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Author Topic: My Sprites/Animations & Commissions[CLOSED]  (Read 79887 times)

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Offline Arias

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Re: Sprites / Animations
« Reply #75 on: March 24, 2017, 04:54:21 PM »
Pillars done.


Offline HyperVoiceActing

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Re: Sprites / Animations
« Reply #76 on: March 24, 2017, 05:53:47 PM »
That looks really nice  :Terry

Do you plan to have a version of the stage that doesn't have Sans in the background?

Offline sky79

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Re: Sprites / Animations
« Reply #77 on: March 24, 2017, 07:56:21 PM »
 ^:)^ Master  ^:)^
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Offline verz36

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Re: Sprites / Animations
« Reply #78 on: March 25, 2017, 12:18:02 AM »
wow!!!!!

Offline Arias

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Re: Sprites / Animations
« Reply #79 on: March 30, 2017, 07:05:07 PM »
Quote
Do you plan to have a version of the stage that doesn't have Sans in the background?
I can point the block of code to delete so that Sans doesn't appear in the stage, no need to release a separated version.


Idle puppet in the field activates, could work as a launcher & zoning attack, maybe lvl 2 super instead of 1.
Something quickly coded, just to come up with ideas on how to work this out. (And practice I guess, since I'm rusty at coding), still need to improve that explosion dust animation.

« Last Edit: April 05, 2017, 05:15:41 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline I-Skorp-I

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Re: Sprites / Animations
« Reply #80 on: March 30, 2017, 09:18:00 PM »


You should totally make a character some day. =P~
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Offline NX-MEN

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Re: Sprites / Animations
« Reply #81 on: March 31, 2017, 11:38:29 AM »
Fantastic Alice!!!  :o
 

Offline Arias

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Re: Sprites / Animations
« Reply #82 on: April 05, 2017, 02:32:24 PM »
You should totally make a character some day. =P~
I'm spriting a whole char  :D
Including effects, that one is part of it.
« Last Edit: April 05, 2017, 04:37:45 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline I-Skorp-I

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Re: Sprites / Animations
« Reply #83 on: April 06, 2017, 08:59:03 PM »
I'm spriting a whole char  :D
Including effects, that one is part of it.

OOOOOOO  o.O# HAHA my fault i thought you was only just making random effects and sprite animations.
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Offline O Ilusionista

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Re: Sprites / Animations
« Reply #84 on: April 06, 2017, 10:04:02 PM »
Pretty cool

Offline Arias

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Re: Sprites / Animations
« Reply #85 on: April 14, 2017, 10:05:21 PM »
OOOOOOO  o.O# HAHA my fault i thought you was only just making random effects and sprite animations.
yup, although it's a long term project because pretty much everything (char animations, FX, Portraits, animated hyper portraits, etc...) except sounds maybe, is being made from scratch and have to design a rather uncommon gameplay.

Also because I'm juggling other smaller projects (like some stages with original graphics), so it may look random at times.


The Unlimited Blade Works Reality Marble
(another stage wip)


I modelled this stage in 3D (it's an older wip), although I haven't rendered it completely to code the 3D effect(because still need to make many more different type of swords, and the gears embedded in the sky). 

Thinking about it, using a pre-rendered 3D method has a lot of flaws, one of the most annoying is the difficulty to avoid characters sliding when the floor is not completely flat, alternatively could make this without the 3D effect and only animated, but I like my stages to have depth too. I'm considering to make a version in pixels too, it would be more practical for mugen.

The credit for the lens flare goes to JeanBureau, from one of his stages.
He also gave me the idea for this version of the stage.

BGM Used: Emiya V2 by kenji kawai (fate series)
(click to show/hide)
« Last Edit: April 15, 2017, 07:19:39 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline Citizen

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Re: Sprites / Animations
« Reply #86 on: April 15, 2017, 01:24:31 AM »
d*mn! Alice you do things out of this world  :-SS

Offline Mephisto Maker

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Re: Sprites / Animations
« Reply #87 on: April 15, 2017, 02:06:50 PM »
wow great work!  :o

Offline Arias

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Re: Sprites / Animations
« Reply #88 on: April 22, 2017, 05:05:48 PM »
Reworked this, may use it for my char after all, I kind of liked how it came out this time.

« Last Edit: June 07, 2017, 03:27:08 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #89 on: April 22, 2017, 07:32:03 PM »
It came out great as always Alice!!  :thumbsup:
 

Offline Arias

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Re: Sprites / Animations
« Reply #90 on: May 13, 2017, 11:22:40 PM »
The solid one with alpha, 32 bit support in 1.1 is perfect for these kind of FX. Not very fond of using add alpha effects.

A couple more for a stage I'm making.

« Last Edit: June 07, 2017, 03:28:16 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #91 on: May 14, 2017, 04:06:45 AM »
Pretty impressive Alice!! :)
 

Offline Arias

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Re: Sprites / Animations
« Reply #92 on: May 25, 2017, 09:48:55 PM »
Another effect I made open source, 1.1 is recommended for these.

Energy Peak/Pillar:

DL:
http://www.mediafire.com/file/swqn8q6a6bw7yg9/EnergyPillarCrack.rar
« Last Edit: May 25, 2017, 10:05:44 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #93 on: May 26, 2017, 09:56:51 AM »
Very cool effects Alice!!  :w00t:

I especially love the second which cracks the earth!!
 

Offline Arias

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Re: Sprites / Animations
« Reply #94 on: May 27, 2017, 06:15:43 PM »
(つ._.)つ

Forgot the constant one, could be useful too I guess.
and an alternate one.

Constant:
http://www.mediafire.com/file/ul9pc4ur4cfnw4o/E-pillar.rar
Alternate:
http://www.mediafire.com/file/8s6fk0g2gfbr0tf/EnergyPillarVersion2.rar

Can think in several uses for this.
(click to show/hide)
« Last Edit: June 07, 2017, 01:28:16 AM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #95 on: June 07, 2017, 04:41:45 AM »
Nice!! Did u draw Earth? :)
 

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Re: Sprites / Animations
« Reply #96 on: June 07, 2017, 10:15:45 AM »
D*mn... watching all of Alice's work is like walking in a gallery of art x/
every time I saw those animations, it's always too much impressive.

Offline Arias

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Re: Sprites / Animations
« Reply #97 on: June 08, 2017, 09:54:29 PM »
Did u draw Earth? :)
I 3D-modelled it
But not just earth btw, it's a whole animation scene (planet rotation,clouds movement, sunrise, lens, etc...), & transition is around 1200 HD frames, I'm not done making the len yet, but here it is with almost all backdrop elements: 

This is still resized to 80%.

I'll see if i can make an animated preview and optimize it, otherwise I would end with 1gb stage.

Also, the BGM that inspired this stage:
« Last Edit: June 24, 2017, 12:25:55 AM by 𝓐𝓵𝓲𝓬𝓮 »

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Re: Sprites / Animations
« Reply #98 on: June 09, 2017, 08:02:16 AM »
Impressive!!!  :w00t:
 

Offline Arias

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Re: Sprites / Animations
« Reply #99 on: June 24, 2017, 12:50:43 AM »
It looks like my photobucket reached the hotlinking limit and my images can't be seen anymore (except for me) & posted this thinking anyone could see it. Don't know if its temporal but meanwhile will use an alternate one.

A small preview, it's still highly unfinished (only 15%-20%), but I'm coding it already.
Still need to either model or draw a space station(which is the main foreground/floor) to complete the stage graphics, although I could say the main focus of the stage is done.
I'll  post sporadic updates for this one too.


Image from 2 posts ago.
« Last Edit: July 28, 2017, 03:24:43 PM by 𝓐𝓵𝓲𝓬𝓮 »

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