collapse

Author Topic: Sasuke Uchiha Update 2 5/18/15  (Read 1110 times)

0 Members and 2 Guests are viewing this topic.

Offline Freestyle !

  • Initiate
  • **
  • Posts: 48
  • Country: United States us
  • Last Login:August 15, 2019, 08:24:20 AM
  • Hi! I'm new!!
Sasuke Uchiha Update 2 5/18/15
« on: April 27, 2015, 03:43:07 AM »
1. Sasuke Uchiha

Whats Been Done !
*6 Attack Buttons
*Cmd Overhaul
*3 Throws
*Wall Bounce
*New Sounds
*New Hit sparks
*MGSSJ2 and FuGa Team Style Jutsu
*Added 4 Specials
*Added Some Sprites
*Some Franken Spriting
*Added 2 zeroish counters

This is my first release this character uses the nzc sprites so i did the best with what i had, the gameplay style of this character isnt like your typical mugen naruto character he has a 6 button layout 2 launchers for air combos and some ninja weapons for zoning making him versatile for naruto gameplay and mvcish gameplay.


****Notes these people are the real talent behind this work, I changed some coding and added some of my own ideas, if I offend anyone of you by making this I am very sorry you guys do alot in the community, with very limited coding skills I wanted to give somtheing aswell I hope everyone enjoys !   

Credits

**Cyanide** - Advice, Coding, Replying, Guidance  (Im pretty sure i got on your laaast nerves but the most stupid question is the question never asked so.... thx for replying)
 
Alexei Roschak - Sprites, Sounds, Coding
d*** Buckus - Coding
Ethan Lives - Sprites, Coding
LegendTTA - Sprites, Sounds
MGSSJ2 and FuGa Team - Sprites, Sounds, Coding   (Pratically all Jutsu)
SpartanJuan117 - Sprites, Sounds
TheBestMCKonan - Sprites, Sounds
Gotagz - Sprites
Fido - Sprites, Sounds
Duracellar - Coding
YOUKAI = Sprite
Mikel8888 - Sprites

;==========================================================================

80% Done

Whats Left

*A total of about "20+" sprites that need frankin spriting, some of his sleeves on his shirt are short sleeves and need to be made long sleeves so I need to learn franken spriting to do this unless anyone is up to this simple task I would be very greatful and would add your name to the credits .   

*1 Jutsu in mind to code

*Winposes / Intros
l
*I need to learn to code Ai If you want to code the ai check out this video for gameplay ideas, I would be very greatful and would add your name to the credits .

"CHP" can now EX into the following
  *Katon Gokakyu no Jutsu
  *Tsukuyomi
  *Tsukuyomi Feathers

;=====================================

*Changed Chidori Nagashi CMD
Dx3, "a"

*Fixed Palletes
*Added New Jutsu
*Fixed Some Bugs Added Some Changes

https://www.youtube.com/watch?v=APF8jkqO9Jg        ;New Video Using Jutsu Effectively
http://www.mediafire.com/download/vwro05r8exyotwe/Sasuke+Uchiha.rar

;=============================================================================================
;=============================================================================================
« Last Edit: May 18, 2015, 09:31:10 PM by Freestyle ! »



Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: Sasuke Uchiha Update
« Reply #1 on: April 28, 2015, 03:42:15 AM »
AI isn't really that hard. If you want a TERRIBLE AI all you need to do is copy paste all your changestates in the command. Add this to every one of them

triggerall = AIlevel != 0

and replace the command = "name" bit with Random < 100

There. You have AI, it's bad AI, but it's still AI. Add more triggers to make it smarter. P2dist would be a good one to start with.

Offline sunblaze82

  • Initiate
  • **
  • Posts: 80
  • Last Login:August 05, 2023, 11:20:58 AM
    • Email
Re: Sasuke Uchiha Update
« Reply #2 on: April 29, 2015, 10:21:54 PM »
What screen pack is that??

Offline Freestyle !

  • Initiate
  • **
  • Posts: 48
  • Country: United States us
  • Last Login:August 15, 2019, 08:24:20 AM
  • Hi! I'm new!!
Re: Sasuke Uchiha Update
« Reply #3 on: May 01, 2015, 01:07:09 PM »
What screen pack is that??

If you haven't found out yet its the "Enemies of Fear" remade for 1.0 by Noz

Offline Freestyle !

  • Initiate
  • **
  • Posts: 48
  • Country: United States us
  • Last Login:August 15, 2019, 08:24:20 AM
  • Hi! I'm new!!
Re: Sasuke Uchiha Update
« Reply #4 on: May 01, 2015, 01:13:29 PM »
AI isn't really that hard. If you want a TERRIBLE AI all you need to do is copy paste all your changestates in the command. Add this to every one of them

triggerall = AIlevel != 0

and replace the command = "name" bit with Random < 100

There. You have AI, it's bad AI, but it's still AI. Add more triggers to make it smarter. P2dist would be a good one to start with.

Okay thx friend, Ive tried this out for "shk" and I got an error Im probably doing something wrong here is what I have

;shk
[State -1, *Standing Strong Kick*]
type = ChangeState
value = 260
triggerall = AIlevel != 0    ;*********
triggerall = var(59) != 1
triggerall = command = Random < 100   ;********
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,249])&& movecontact
trigger3 = (stateno = [400,449])&& movecontact
trigger4 = stateno = 100 

Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: Sasuke Uchiha Update
« Reply #5 on: May 01, 2015, 04:43:17 PM »
2 possibles. One is my format on ailevel is bad. Alter that second.

Not triggerall = command = random < 100
triggerall = random < 100

You have no need for a command any more, nothing is being pressed. Get rid of all command triggers. They're not involved with AI at all.

Offline sunblaze82

  • Initiate
  • **
  • Posts: 80
  • Last Login:August 05, 2023, 11:20:58 AM
    • Email
Re: Sasuke Uchiha Update
« Reply #6 on: May 10, 2015, 11:14:48 PM »
Thanks, I will look for it now.

Offline Freestyle !

  • Initiate
  • **
  • Posts: 48
  • Country: United States us
  • Last Login:August 15, 2019, 08:24:20 AM
  • Hi! I'm new!!
Re: Sasuke Uchiha Update 2 5/18/15
« Reply #7 on: May 18, 2015, 09:34:13 PM »
Sasuke Updated ! Look above

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 [14] 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal