collapse

Author Topic: Blademan (WIP)  (Read 26552 times)

0 Members and 3 Guests are viewing this topic.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Blademan (WIP)
« on: January 01, 2016, 11:28:17 AM »
I will use this topic to discuss about Blade, a possible wip.

The original edit were made by DanOwnsALL122 and GatlingPunchRalf


Since he is more original (he doesn't use the same body), it got my attention.
I've made some tests with Blademan. Take a look (needs cleaning):


Those are tests (ignore the lack of outlines) about the standing.
Which one is better? A (left, more fighter) or B (right, more Fencing)


With more frames:


My idea is to make him a fencing character, very quick, with references of some characters like Charlotte and others.

I think this could add something different to RMM :) I will need some help with some sprites (like new position of torso or head). Do anyone wants to help with that?

« Last Edit: January 26, 2016, 08:55:47 PM by laspacho »



Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Blademan (discussion)
« Reply #1 on: January 01, 2016, 11:43:42 AM »
Since you Made two stances, he could work as a stance fighter, having more aggressive moves in The first stance and more pokes and mobility in The second one.
« Last Edit: January 01, 2016, 11:58:00 AM by Magma Dragoon MK-II »

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #2 on: January 01, 2016, 11:52:30 AM »
I have some ideas:
- Use one stand, then after some time change for another
- Use both stands, randomly
- Change the stand based on the life

Magma, do you want to help me with some torso and head positions? Like you did for Burstman?

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Blademan (discussion)
« Reply #3 on: January 01, 2016, 12:02:26 PM »
I can try something once I get home.

Offline cheddarsworld

  • Initiate
  • **
  • Posts: 37
  • Country: United States us
  • Last Login:January 10, 2016, 08:44:57 AM
  • Hi! I'm new!!
Re: Blademan (discussion)
« Reply #4 on: January 01, 2016, 03:38:45 PM »
well, he wasn't a fencer in MM10, and his style seemed like a power slash type... but for the life of me and I know this is crazy, I can't help but see him fighting like voldo from soul caliber!

don't discard one stance completely though. you never know, you may want to use it in an attack. for instance, I could see the stance on the right having him bring the higher blade down pretty hard, and from his standard MM10 stance, well, if you think about the movements a human would have to make to perform any kind of attack, the fastest I could see would either be a single forward poke, 1, 2 poke, or double stab. he'd have to have a back swing before making any kind of long or hard slash.

do whatever makes you happy with the character though. if you try to stick to something you like less, the character may suffer for it in the long run. I wouldn't get rid of everything that makes him who he is, but he'll be all the better if you follow what you think should happen.

also, this may help: I said "if you think about the movements a HUMAN would have to make". he's not a human. spinning blades. or at least, turning blades. like a hand on a wrist, or a drill. picture it: huge downward slash with one arm, then the blade turns, and huge upward slash with same arm. or even this: blades turn to face each other, then come together like a bear trap. or even scissor cuts.

i'm throwing it out there now: possible intro: cut man on scene, then like akuma to bison, blademan comes from above and shows him what "cutting" is all about. round one: FIGHT!

whatever. I REALLY need to stop this.

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Blademan (discussion)
« Reply #5 on: January 01, 2016, 11:17:51 PM »
Looks very cool 8)
Don't have firm memories of him, still for me he reminds more of Strider Hiryu or (AvX) Gambit with what I remember of him, maybe Samurai Showdown's Jubei. I mean slashing, wall grabbing, blade throwing. His blades are not of fencing type, but some poking won't hurt, especially for weak/medium attacks, stabbing and tossing throw would be great. What I do expect from him on more unique side is using head blade to max - aerial and ground headbutts, some spinning slicing, downward, upward, diagonal thrusts...
Well, I'm sure you'll make him both unique and cool  :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #6 on: January 02, 2016, 12:14:24 AM »
Quote
What I do expect from him on more unique side is using head blade to max
Hum, nice idea!

Quote
his blades are not of fencing type, but some poking won't hurt especially for weak/medium attacks
Kinda what I did. There are some slash attacks too.






Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Blademan (discussion)
« Reply #7 on: January 02, 2016, 01:40:44 AM »
Heh, it looks pretty much like I was thinking, guess we were thinking alike :)
Last screenshot reminded me of Wolverine's cross slash for some reason... :-?? Could be used probably.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #8 on: January 02, 2016, 02:06:02 AM »
Thanks. I've finished the head attack (its the standing medium kick)


All the blade attacks has an quick fx over it (like Charlotte's attacks)

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Blademan (discussion)
« Reply #9 on: January 02, 2016, 03:16:07 AM »
Cool, makes me wish to not being stuck with broken monitor and be able to do something more than giving ideas.
Though while I'm at that - are arm blades of  him being able too rotate or not? If they are, then there could be some throwing in the air move followed by headbanging. Say... We had rapid fencing on Charlotte, rapid kicking on Chun-Li, rapid punching on Fei-Long, maybe it's time for rapid headbanging anti-air?  ;D
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Blademan (discussion)
« Reply #10 on: January 02, 2016, 08:31:48 AM »
He could take some cues from Baraka.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #11 on: January 02, 2016, 09:39:29 AM »
Hehehe I thought in both ideas :)
I've watched some videos of him yesterday, I will try to mimic some of the original moves.

