collapse

Author Topic: Legendary Heroes Game Project (Canceled)  (Read 6999 times)

0 Members and 1 Guest are viewing this topic.

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Legendary Heroes Game Project (Canceled)
« on: October 24, 2014, 05:02:21 PM »
http://youtu.be/l9ATnEgQhQU?list=UUWqwh1wEcYq7hZO5LJ0GW2g

Superman by Beto
Spiderman by Beto
Ryu by Tuninho
« Last Edit: June 27, 2016, 09:50:40 AM by Beto »



Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Legendary Heroes start coding
« Reply #1 on: October 24, 2014, 07:24:48 PM »
It's cool to see a Reeve's Superman. You even added his cool high kick from the movies.

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes start coding
« Reply #2 on: October 24, 2014, 09:05:44 PM »
Good, the idea is exactly this, that people will remember him, thank you  ::salute::

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Legendary Heroes start coding
« Reply #3 on: October 25, 2014, 02:27:07 PM »
Its other engine and not mugen?

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes start coding
« Reply #4 on: October 25, 2014, 04:26:26 PM »
I'm using 2d fighter maker, was easier to mount the game for me

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes start coding
« Reply #5 on: November 05, 2014, 10:05:50 AM »
LH Superman Intro Test

« Last Edit: November 07, 2014, 03:19:19 PM by Beto »

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #6 on: December 07, 2014, 09:09:03 AM »
Winpose test


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Legendary Heroes Game Project
« Reply #7 on: December 07, 2014, 10:47:08 AM »
Nice idea

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #8 on: December 07, 2014, 11:26:01 AM »
Thanks

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #9 on: January 05, 2015, 02:58:41 PM »
Update Preview


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Legendary Heroes Game Project
« Reply #10 on: January 05, 2015, 09:17:25 PM »
Nice. So FM 2nd is easier to you?

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #11 on: January 05, 2015, 11:49:24 PM »
Infinitely easier, I was studying mugen, until tava understanding, but I lost patience because of sprites editing, every time I wanted to program something, had to figure out how it was

I was then presented to the FM

Infinitamente mais facil, eu estava estudando mugen, ate que tava entendendo, mas perdi a paciencia, por causa da edição de sprites, toda vez que queria programar uma coisa, tinha que descobrir como era

aí fui apresentado a FM



Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Legendary Heroes Game Project
« Reply #12 on: January 06, 2015, 07:22:45 AM »
To bad the engine is almost dying. I have some friends who work with it and I almost started on it too, but the community is so damn small.

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #13 on: January 06, 2015, 08:05:06 AM »
unfortunately it is true, she is giving his last gasps, I'm doing the full game in it, because I am unable to do this in mugen, it greatly facilitates this task in mugen will launch separate chars, so the sprites of each character is 100 % I get to ride them in mugen.

It is a good engine for simple games, but needs a good update

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #14 on: February 03, 2015, 08:08:36 PM »
Three hypers to encode the full game, Preview Lv 1,2 and 3   :w00t::


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Legendary Heroes Game Project
« Reply #15 on: February 10, 2015, 07:31:06 AM »
That is pretty cool.

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #16 on: February 10, 2015, 10:43:32 AM »
Thank you, this is level 1, when I finish coding the video demonstrating all hypers

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #17 on: February 28, 2015, 12:27:55 PM »
Standard movements
Special Moves
Hypers Level 1, 2 and 3



There are still many adjustments and effects

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #18 on: February 27, 2016, 03:19:07 PM »
Dark Wokverine Beta2 First video



Overall progress in: http://legendaryheroesmugen.blogspot.com.br/

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Legendary Heroes Game Project
« Reply #19 on: February 27, 2016, 09:13:08 PM »
Dark Wokverine Beta2 First video



Overall progress in: http://legendaryheroesmugen.blogspot.com.br/

Hum...Beto, I think you will need to work more in some points. Superman's intro is weird: he flies like a robot, in a very automatic , non-reallistic way, and his chest is inflating too much. Lungs doesn't expands on a horizontal way when inflatingm just on a vertical way. And Daken's stance is a tad weird. He looks is going to play Jaken PO.

Try to make both animations more fluid. If you are makin Superman flying by using offset on the AIR file, you are doing it wrong. Make it fly by code.

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #20 on: February 27, 2016, 09:27:44 PM »
This scheduled, updates to Superman this year, it will gain more frames in the animation, improvements, more attacks and a new hyper.

It is not easy because there is no basis for it, the sprites are drawn from scratch, Superman is my nemesis

Regarding Daken, I am aware of his faults, he needs transition sprites, it will never be perfect, I would redo it completely, but after almost 3 years, I have no more patience for it, your patches will be slow until the end of this project.

Quote
Try to make both animations more fluid. If you are makin Superman flying by using offset on the AIR file, you are doing it wrong. Make it fly by code.

There is no code in the FM, we expect the Mugen version of it  ;*))
« Last Edit: February 27, 2016, 09:41:33 PM by Beto »

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #21 on: March 10, 2016, 12:23:39 PM »
A bit of Supergirl


Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #22 on: March 20, 2016, 12:26:06 PM »
Dark Wolverine - normal moves, some specials, a new victory pose and a throw  :w00t:


Offline animaraz

  • Mis Wips
  • Initiate
  • **
  • Posts: 199
  • Last Login:November 05, 2018, 10:31:42 AM
    • Email
Re: Legendary Heroes Game Project
« Reply #23 on: March 20, 2016, 02:05:30 PM »
Amazing work Bero!!! congratulations!!!

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Legendary Heroes Game Project
« Reply #24 on: March 20, 2016, 05:14:36 PM »
Thanks  :Terry

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal