop them in jumping attacks. Probably this BladeMan will define image of his more than Capcom did.
« Last Edit: January 04, 2016, 01:52:28 AM by ExeLord »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline cheddarsworld

  • Initiate
  • **
  • Posts: 37
  • Country: United States us
  • Last Login:January 10, 2016, 08:44:57 AM
  • Hi! I'm new!!
Re: Blademan (discussion)
« Reply #28 on: January 04, 2016, 05:10:31 PM »
Probably this BladeMan will define image of his more than Capcom did.

the fans usually do that anyway. sometimes the companies even follow the fans definition of characters, simply because that's how they are perceived by the public now.


Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Blademan (WIP)
« Reply #29 on: January 04, 2016, 07:47:48 PM »
Yeah, you are right. BTW, also glad to see someone who likes Warriors series too. Was playing in Samurai Warriors 4-II with custom character with twin swords before monitor died on me (honestly, it's one after another, even month hadn't passed since I replaced dead stabilizer, have no cash for new one now, so monitor waits for replacement, I'd be super glad to lift at least sprite cleaning from Ilu's shoulders now, ehh...) so the game could be used for references.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline cheddarsworld

  • Initiate
  • **
  • Posts: 37
  • Country: United States us
  • Last Login:January 10, 2016, 08:44:57 AM
  • Hi! I'm new!!
Re: Blademan (WIP)
« Reply #30 on: January 04, 2016, 09:45:04 PM »
Yeah, you are right. BTW, also glad to see someone who likes Warriors series too. Was playing in Samurai Warriors 4-II with custom character with twin swords before monitor died on me (honestly, it's one after another, even month hadn't passed since I replaced dead stabilizer, have no cash for new one now, so monitor waits for replacement, I'd be super glad to lift at least sprite cleaning from Ilu's shoulders now, ehh...) so the game could be used for references.

yeah, I have samurai warriors 3 on the wii (which I play on my wii u). it's good. it's a bit slower paced than the standard warriors games, which took a little getting used to at first, but i'm loving it. can't wait to get a PS4. all the good warriors games I don't have system for are on it.

but yes, several characters from the warriors games to draw inspiration from. maybe not copy some of their moves, but at least check them out and maybe get an idea for another move.

and I hear ya about the monitors. had the same problem with controllers a while back. money's tight, and when your controllers just keep pooping out on you, it makes you want to pull your hair out.

SUGGESTION! SUGGESTION! SUGGESTION! SUGGESTION!

use sword man's move! flame blade I think it's called. might work for one of the power sets? but then again, this one's so obvious you probably already thought of it.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #31 on: January 04, 2016, 09:45:35 PM »
Thanks man. You are always a good friend.
And thanks everyone for the support.

Mudy is helping me to clean some sprites. This is the taunt/win animation, already cleaned

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #32 on: January 04, 2016, 09:58:52 PM »
Thanks man. You are always a good friend.
And thanks everyone for the support.

Mudy is helping me to clean some sprites. This is the taunt/win animation, already cleaned


Very nice.   =D>

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #33 on: January 04, 2016, 10:00:02 PM »
Thanks. I will add some blur effect on the last frame. Do it needs one more frame (transition)?

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Blademan (WIP)
« Reply #34 on: January 04, 2016, 10:28:00 PM »
He can beam out after that animation  :-??
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #35 on: January 04, 2016, 10:46:41 PM »
Hum, maybe.
And I can make a variation where he bows, to greeting the fighter.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Blademan (WIP)
« Reply #36 on: January 05, 2016, 08:06:07 AM »
Hum, maybe.
And I can make a variation where he bows, to greeting the fighter.

This would work well as a taunt, especially if it causes damage if the opponent gets close!

As far as powersets goes, I think most bladed weapons could work well, like Metal Blade, Shadow Blade, Tengu Blade (notice a pattern?), Boomerang Cutter, Flame Sword and Silver Tomahawk.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #37 on: January 05, 2016, 10:33:29 AM »
Good idea!

Yeah, I got the pattern. I haven't reached the powersets yet, but it would be cool if we could already discuss something about it.

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Blademan (WIP)
« Reply #38 on: January 05, 2016, 11:10:07 AM »
Was thinking about other Men with no arms, but that isn't nice theme. Though I'd like to see different usage of CrashMan's weapon, like uppercut leaving drills inside enemy exploding in the air. \-/o
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Blademan (WIP)
« Reply #39 on: January 05, 2016, 06:24:48 PM »
Yeah, I got the pattern. I haven't reached the powersets yet, but it would be cool if we could already discuss something about it.

* Rolling Cutter: Boomerang-like projectile. Could hit twice.
* Metal Blade: Multi-hitting projectile.
* Shadow Blade: Multiple single-hit projectiles.
* Silver Tomahawk: Projectile which goes up in an arc.
* Flame Sword: Close range attack, burns the opponent. Could add extra properties like stun or guard crush.
* Tengu Blade: Ricocheting projectile.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #40 on: January 05, 2016, 06:47:30 PM »
Nice ideas! I will use some of them for sure.

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2196
  • Country: United States us
  • Last Login:November 13, 2024, 10:42:02 AM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Blademan (WIP)
« Reply #41 on: January 05, 2016, 08:10:38 PM »
I will wait to see some of these ideas implemented as well.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline cheddarsworld

  • Initiate
  • **
  • Posts: 37
  • Country: United States us
  • Last Login:January 10, 2016, 08:44:57 AM
  • Hi! I'm new!!
Re: Blademan (WIP)
« Reply #42 on: January 05, 2016, 09:07:10 PM »
HAH! I FOUND IT! protodude made a blog post about the Nintendo power article I mentioned before! it even shows the drawing itself!

http://www.rockman-corner.com/2010/01/mm10s-blade-man-solar-man-inspired-by.html

not TOO far from the final product really. also, this contest was held for mega man 6 WAY back in the day, with Wind Man and Knight Man being the winners.

BONUS: the article shows Sun Man as well, who bears a strong resemblance to mega man 10's Solar Man.

huh? why did I post this? well, i thought maybe a little tribute or homage might be nice, but at the very least, it's worth noting.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #43 on: January 06, 2016, 01:27:37 AM »
Thanks for the info!

Offline cheddarsworld

  • Initiate
  • **
  • Posts: 37
  • Country: United States us
  • Last Login:January 10, 2016, 08:44:57 AM
  • Hi! I'm new!!
Re: Blademan (WIP)
« Reply #44 on: January 06, 2016, 02:17:18 AM »
no problem. curious to see what, if anything, you do with it.

you know, as an alternate pallete, you could use colors from characters like Leonardo or even, dare I say it, Edward scisorhands! ...although Edward would likely turn out to be just monochrome colors, and the reference would be lost.

hey, here's an idea. maybe for a power set. draws in one or both swords, and switches out for cutman's scissors. as for what he does with them, that's up to you, though I don't imagine you want to go to far into the realm of projectiles with him.

you know, you really might want to consider some of cervantes' throws from soul caliber. stab through, then lift and throw I think... or maybe stab through and then kick off... I am one SICK individual...

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #45 on: January 06, 2016, 11:33:41 PM »
Guys...I managed to dominate a cool technique we use in 3D programs. This makes the animations way more fluid!

Take a look (ignore the lack of black borders)

He looks like Bruce Lee :)

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2196
  • Country: United States us
  • Last Login:November 13, 2024, 10:42:02 AM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Blademan (WIP)
« Reply #46 on: January 06, 2016, 11:56:57 PM »
Wow! This does make it more fluid.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #47 on: January 07, 2016, 12:21:25 AM »
Thanks. I really liked the result a lot.
I still need to clean the sprites

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Blademan (WIP)
« Reply #48 on: January 07, 2016, 12:28:30 AM »
D-D-D-DOMINATION! \-/o
---
Will he have jeet kune do moves? /:O
« Last Edit: January 07, 2016, 12:45:00 AM by ExeLord »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (WIP)
« Reply #49 on: January 07, 2016, 12:47:32 AM »
Thanks!
No, he has some Pencak Silat moves. But he has some inspiration in Jet Kune Do too.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 [26] 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal