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Author Topic: Archangel Release  (Read 1337 times)

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Offline Arkady

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Archangel Release
« on: May 18, 2015, 12:18:02 AM »


you choose between the High Flying Avenging Angel or the Horsemen of Death Archangel

(Archangel mode is activated by holding start at your select screen)










Offline DevilBullDawg

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Re: Archangel Release
« Reply #1 on: May 18, 2015, 02:00:56 AM »
awesome another new character to palette  :thumbsup:

Offline Arkady

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Re: Archangel Release
« Reply #2 on: May 18, 2015, 05:28:03 AM »
New palletes will need to adjust the same new colors to the get hits also, or you might have issues

Offline warecus

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Re: Archangel Release
« Reply #3 on: May 18, 2015, 06:05:10 AM »
pretty nice, some of arch's wings share the get hits which makes them feathers when they should be metal

Offline Chimoru

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Re: Archangel Release
« Reply #4 on: May 18, 2015, 06:07:04 AM »
Why does he throw all 3 punches in a chain  (Heavy, Med, Light) automatically if I throw a light punch and 2 punches (heavy and Med) if I throw a medium punch. (Only if the first one hits)  Why not just one at a time?  Same with kicks.  Was that intentional or am I the only one with that happening?

EDIT:

Code: [Select]
; AI Combos Start-------------------------------------------------------------
; Stand light Punch
[State -1, Combo 1]
type = ChangeState
value = 200
triggerall = var(59) && statetype != A && RoundState = 2 && ctrl && random > 500
triggerall = p2statetype != L
trigger1 = (p2bodydist x = [-40, 40]) && random > 300
trigger2 = stateno = 100
trigger2 = P2BodyDist X = [0,40]
trigger2 = random <= 400

; Stand Med Punch
[State -1, Stand Med Punch]
type = ChangeState
value = 210
triggerall = var(59) = 0 && RoundState = 2 && statetype != A
triggerall = (p2bodydist x = [-40, 40])
trigger1 = (stateno = 200) && movecontact

; Stand Hard Punch
[State -1, Stand Hard Punch]
type = ChangeState
value = 220
triggerall = var(59) = 0 && RoundState = 2 && statetype != A
triggerall = p2bodydist x <= 40
trigger1 = (stateno = 210) && movecontact

I get that it's for AI, but it does it under player control too.
(Though I've only tried him in Fighter Factory, not yet MUGEN)
« Last Edit: May 18, 2015, 06:45:55 AM by Chimoru »
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline warecus

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Re: Archangel Release
« Reply #5 on: May 18, 2015, 06:19:45 AM »
it happens to me too in fighter factory and in mugen

Offline AlmeidinhaPaulista

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Re: Archangel Release
« Reply #6 on: May 18, 2015, 10:52:10 AM »
Nice char, man!

Offline ELECTRO

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Re: Archangel Release
« Reply #7 on: May 18, 2015, 11:55:35 AM »
Nice characters all around!  :thumbsup: A few minor things bug me like Angel's chest bouncing a bit to much like he's got womens breast.

Offline warecus

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Re: Archangel Release
« Reply #8 on: May 18, 2015, 01:13:31 PM »
he is good, but my only nit pick is the wings during the stance need the joints smoothed out, or deboned and there is a stray feather on the downward motion of the wings

Offline RobiWanKen0bi

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Re: Archangel Release
« Reply #9 on: May 21, 2015, 09:27:20 AM »
Nice update, as I've said before.

I've noticed the combo punch too. Thought it was intentional.

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