collapse

Author Topic: Megaman X Early Beta - Shonen Jump vs. Capcom  (Read 902 times)

0 Members and 3 Guests are viewing this topic.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Megaman X Early Beta - Shonen Jump vs. Capcom
« on: November 09, 2015, 09:33:53 PM »
Hey guys.
I let CVG artist over at CVG Artist use my Megaman X sprites towards his Shonen Jump vs. Capcom project.
He released a real early beta of Megaman X.
If you want to check it out head on over and give Megaman X a download:


http://mugenmultiverse.fanbb.net/t6902-shonen-jump-vs-capcom-megaman-x-beta




Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 18, 2024, 02:58:07 AM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #1 on: November 10, 2015, 03:07:42 AM »
 :cool think i should check that out. Thanx on the heads up Laspacho!

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #2 on: November 10, 2015, 06:08:13 PM »
I hope this will be a six button character.  I messaged CVG Artist about it.  I'm not sure exactly how this project is going to work.
I certainly made enough sprites for X to be a 6 button character like MVC.  We'll see what he says. 
I'm just happy to see my work in use after all these years, and happy to help another project out.  :)

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 13, 2024, 01:17:11 PM
  • The trend setter
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #3 on: November 10, 2015, 07:31:18 PM »
I hope this will be a six button character.  I messaged CVG Artist about it.  I'm not sure exactly how this project is going to work.
I certainly made enough sprites for X to be a 6 button character like MVC.  We'll see what he says. 
I'm just happy to see my work in use after all these years, and happy to help another project out.  :)
:)

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #4 on: November 10, 2015, 07:38:56 PM »
Looks like this is a three button project.  I'm still happy to contribute and help.  :)
Hopefully someone will see X and want to code a 6 button version in the future.

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 13, 2024, 01:17:11 PM
  • The trend setter
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #5 on: November 10, 2015, 10:34:07 PM »
 [-O<

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline imperador

  • "VS. Style Debuts - CEO"
  • Forum Member
  • ***
  • Posts: 299
  • Country: Brazil br
  • Last Login:December 08, 2019, 03:24:10 AM
  • Emperor
    • Email
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #6 on: November 10, 2015, 10:46:08 PM »
Looks like this is a three button project.  I'm still happy to contribute and help.  :)
Hopefully someone will see X and want to code a 6 button version in the future.

If these char have enough sprites, and armor based hypers, can I use these Rockman X to my VS. Style Debuts project after that character reach the final version?? It's a 6-button styled conversion based on Beximus characters :)


- Any suggestions for conversions? Look on my thread and have fun! :)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #7 on: November 11, 2015, 07:16:20 PM »
If these char have enough sprites, and armor based hypers, can I use these Rockman X to my VS. Style Debuts project after that character reach the final version?? It's a 6-button styled conversion based on Beximus characters :)

At the moment X is being coded in a 3 button styled for CVG Artist's project.
I have enough sprites for X to be a 6 button MVC styled character.  That was the plan when I sprited him.
The X3 armor is another full set of sprites and is made to be a 6 button character also.
Do you have experience in coding Imperador?

Offline imperador

  • "VS. Style Debuts - CEO"
  • Forum Member
  • ***
  • Posts: 299
  • Country: Brazil br
  • Last Login:December 08, 2019, 03:24:10 AM
  • Emperor
    • Email
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #8 on: November 11, 2015, 08:01:28 PM »
At the moment X is being coded in a 3 button styled for CVG Artist's project.
I have enough sprites for X to be a 6 button MVC styled character.  That was the plan when I sprited him.
The X3 armor is another full set of sprites and is made to be a 6 button character also.
Do you have experience in coding Imperador?


If you see in my Vs. Style Debuts thread on MFG, you will notice I can convert characters to a vs style based on Beximus old public releases with some personal touches. If this counts a requeriment to coding, Yes I have experience with coding :)

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Megaman X Early Beta - Shonen Jump vs. Capcom
« Reply #9 on: November 12, 2015, 06:53:15 PM »

If you see in my Vs. Style Debuts thread on MFG, you will notice I can convert characters to a vs style based on Beximus old public releases with some personal touches. If this counts a requeriment to coding, Yes I have experience with coding :)

I'll shoot you a PM and we'll discuss further.   :)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 [14] 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal