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Author Topic: Marvel First Alliance 2 [Release]  (Read 8476 times)

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Offline ZVitor

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Re: Marvel First Alliance 2 [iceman]
« Reply #25 on: October 15, 2014, 10:58:43 AM »

Offline ZVitor

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Re: Marvel First Alliance 2 [Release]
« Reply #26 on: October 23, 2014, 12:29:02 AM »
Darkhawk:

Offline Laforga

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Re: Marvel First Alliance 2 [Release]
« Reply #27 on: November 02, 2014, 09:59:06 PM »
Awesome, nicely done!

Offline novasod

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Re: Marvel First Alliance 2 [Release]
« Reply #28 on: November 03, 2014, 11:15:44 PM »
Just noticed you're put in Darkhawk. Any chance we can get Nighthawk? ^-^ Good game, by the way.

Offline ZVitor

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Re: Marvel First Alliance 2 [Release]
« Reply #29 on: November 05, 2014, 11:34:06 PM »
update guys
http://www.zvitor.com.br/projeto/mfa2.html


version 2.7 updates:
- new chars Iceman and DarkHawk added to game
- added to story mode: more 1up itens and more life orbs.
- Incressed points value to gain life to 100.000.
- added cloak/dagger and scarlet witch like item npc
- new npcs: Shadowcat, Wonderman, Dazzler, HERBIE and Blade
- several changes at leadership chars status to fit it
- added friendly fire to make 2, 3, 4 players game more dificult, you can turn off at options but some projectiles still hit friends.
- added VERSUS mode, just a clean room to fight against your friends.
- cheats can be enabled at options
- added items, radios to extra modes
- radio added to danger room to test your leadership there.
- added knockback resistence to though enemys
- 1 sec of invenciblility after knockback to all chars
- double value to healing factor, and work at idle and walk
- added air jump control (right - left) to agility 3-4 (it may help at holes on 2d levels)
- changes at nebula and dr.doom AI to control they off screen time
- added a HUD element to show when you have the MARVEL item
- no more pause at ant-man texts
- fix english text errors
- reorganized char grid, and somes changes at roster of special modes
- story mode restricting chars at some missions
chars changes:
- vision had a new jump attack and special, also his grabattack make robots shock other enemys.
- added arrow to hawkeye run attack and incressed hawkeye speed of shot arrows anims.
- new anim to hawkeye jump.
- Ironman have a better DF+A when MP bar is full and hulkbuster armor replace stealth armor.
- add pain to archangel projectiles and incressed his run speed and distance of his dive attack.
- replaced wolverine F,F+A  multi-hit to a knockback attack.
- replaced no-claw-wolverine special  to multi-hit attack.
- incressed invisible woman default attacks range.
- incressed wasp projectiles range and added knockback to her dive.
- incressed mr.fatastic basic attacks range and speed.
- new attack to nick furry run attack, and old become his attack2.
- incressed shot speed of nick fury gun mode.
- Nick special at gun mode is summon a agent.
- fixed jubilee radio sound.
- punisher revamp with several moves changes.
- cable is no more a shooter, he have regular punchs, so change shots to be other moves.
- blackcat walk on her special.
- incressed range of emma projections.
- new grabattack2 to beast.
- jump 4 to black panther.
- added grabattack to spiderman, cap america, beast, miss marvel, black panther and venom
« Last Edit: November 07, 2014, 07:53:24 PM by .:O Ilusionista:. »

Offline moonmaster1

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Re: Marvel First Alliance 2 [Release]
« Reply #30 on: November 06, 2014, 12:13:07 AM »
Just got down clowning around, Here are my thoughts.

Iceman is awesome and a welcome addition. His ice bridge (Block midair) in combination with his diving air attack sets up  air dominance not even nightcrawler can match. Wendigo, Sabertooth and Omega Red Never scored a single hit on me.

DarkHawk is another truly unique character and a welcome addition, his down forward cable can grab enemies from half a screen away and air juggle until death. Its trickier than Iceman's combos but leaves you satisfied knowing you took advantage of the enemy's mistake rather than pelt him in the head with hail all day.  :P

Wolverine has been changed up for the better, same with punisher but more in a minute. Wolverine's Forward, Forward, attack with claws out utilizes a quick slash which can launch enemies into the air for an air combo and with a range that you can pick up more than one enemy and start your own skydiving academy, Today's lesson: Landing.

Punisher is clearly less spammy in this new update, that is a great thing as he is simply my favorite (Notmuchofa) Superhero. Still on the fence with his new knife attack in mid air, never found a time where in came in handy, least not yet. His shotgun and grenades are used to greater effect as in crowd control and can send multiple enemies packing in quick succession. Watch out, use the grenade special and you will have to resort to your pistol until your mp bar fills, Which is still cool but I prefer the larger spread of the shotgun.

Hulkbuster is easily the best new addition despite its billing as a side feature. With large lasers and devastating punches, Iron Man clearly puts his money where his mouth his and can put many enemies and boss to bed without breaking a sweat. Super armor will make your fight with Madame Hydra so much easier as you can just walk up and chuck her like a newspaper subscription.

Thats all for now but my intention is to heavily play VS mode as I did suggest the mode be added over the summer and with the addition of radios, Hulk VS Iron Man may just happen before 2015.  :P 

Thank you for all of your hard work Zvitor! It has not gone unnoticed in my neighborhood, every person I have shown this game to has nothing but praises for you.
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline O Ilusionista

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Re: Marvel First Alliance 2 [Release]
« Reply #31 on: November 06, 2014, 05:59:58 AM »
Congrats for the release, buddy!

Quote
his down forward cable can grab enemies from half a screen away and air juggle until death
This is something to be fixed.

Offline ZVitor

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Re: Marvel First Alliance 2 [Release]
« Reply #32 on: November 06, 2014, 02:59:02 PM »
@moon, thanks man, you really got the changes.
"start your own skydiving academy"
 :DxDie :DxDie

@ilu, thanks, i will test it

Offline moonmaster1

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Re: Marvel First Alliance 2 [Release]
« Reply #33 on: November 06, 2014, 07:21:44 PM »
This is something to be fixed.

I should elaborate on what I said to avoid any future confusion.

Now the alignment for the cable is off just a tad but by no means does it hurts enemies other than launching them in the air. It simply is a means to set up and air combo. Aside from what warecus and others has caught in terms of bugs over at chrono crash this release has been mostly bug free on my end.

Now I just installed licecap to create gifs and I'm out of work. Now to call on of my friends to come over for a few rounds of VS and maybe show off some combos.   :O*D

EDIT: Licecap is actually kind of awesome, Its a tad bit easier than recording footage and certainly is less resource consuming. So I quickly made this Hoping to get a few more laughs. enjoy!






« Last Edit: November 06, 2014, 08:47:08 PM by moonmaster1 »
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline ZVitor

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Re: Marvel First Alliance 2 [Release]
« Reply #34 on: November 06, 2014, 11:45:44 PM »
Small update: 2.71

- new run attack to cable
- fixed jean voice at cable
- 2 jump attacks to vision
- enabled option to remove friendly fire, but it dont work to 100% of attacks
- fixed atacckone of part of cable combo
- default DF+A of cable pull changed to push
- wolverine attack added to DF+A at claw mode too
- shehulk leadership incressed to 3
- changed order of x-men missions to avoid fall of xavier at cyclops stage
- incressed time of emma special

Offline lordyamil

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Re: Marvel First Alliance 2 [Release]
« Reply #35 on: November 08, 2014, 06:55:02 AM »
ok so how do i download this? i see no links or anything

Offline Jushin Liger

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Re: Marvel First Alliance 2 [Release]
« Reply #36 on: November 08, 2014, 07:29:17 AM »
ok so how do i download this? i see no links or anything

First post.

Offline ZVitor

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Re: Marvel First Alliance 2 [Release]
« Reply #37 on: November 11, 2014, 09:55:56 AM »
thanks guys,
now is time to get feedback:
https://pt.surveymonkey.com/s/VVSWPB9

Offline O Ilusionista

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Re: Marvel First Alliance 2 [Release]
« Reply #38 on: November 14, 2014, 06:50:54 AM »
done :)

Offline Cain

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Re: Marvel First Alliance 2 [Release]
« Reply #39 on: November 18, 2014, 08:51:29 AM »
I really, really dig this game! It's a Marvel fanboys wet dream lol. I'm surprised how addictive the gameplay is & how impressed i am with the sprite work... it (for some strange reason) makes me smile. The character lineup is fantastic & i absolutely luv the menu/title screen. Simply put, Zvitor.... your a god among men (i took that line from Magneto talking to Pyro in X2... i luv that movie). The only negatives about this game i can come up with are probably concerning Colossus. He's awesome but he'd be even better with alittle more range to his special & maybe 1 more bar for speed. The rest of his attacks are perfect (imo). Thor, Juggernaut, She-Hulk & Jubilee are acouple other characters that you did very, very well... i've got no complaints. The updates are great & after playing with Iceman, he's been added to my list of favorite characters to play as in this game. Hopefully Colossus will be lucky enough to get alittle more of your attention in a small update... but until then, thanks Z. Thanks for all your hard work on this game, thanks for your interest in our feedback & thank you for the amazing updates that you went out of your way to do.

Ur Awesome!!!   ^:)^

Offline O Ilusionista

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Re: Marvel First Alliance 2 [Release]
« Reply #40 on: November 21, 2014, 08:12:45 AM »
I think I agree with him about Colossus.

Offline ZVitor

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Re: Marvel First Alliance 2 [Release]
« Reply #41 on: November 21, 2014, 01:21:22 PM »
colossus received a huge update if you compare him with MFA 1, but i will see how improve him more, i didnt paid attention to him at last update because he are not at worst list of survey.
....
good news:
at 2012, 2 months after MFA 1 release, one guy coming from nowhere, and gave me all F4 sprited:

well... he returned, and sent to me DRAX and GAMORA!!!! and he will do Star Lord and Groot, thanks hno.lobo!
(rocket raccon are done, i didnt added him to this last update because he are waiting for his teammates)

Offline warecus

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Re: Marvel First Alliance 2 [Release]
« Reply #42 on: November 21, 2014, 01:31:47 PM »
well you got space chars now...time for some more cosmic hinit hint warlock

Offline Laforga

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Re: Marvel First Alliance 2 [Release]
« Reply #43 on: December 07, 2014, 08:23:15 PM »
"But that would be to court death!"

Offline Thegr8test1

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Re: Marvel First Alliance 2 [Release]
« Reply #44 on: July 20, 2015, 09:47:43 PM »
Does anyone know what base zvitor used to make namor for his mod? I want to make him into a full character


Offline Valimoo

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Re: Marvel First Alliance 2 [Release]
« Reply #45 on: January 07, 2016, 09:27:34 AM »
I just saw some guy playing this on Youtube and then found this thread. Is this available to play online or what? Looks like a cool game.
« Last Edit: November 24, 2023, 01:27:30 PM by Valimoo »

Offline ELECTRO

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Re: Marvel First Alliance 2 [Release]
« Reply #46 on: January 07, 2016, 11:48:23 AM »
I just saw some guy playing this on Youtube and then found this thread. Is this available to play online or what? Looks like a cool game.

You can't play online, but you can play co-op.

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