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Author Topic: Superman by JMAXX  (Read 25992 times)

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Offline Jmaxximus

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Re: Superman by JMAXX
« Reply #175 on: July 26, 2018, 02:09:10 AM »
Thanks dev.

I like working with him he has great ideas. Yeah right now I have a few things I would like to get into  but real life is keeping me busy. I'm going to finish some more stuff on Superman and then see what happens after that.

the winpose I came up with as a way to show Doomsdays Kanye superman out of his win. LOL

Offline metamutant

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Re: Superman by JMAXX
« Reply #176 on: July 26, 2018, 08:22:36 AM »
Very impressive work especially for an alpha. Those Doomsday sprites are incredible. :o

Offline malevka2

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Re: Superman by JMAXX
« Reply #177 on: July 26, 2018, 11:17:46 AM »
Very impressive work  :o :Terry :thumbsup:


Offline NX-MEN

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Re: Superman by JMAXX
« Reply #178 on: July 26, 2018, 11:34:27 AM »
Spectacular preview!!!  :o
 

Offline I-Skorp-I

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Re: Superman by JMAXX
« Reply #179 on: July 26, 2018, 08:08:57 PM »
I always wondered, Why is it that on zoom stages the characters projectiles only go so far until it gets cut off? & It even effected Thors hyper a little bit as well..SMH But besides that it's a really good Superman bro!  O0
Sting Of The Scorpion

Offline ELECTRO

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Re: Superman by JMAXX
« Reply #180 on: July 26, 2018, 09:13:25 PM »
I-Skorp-I the reason Thor & other stuff is cut off is not because of zoom, but because of it being widescreen settings. Most characters are set to perform in a smaller area(normal size mugen), so some tweaking has to be done for characters to work well in widescreen. I haven't tweaked Thor's Hyper yet to work properly. It's not hard. Just change the spawn postion of a few helpers. As for stuff being cut off while zooming. Yes it can happen because of the same theory applies. If a creator has a projectile or beam set to cut off a certain point by time or sprite length & you zoom the stage out to make the battle area wider then you will see the projectile disappear or sprite being cut off. Again it's not hard to tweak those two things to get them to work.

Offline ELECTRO

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Re: Superman by JMAXX
« Reply #181 on: July 30, 2018, 01:56:42 AM »
Another preview of Supes. This time showing off a new throw & a few of the many scenarios that can happen on his Up & Away hyper. The hypers speed has also been increased.


Offline verz36

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Re: Superman by JMAXX
« Reply #182 on: July 31, 2018, 08:10:31 AM »
really nice work bud. the speed of the hypers are better now. speed on the moves are very important because its one of the most signature things on the vs series. keep up the good work, you guys really work great together.

Offline NX-MEN

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Re: Superman by JMAXX
« Reply #183 on: July 31, 2018, 02:43:46 PM »
Brilliant job man!!! Love the throw!! Very good ideas there!!  :thumbsup:
 

Offline dev.

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Re: Superman by JMAXX
« Reply #184 on: July 31, 2018, 10:45:44 PM »
That's something new. Great job.

Offline ELECTRO

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Re: Superman by JMAXX
« Reply #185 on: August 01, 2018, 07:43:59 AM »
Showing off yet another scenario. This one might not be for everyone, seeing how some people don't like their heroes destroying stuff. So I'll have a different file on release that doesn't have this scenario in the mix.



really nice work bud. the speed of the hypers are better now. speed on the moves are very important because its one of the most signature things on the vs series. keep up the good work, you guys really work great together.

He's been pretty cool about everything. He handed me the sprite sheet & basically said do whatever you want. I'm just happy I got to code Supes. It's a dream come true. As for the horizontal hyper speed. I still think it could be a little faster, but I have to account for widescreen play. So I can only move the background so fast unless I want the sprites to be a mile long or double up on explosions.

Brilliant job man!!! Love the throw!! Very good ideas there!!  :thumbsup:

That throw is probably my favorite thing I've done in Supes. I was really struggling with ideas for throws along time. Nothing I tried ended up looking good so they got scrapped. Luckily I bumped into those FX while searching around & finally got a good idea.

That's something new. Great job.

Thanks Dev!




Offline NX-MEN

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Re: Superman by JMAXX
« Reply #186 on: August 01, 2018, 02:08:43 PM »
Omg!!  :o all that I can say is that u and Jmaxx are an amazing duo!!! That hyper is astonishing in every aspect!!  :w00t:
 

Offline ELECTRO

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Re: Superman by JMAXX
« Reply #187 on: August 03, 2018, 07:51:47 PM »
A lot of work has been done in the past two weeks & so I thought it would be a good time to show another battle. In this clip you can see that the normal heat vision FX have been changed & a glow effect added. The ground now burns on his angled down vision. The coding is starting to wrap up & an alpha release will be coming within the next month. I'm going to start transitioning into helping out with the sprites. More moves & features will be implemented after the alpha release.


Offline bambulin

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Re: Superman by JMAXX
« Reply #188 on: August 04, 2018, 04:19:48 AM »
ideas and fresh movements for a great char.

Offline riot

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Re: Superman by JMAXX
« Reply #189 on: August 04, 2018, 07:52:12 AM »
This is going to be a great achievement. the more novelty there is, the more important it is for mugen and above all we feel that there is effort in this work.

Thank you for this achievement.

 :w00t:

Offline dakidbanks

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Re: Superman by JMAXX
« Reply #190 on: August 06, 2018, 01:13:10 AM »
Idk how I overlooked that building hyper

I’m definitely keeping that in my version

That hyper gave me the same feeling I had when I saw O Ilu’s version of Supes have a hyper that knocked someone into a moon

Also on that hyper where Supes flies up and drops an asteroid or whatever.. is he gonna always just drop the rock or will it vary some times like maybe he flies up then comes back dropping a truck or something

Offline warecus

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Re: Superman by JMAXX
« Reply #191 on: August 06, 2018, 02:49:34 AM »
Good idea plane truck boat

Offline ELECTRO

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Re: Superman by JMAXX
« Reply #192 on: August 06, 2018, 10:07:01 AM »
@dakidbanks That's a good idea! Random items will now be added to the meteor smash hyper.

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Re: Superman by JMAXX
« Reply #193 on: August 06, 2018, 02:48:43 PM »
Wowwwww progress is amazing!!!  :o

Love the new beams!! Cant wait for the alpha release!!  :w00t:
 

Offline dakidbanks

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Re: Superman by JMAXX
« Reply #194 on: August 06, 2018, 06:59:52 PM »
Yeah this is looking good.. I assume he'll have special intros against Batman, Luthor, Darkseid, etc down the line

Offline ELECTRO

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Re: Superman by JMAXX
« Reply #195 on: November 09, 2018, 10:08:53 PM »
The time is almost here. Superman alpha_1.0 will be released on 12/21/2018. Until then I hope you enjoy this battle against Doctor Fate.  :cool


Offline verz36

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Re: Superman by JMAXX
« Reply #196 on: November 10, 2018, 07:00:04 AM »
amazing job you both doing.. its really refreshing to see new superman with new moves.. the string of punches around enemy special, i think it needs just a bit more speed but i really love this move...  :)

Offline dev.

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Re: Superman by JMAXX
« Reply #197 on: November 10, 2018, 07:47:33 AM »
Yesss!!! \-/o >:(

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Re: Superman by JMAXX
« Reply #198 on: November 10, 2018, 08:27:41 AM »
Hey man nice work on Superman is really good  :)

Offline Bizarro_Toro

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Re: Superman by JMAXX
« Reply #199 on: November 10, 2018, 08:29:44 AM »
Excellent news!!  :w00t: ;D

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