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Author Topic: Toadman RMM Ribbit!  (Read 5716 times)

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Offline laspacho

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Toadman RMM Ribbit!
« on: July 10, 2014, 07:46:56 PM »
This is long over due to be released.  My 6th Robot Master Toadman. For The Mega Man: Robot Master Mayhem Project.
Thank you to Acey for coding this a few years back.
Toadman is one of the few characters that are finished for the RMM project.
In the first screen shot you'll see the RMM character select screen.  I am in desperate need of coders for the RMM project to make this a reality.
Many talented people have spent a lot of time working on the graphics and sprites for the RMM project and this deserves a talented coder.
If you would like to see this full game released one day, have coding experience, and are willing to help code characters please contact me.
In the meantime, Enjoy playing Toadman.   :)

Thanks







Toadman Stage:


Download Toadman:
http://www.infinitymugenteam.com/Uploads/LASPACHO/Toadman.rar

Download Toadman Stage (With Music) by Enscripture: 
http://www.infinitymugenteam.com/Uploads/LASPACHO/Toadman%20Stage.rar
« Last Edit: July 10, 2014, 11:33:10 PM by laspacho »



Offline Rage

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Re: Toadman Ribbit!
« Reply #1 on: July 10, 2014, 11:01:28 PM »
Happy birthday bro. Congrats on the release. DL'ing now

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Offline laspacho

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Re: Toadman RMM Ribbit!
« Reply #2 on: July 10, 2014, 11:21:15 PM »
Silly me, I updated the first post with his stage.   :)

Offline laspacho

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Re: Toadman RMM Ribbit!
« Reply #3 on: July 11, 2014, 12:40:54 AM »
Here are some fun videos of Toadman in action.  Posted to Youtube from Shin Mako




Offline Trinitronity

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Re: Toadman RMM Ribbit!
« Reply #4 on: July 11, 2014, 02:15:48 AM »
In the words of Randy Savage:
OH YEAH!
You'll never believe, how long I was waiting for that character. Thanks for finally releasing it.

Offline SolidZone 26

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Re: Toadman RMM Ribbit!
« Reply #5 on: July 11, 2014, 03:02:58 AM »
Here's some feedback after playing him for a few minutes:
- The sprites of the lightning are cut off (Not sure if this can be fix because it's a sprite issue).
- The explosions of the missiles seems to be smaller than the mines (Looks weird because the missiles are bigger than the mines).
- There's no stomp sound effect on the Ground Stomp.
- The explosions on the Toad Ball and Air Mine are inconsistent.
- If the opponent blocks Rain Flush in the air, the guard spark is on the bottom instead of where the opponent is blocking it.
- I may be wrong, but I think the commands for Rain Flush and Toad Tongue are reversed (Is the Rain Flush the one with the rain and the Toad Tongue is the one with the mines and missiles?).
- Not sure if it's intentional, but it's possible to double jump after super jumping.

That's all for now. I'll let you know if I find anything else. Great release. :)

Offline Ganbare-Lucifer

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Re: Toadman RMM Ribbit!
« Reply #6 on: July 11, 2014, 09:31:02 PM »


*The Pokémon Bank being Toad Man*

...It's been 3000 years...

Great Release!
(click to show/hide)
"Set it up!"

Offline Enso

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Re: Toadman RMM Ribbit!
« Reply #7 on: July 12, 2014, 12:26:14 AM »
Thanks for the character, Laspacho. I love Mega Man series. :)


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Offline laspacho

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Re: Toadman RMM Ribbit!
« Reply #8 on: July 12, 2014, 01:23:36 PM »
Cool I'm glad everyone is enjoying the release.

---

Here is a larger look at the select screen.



Here is the status of each character and what's needed if anyone might be able to help with coding.

All characters listed have the sprites completed.
Megaman       -Done
Cutman      -Needs coding on RMM Template
Metalman           -Needs coding on RMM Template
Needleman    -Needs coding, sprites already added to RMM template
Toadman      -Done
Roll              -Coded on RMM template, needs power sets
Iceman       -Needs coding on RMM Template
Airman      -Done
Magnetman   -Needs coding on RMM Template
Skullman           -Needs coding
Protoman      -Needs coding on RMM Template    -Have coder
Fireman      -Done
Crashman     -Needs coding on RMM Template
Topman      -Coded on RMM template needs to be finished
Knightman    -Needs coding on RMM Template - I fixed the eye positions on all his sprites
Rush              -Needs coding on RMM Template
Elecman       -Needs coding on RMM Template
Woodman      -Needs coding, sprites already added to RMM template               -In process of being coded
Snakeman    -Partially coded, needs a few more specials and hypers coded     -In process of being coded
Burstman          - Done
Quint             -Needs coding, sprites already added to RMM template
Bass             -Needs coding on RMM Template
-----
Tenguman        -Done
Duo                  -Coded on RMM template needs to be finished
Axl          -Needs additional coding, sprites already added to RMM template               -In process of being coded
Megaman X   -Needs coding on RMM Template
-----
YellowDevil    -Done
**Boss Char   -Needs coding on RMM Template
Dr. Wily            -Needs coding on RMM Template
« Last Edit: July 16, 2014, 07:43:20 PM by laspacho »

Offline Excursion

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Re: Toadman RMM Ribbit!
« Reply #9 on: July 24, 2014, 04:05:44 AM »
You know my love for characters from this series in MvC style. Thank you for releasing him!  :)

Offline boogerboy

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Re: Toadman RMM Ribbit!
« Reply #10 on: August 19, 2014, 08:52:18 PM »
Yeah! Nice job releasing Toad Man for all of us to play. I can't wait to see what other RMM characters you got.  :)
Game on!

Offline Manic

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Re: Toadman RMM Ribbit!
« Reply #11 on: August 19, 2014, 09:07:45 PM »
Great to see Toadman's been released Lasp, adds another great MvC sprite styled character out to the world :thumbsup:

Offline Afterthought

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Re: Toadman RMM Ribbit!
« Reply #12 on: August 24, 2014, 09:25:41 PM »
Hey Lasp, I am having an issue with getting Toadman to work.
Every time I try to start a match with him, I get an error saying

Invalid trigger: AILevel
Error parsing trigger1, 1
Error parsing [State -1, AI Activation]
Error in Statedef -1


And at the bottom:

Died parsing AILevel-2)*100+25

Anyone have any fix for this?

Offline Rage

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Re: Toadman RMM Ribbit!
« Reply #13 on: August 24, 2014, 10:12:41 PM »
Hey Lasp, I am having an issue with getting Toadman to work.
Every time I try to start a match with him, I get an error saying

Invalid trigger: AILevel
Error parsing trigger1, 1
Error parsing [State -1, AI Activation]
Error in Statedef -1


And at the bottom:

Died parsing AILevel-2)*100+25

Anyone have any fix for this?
have you tried re downloading him? He works fine for me.

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Offline Afterthought

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Re: Toadman RMM Ribbit!
« Reply #14 on: August 24, 2014, 10:19:40 PM »
have you tried re downloading him? He works fine for me.

I did twice, same error every time. No idea why.

Offline O Ilusionista

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Re: Toadman RMM Ribbit!
« Reply #15 on: August 24, 2014, 10:23:28 PM »
Try (AILevel-2)*100+25

Offline Afterthought

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Re: Toadman RMM Ribbit!
« Reply #16 on: August 24, 2014, 10:32:06 PM »
Try (AILevel-2)*100+25

It's already typed liked that, actually, in the .cmd.

Offline JoeM

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Re: Toadman RMM Ribbit!
« Reply #17 on: September 16, 2014, 08:04:10 AM »
Really good char :thumbsup: He has only few minor problems, like someone has written above, but nothing that serious. Can't wait for  Snake Man  :)

Offline laspacho

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Re: Toadman RMM Ribbit!
« Reply #18 on: September 20, 2014, 12:51:03 PM »
Thanks guys I'm glad your still enjoying Toadman.  I tried re downloading him and he works fine for me.
Unfortunately there is not going to be an update for a while because I'm seriously lacking people to help code for the project.
I do have a friend working on Snakeman but he has been busy and hasn't worked on him in a while to my knowledge.
Snakeman is really only lacking coding for a few moves and needs more sounds added.

Offline gabesz911

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Re: Toadman RMM Ribbit!
« Reply #19 on: October 05, 2014, 07:38:24 AM »
Looks like great game!
I' try it! :)
gabesz911

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