Offline Jmaxximus

  • MUGEN Content Architect
  • *****
  • Posts: 505
  • Country: United States us
  • Last Login:January 02, 2022, 03:04:27 PM
    • Email
Re: Blademan (discussion)
« Reply #12 on: January 02, 2016, 10:32:23 AM »
Good work on Blademan he's looking good.

Keep it up

Offline cheddarsworld

  • Initiate
  • **
  • Posts: 37
  • Country: United States us
  • Last Login:January 10, 2016, 08:44:57 AM
  • Hi! I'm new!!
Re: Blademan (discussion)
« Reply #13 on: January 02, 2016, 11:05:40 AM »
you know, if you're looking for inspiration for moves, you could look at characters like zoro from One Piece, Cervantes from Soul Caliber, Liu Bei from Dynasty Warriors (actually, dynasty warriors 8 features multiple dual sword characters that all play differently!). actually, the Ninja Turtles wouldn't be a bad source of inspiration either. Leonardo uses dual katanas, which he uses for slashes and stabs, and Raphael uses dual sais, which aside from some spinning, are better used for stabs/pokes.

Offline SSOmega11

  • Initiate
  • **
  • Posts: 33
  • Last Login:October 20, 2018, 11:11:17 PM
Re: Blademan (discussion)
« Reply #14 on: January 02, 2016, 12:44:57 PM »
Beautiful work. Even better than Sheepman, which was just a sprite swap of Laspacho's Elecman. (:

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Blademan (discussion)
« Reply #15 on: January 02, 2016, 01:01:44 PM »

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #16 on: January 02, 2016, 01:14:09 PM »
Looks cool, your ideas are just pouring out.   :)

Offline cheddarsworld

  • Initiate
  • **
  • Posts: 37
  • Country: United States us
  • Last Login:January 10, 2016, 08:44:57 AM
  • Hi! I'm new!!
Re: Blademan (discussion)
« Reply #17 on: January 02, 2016, 01:50:37 PM »
you know what, this is perfect. I seen in a magazine that blade man was actually drawn up by someone several years ago as a robot master idea for Capcom, who finaly decided to use it for mega man 10! how cool is it, that blade man has made it full circle back into the hands of the fans?

dude, you HAVE to finish the character now. as gwonam would say: it is written!

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #18 on: January 02, 2016, 02:20:14 PM »


you don't need to rotate the head (or any other part) in vertical axis (like clockwise), I can do that.
What I need its pieces rotated in horizontal axis (like you did with the head).

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #19 on: January 03, 2016, 02:02:02 PM »
I started to clean the sprites. Each sprite tooks like 2min to clean, but I think it worths at the end.

Those are the walk and backwalk animations, were I used the fencing stand animation as a base. In the backwalk, I tried to give it a more defensive stance, so his head is bent backward.



Crouched strong slash (still needs to be cleaned)


While I am not at the same level of Rage, Laspacho, Magma and others good spriters, I liked the results :)

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Blademan (discussion)
« Reply #20 on: January 03, 2016, 02:23:03 PM »
I dunno, I think your animations look uber smooth and fluid

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #21 on: January 03, 2016, 03:32:28 PM »
I started to clean the sprites. Each sprite tooks like 2min to clean, but I think it worths at the end.

Blademan is coming along really nice, I like the results.  A lot of cool ideas here with how he attacks and how he attacks with his head.  The walk came out really nice too.  Blademan has a neat design since he's skinnier then any other robot masters. 
I was wondering how long it would take to clean up each sprite.  A few minutes each on each sprite isn't long at all.

While I am not at the same level of Rage, Laspacho, Magma and others good spriters, I liked the results :)

 :-[

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #22 on: January 03, 2016, 04:24:21 PM »
Thanks!

Quote
I was wondering how long it would take to clean up each sprite.  A few minutes each on each sprite isn't long at all.
Its a matter of remove few straw pixels and fix some lines.
But now I need to go back to other priorities ;)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Blademan (discussion)
« Reply #23 on: January 03, 2016, 05:25:56 PM »
Hi there, this is a very quick preview of Blade Man

Many sprites still need to be cleaned.

Offline SSOmega11

  • Initiate
  • **
  • Posts: 33
  • Last Login:October 20, 2018, 11:11:17 PM
Re: Blademan (discussion)
« Reply #24 on: January 03, 2016, 06:48:18 PM »
Very well done.

 :w00t:

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 [26] 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal