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Author Topic: Martian Manhunter v0.91 - Released  (Read 1674 times)

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Offline efrencortes

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Martian Manhunter v0.91 - Released
« on: December 31, 2014, 08:53:50 PM »
Happy Holidays, I'm efrencortes, a new mugen creator and I want to Introduce my Martian Manhunter char:



Here the link to download: http://www.mediafire.com/download/6sdp0s0qs3m0jq9/MartianManhunter_v0.91.rar

Marian Manhunter v0.91 by efrencortes, Marian Manhunter from DC Comics.

----------------------------------------------------------------------------------
 Credits & Special Thanks
----------------------------------------------------------------------------------

- Heat Vision Ray from Wonderman by Zvitor and jasontodd.
- Energy Ball by ExShadow.
- Hyper Background by Loganir.
- Shock Sprites from Cyclops by verz36.
- Select Portrait by Arlequin.

...All Mugen Community, Specially to the first Mugen Creators that share with us their amazing chars and inspire us to make new ones.

...Anyone else that I forgot.

----------------------------------------------------------------------------------
 Movelist
----------------------------------------------------------------------------------

Gameplay:
-------------

x - Weak Punch (WP)
y - Medium Punch (MP)
z - Hard Punch (HP)
a - Weak Kick (WK)
b - Medium Kick (MK)
c - Hard Kick (HK)

D,U - Super Jump
F,F - Dash Forward
B,B - Dash Back

Start - Taunt

Throw = F+z

Specials:
-----------



Telekinetic Throw   = "qcf_x" or "qcf_y" or "qcf_z"
Air Psionic Blast   = "qcb_z" or "qcb_y" or "qcb_x"
Stand Psionic Blast   = "qcb_z" or "qcb_y" or "qcb_x"
Crouch Psionic Blast   = "qcb_z" or "qcb_y" or "qcb_x"
Flight Mode      = B+F
Invisible Mode      = "qcb_a" or "qcb_b" or "qcb_c"
Teleportation      = "qcf_a" or "qcf_b" or "qcf_c"

Hypers:
---------


Phantom Strike   = "qcb_2p" (-1000)


Mental Ray   = "qcb_2k" (-1000)


Ghosts Attack   = "qcf_2p" (-2000)


Mental Damage   = "qcf_2k" (-2000)


Metamorphosis   = "lvl3" <-> ~D, DF, F, z+c (-3000)


Martian's Rage   = "chain"<-> ~D, DB, B, c+z (-3000)

----------------------------------------------------------------------------------
 Notes
----------------------------------------------------------------------------------

- The Stand Basic Attacks are the same that the Air Basic Attacks because we suppose that he is floating.

- If a Mugen Fan or Particular Person wants to use some sprites or source code lines, please ask me for the permission.

- If someone want to create a patch, first ask me for the authorization.

- Happy New Year!!!
« Last Edit: January 01, 2015, 07:13:25 PM by efrencortes »



Offline Mugenwarrior

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Re: Martian Manhunter v0.91 - Released
« Reply #1 on: January 01, 2015, 01:15:25 AM »
 :w00t: looks great.

Offline supa2520

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Re: Martian Manhunter v0.91 - Released
« Reply #2 on: January 01, 2015, 08:43:06 AM »
so is this the full version

Offline O Ilusionista

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Re: Martian Manhunter v0.91 - Released
« Reply #3 on: January 01, 2015, 02:23:41 PM »
First of all, congrats for your first char. For a first char, its pretty cool.
However, there are several points that need top be improved. Let me show you some points:

- Too much CLSN boxes in some animations. You should use less boxes and more simpler ones



- There is something strange in QCF+P. The target changes his position abruptly once he got hit



- The stand has an issue with the alignment. Martian goes below the ground line, which sounds weird


-All versions of Psionic Blast (weak, medium and strong) does the same ammount of damage. Plus, the ray stay behind of Martian when hits. Its a Mugen bug, you can lower its sprpriority.


-Mental damage is very easy to be blocked
-Phantom Strike needs more work, because is kinda boring right now.

-Mental Ray needs a bigger clsn, because it misses easily


-Metamorphosis misses if done too close. You can change Martian width to avoid this.


-Martian's Rage can miss many hits against certain characters.

I liked what I saw until now. I see some strong potential in you. Congrats!

Offline Shadow_p3

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Re: Martian Manhunter v0.91 - Released
« Reply #4 on: January 01, 2015, 10:49:15 PM »
It looks pretty decent.

I have trid against the other MM i have and... well, it wins the match.

But I know you need to improve in coding it and what the experts have explain to you.

Anyway, congrats for this char, is pretty good and funny. I can't wait for the completed char.

See ya'  :thumbsup:

Offline HyperVoiceActing

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Re: Martian Manhunter v0.91 - Released
« Reply #5 on: January 02, 2015, 09:42:48 AM »
I really want to download this, I've been waiting FOREVER for a good J'onn, but I'll wait til the issues Ilu pointed out are patched

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