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Author Topic: My Sprites/Animations & Commissions[CLOSED]  (Read 79862 times)

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Offline NX-MEN

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Re: Sprites / Animations
« Reply #150 on: February 28, 2018, 11:57:04 AM »
Awesome job!  :thumbsup:
 

Offline mulambo

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Re: Sprites / Animations
« Reply #151 on: March 11, 2018, 07:18:21 AM »
nice stuff indeed :thumbsup:

Offline sky79

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Re: Sprites / Animations
« Reply #152 on: March 11, 2018, 08:10:57 AM »
You should make a tutorial, things like this are important for mugen  :w00t:
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Offline Arias

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Re: Sprites / Animations
« Reply #153 on: March 17, 2018, 04:36:57 PM »
Well, commands are easy to do, but the best way understand while getting started is just reading Kung Fu Man's CMD file since he's basic and easy to comprehend.

This is just a very simple way to put it;
(click to show/hide)
« Last Edit: March 17, 2018, 07:14:44 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline Magma MK-II

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Re: Sprites / Animations
« Reply #154 on: March 17, 2018, 10:57:48 PM »
I guess he meant a tutorial for animation.

Offline Arias

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Re: Sprites / Animations
« Reply #155 on: March 29, 2018, 03:05:56 AM »
Animation in general would be too much to cover, but when it comes to character animation I don't think there's much to say to make a tutorial, it's one of those cases in which observation & practice are the only ways of learning because it doesn't depend of the software, any program that can use layers and present the images in sequence is good... of course, that's only if people don't want to limit themselves, to not become dependant of just the bases or frankensprites they can get.

I generally start with drawing blobs and simple rough doodles (or stick figures) to make animations, and then proceed to refine them over and over adding details and frames each time until I like them enough. That animation started like that, refined it to smooth it then started drawing the dress along with the effects she will have for each movement (puppet strings,slashes,etc).

It's good to practice trying "straight-ahead" animations off the top of your head and make them smooth to learn how motions work, always having in mind start & end lags + motion blur to help impact and fluidity, one just needs to be observant really. Might do a tutorial for effects at some point though, since they require more program involvement at times.

Actually, I recall posting a wall of text once at MMV regarding this
http://mugenmultiverse.forumotion.com/t11229-mugen-community-dying-and-what-we-can-do-to-change-that#132606

Also, this is important for slow paced movement:



Depth.
Wish I could do something with the foreground + character shadows, but oh well, mugen limitations
« Last Edit: April 28, 2018, 01:07:15 AM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #156 on: March 29, 2018, 10:26:35 AM »
Very good job!  :thumbsup:
 

Offline Arias

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Re: Sprites / Animations
« Reply #157 on: April 13, 2018, 03:28:11 AM »

Just some testing for one of my character's super moves.
Explods can be placed randomly at any angle but still not sure how the helper should be handled to do the same at random angles too (with the red clsns I mean), I have a slight idea, but I've never tried it, having the strings chosen from a series of angles arranged since beginning may work too.


Quote
-Trip Wires-
A series of strings are scattered across the stage for a certain amount of time that hurt the enemy if touched and produce a small stun, damage is very minimal (1HP), but restricts P2's movements & P1 can move during this. If the strings connect (or are hit by other projectiles) they become disabled for a few seconds, then they're able to hurt the enemy again, this repeats until the super move time limit ends. (Requires 2000 of power)
« Last Edit: November 22, 2018, 11:45:27 AM by 𝓐𝓵𝓲𝓬𝓮 »

Offline O Ilusionista

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Re: Sprites / Animations
« Reply #158 on: April 13, 2018, 07:20:01 AM »
No, clsn aren't affected by rotation. The best idea would be to make the helper to shoot an invisible projectile, using the helper rotation value as a guide for the x and y velocity.

Offline Arias

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Re: Sprites / Animations
« Reply #159 on: June 13, 2018, 02:27:25 AM »
(click to show/hide)

Regarding this post ^ I suggest the videos of this guy too, for some guidance v




Anyway.
More Background stuff.
Truthfully just I wanted to make a video with this music and post it somewhere because I love this BGM.

Someone asked me if they could use the huge background animation I created to code their own stage, and I acceded, so there's a similar stage out there, but this is the real deal :­P

I'm not done with it yet, it lacks several things, may draw some stone pillars & altars to complete, and make more animations.... but i'm kinda having a design block with this one.

Offline O Ilusionista

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Re: Sprites / Animations
« Reply #160 on: June 13, 2018, 02:32:18 AM »
Amazing work

Offline NX-MEN

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Re: Sprites / Animations
« Reply #161 on: June 13, 2018, 11:11:06 AM »
Indeed as always!!  :thumbsup:
 

Offline Arias

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Re: Sprites / Animations
« Reply #162 on: August 07, 2018, 05:29:57 PM »
Sketch, not completely convinced yet, might go with a ruins vibe instead.
(click to show/hide)



Offline O Ilusionista

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Re: Sprites / Animations
« Reply #163 on: August 07, 2018, 05:40:48 PM »
Very nice.

Offline NX-MEN

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Re: Sprites / Animations
« Reply #164 on: August 08, 2018, 05:20:23 PM »
Indeed its really good!!  :thumbsup:
 

Offline Arias

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Re: Sprites / Animations
« Reply #165 on: August 16, 2018, 02:18:42 PM »
More hi-res FX stuff (a projectile design), maybe a bit overdetailed, at times less is better for animation purposes (especially when the animation is supposed to be manual :­P)

« Last Edit: August 16, 2018, 02:31:17 PM by 𝓐𝓵𝓲𝓬𝓮 »

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Re: Sprites / Animations
« Reply #166 on: August 16, 2018, 05:52:57 PM »
Its really good!  :thumbsup:
 

Offline mulambo

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Re: Sprites / Animations
« Reply #167 on: August 17, 2018, 02:52:50 AM »
More hi-res FX stuff (a projectile design), maybe a bit overdetailed, at times less is better for animation purposes (especially when the animation is supposed to be manual :­P)
Well, at first glance I thought that those circles around that "snow skull" projectile could be avoided, honestly. I mean, if you use Particle Illusion or similar, you can separate the circles, the skull and other elements (sparks, etc.) as individual parts then animate them all at once (example, circles expanding from the projectile, skull changing in size, other extra sparks going out of it at random velocity, etc....). It looses that hard sense of manuality but it's less stressing.  :P

Offline Arias

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Re: Sprites / Animations
« Reply #168 on: September 15, 2018, 12:15:48 PM »
I always animate in layers, whether using FX programs or manually made, I tend to combine both methods.
My problem with emitters is that you don't have the whole control over the animation, only some physics.

Could animate the ellipses, add a few particles and add a bit of distortion to the skull using them, but still have to make some manual animation (to more or less degree), so that it ends like I want.

That said, I don't know how much particle illusion improved since I stopped using it when I changed to Ae years ago ¯\_(ツ)_/¯


Here's a projectile rough I made before, the animation is manually made, just fancied a bit with filters.

Just updating the arrow projectile, the char's animation was finished long ago.
« Last Edit: September 18, 2018, 10:18:59 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #169 on: September 15, 2018, 07:06:28 PM »
Its really good!  :thumbsup:
 

Offline Arias

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Re: Sprites / Animations
« Reply #170 on: November 19, 2018, 01:21:09 PM »
Still lacks lots of details (floor still is not finished either) but hope to finish it before the end of the year, generally juggle projects so they take more than should (also because I tend to do these stuff only during weekends :­P), but will try to focus on this one, I've postponed it for too much time.



The sketch again for better visualization.
« Last Edit: November 22, 2018, 12:32:02 AM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #171 on: November 19, 2018, 02:18:47 PM »
Nice concept!!  :thumbsup:
 

Offline Arias

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Re: Sprites / Animations
« Reply #172 on: November 22, 2018, 01:08:56 AM »
For that same BG. ^

Animated a magic eye-energy thingy.
« Last Edit: November 22, 2018, 04:40:53 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline O Ilusionista

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Re: Sprites / Animations
« Reply #173 on: November 22, 2018, 10:55:08 AM »
Very nice work.

Offline NX-MEN

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Re: Sprites / Animations
« Reply #174 on: November 22, 2018, 01:40:41 PM »
Its really good!!  :thumbsup:
 

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