collapse

Author Topic: stage coding help  (Read 664 times)

0 Members and 9 Guests are viewing this topic.

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
stage coding help
« on: October 14, 2007, 03:31:40 AM »
1. i add the sprites they look okay i save them as individual

load up stage veiwr

all the color is F***** UP!! ~X(

THATS THE THING THAT FREAKIN PISSES ME OFF!!!!! ~X( ~X( ~X(

I NEED MY COLORS TO LOOK PERFECT DAMN IT!!!!!


Currently in need of one

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: stage coding help
« Reply #1 on: October 14, 2007, 08:28:56 AM »
Have you use dit in an actual game to see how the stage looks? if you have the problem might be each image might not have a pallete
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #2 on: October 14, 2007, 03:04:28 PM »
yeah they both apply

its just rainbow puke on my sprites
Currently in need of one

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: stage coding help
« Reply #3 on: October 14, 2007, 03:22:43 PM »
yeah they both apply

its just rainbow puke on my sprites

look at there pallettes in ff if its all rainbowy then obv you didnt add palletes for the images
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #4 on: October 14, 2007, 03:25:25 PM »
palletes for stages?

i put it in as individual pallete
Currently in need of one

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: stage coding help
« Reply #5 on: October 14, 2007, 03:32:22 PM »
you know wene you go in ff and you see the paint thing click on it and you willl see your image under it it will be a pallete is that pallette alll rainbowy?or isit colours of your image.... check
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: stage coding help
« Reply #6 on: October 14, 2007, 03:34:24 PM »
palletes for stages?

i put it in as individual pallete

you don't need palletes.......

make sure you did not select shared pallete here:

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: stage coding help
« Reply #7 on: October 14, 2007, 03:36:15 PM »
palletes for stages?

i put it in as individual pallete

you don't need palletes.......

make sure you did not select shared pallete here:


if he did share pallettes he would of noticed it before using in the stageviewer but... never know.................
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #8 on: October 14, 2007, 04:03:04 PM »
new problem

the sprite still shows purple even if it is 256 colors
Currently in need of one

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: stage coding help
« Reply #9 on: October 14, 2007, 04:24:07 PM »
new problem

the sprite still shows purple even if it is 256 colors

try changing the sprite with the old one sometimes a sprite gets corrupted.

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #10 on: October 14, 2007, 04:36:47 PM »
new problem

the sprite still shows purple even if it is 256 colors

try changing the sprite with the old one sometimes a sprite gets corrupted.
explan please
Currently in need of one

Offline Mugen Toons

  • MUGEN Content Architect
  • *****
  • Posts: 781
  • Last Login:November 04, 2009, 03:24:49 AM
    • MT Network
    • Email
Re: stage coding help
« Reply #11 on: October 14, 2007, 04:42:50 PM »
You need do a global pallete for all sprites

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #12 on: October 14, 2007, 04:56:14 PM »
You need do a global pallete for all sprites

and how does that work? i dont know what it is after all :-??
Currently in need of one

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: stage coding help
« Reply #13 on: October 14, 2007, 05:22:54 PM »
You need do a global pallete for all sprites

and how does that work? i dont know what it is after all :-??

you made stages before how dont you know what to do?
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #14 on: October 14, 2007, 05:49:26 PM »
You need do a global pallete for all sprites

and how does that work? i dont know what it is after all :-??

you made stages before how dont you know what to do?

ive made stages but i dont know what a global pallete is
Currently in need of one

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: stage coding help
« Reply #15 on: October 14, 2007, 06:26:32 PM »
try making a new sff file. XD||

that may help.

Offline Mugen Toons

  • MUGEN Content Architect
  • *****
  • Posts: 781
  • Last Login:November 04, 2009, 03:24:49 AM
    • MT Network
    • Email
Re: stage coding help
« Reply #16 on: October 14, 2007, 07:54:02 PM »
You need do a global pallete for all sprites

and how does that work? i dont know what it is after all :-??

you made stages before how dont you know what to do?

It one palette for all sprites

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 [16]
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal