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Author Topic: Fx follow  (Read 407 times)

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Offline TripleM

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Fx follow
« on: October 13, 2007, 05:24:09 PM »
how do I make an fx follow player 2 after I hit him



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Offline TrunkJunky

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Re: Fx follow
« Reply #1 on: October 13, 2007, 06:54:46 PM »
You mean like setting him/her on fire?

Offline TripleM

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Re: Fx follow
« Reply #2 on: October 13, 2007, 09:31:56 PM »
You mean like setting him/her on fire?

yah like that

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Offline Fallen_Angel

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Re: Fx follow
« Reply #3 on: October 14, 2007, 09:14:48 AM »
TripleM, If you want that the opponente get a certain color, like if he was on fire, you only need to add these to the hitdef, or projectil

palfx.time = 0
palfx.mul = 0,0,0
palfx.add = 0,0,0

If you're using FF, in the left side in the cns, there is an button that said FX, you can check the colors there and  change the values



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Offline TripleM

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Re: Fx follow
« Reply #4 on: October 14, 2007, 07:11:07 PM »
TripleM, If you want that the opponente get a certain color, like if he was on fire, you only need to add these to the hitdef, or projectil

palfx.time = 0
palfx.mul = 0,0,0
palfx.add = 0,0,0

If you're using FF, in the left side in the cns, there is an button that said FX, you can check the colors there and  change the values


I all ready know that I wont to have my fx like a fire fx or a ice fx to follow or stay on the enemy
thanks Fallen_Angel

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Offline Fallen_Angel

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Re: Fx follow
« Reply #5 on: October 14, 2007, 08:03:50 PM »
 :P To make what you want  you can make the fx a helper,or an explod, it deppends on how the opponent moves, if the char only mover lineally, its easier to make it as an explode, you only need to adjust these values vel = 0,0
accel = 0,0


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