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Author Topic: RELEASE: Jubilee by Chimoru, Avalon and Arkady  (Read 6363 times)

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Offline Arkady

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Re: RELEASE: Jubilee by Chimoru, Avalon and Arkady
« Reply #25 on: May 24, 2014, 10:38:11 PM »
Actually it doesn't take that much off, maybe under a 3rd of the life bar, it can get you from anywhere, kinda why it need 3 hyperbars to pull it off,
 I have noticed that it lags a bit in that hyper, and can take upto a minute, coz of the repeated lags, i feel we'll need to shorten it chimoru

Offline DrZaius

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Re: RELEASE: Jubilee by Chimoru, Avalon and Arkady
« Reply #26 on: May 25, 2014, 01:26:59 PM »
Oh, not so bad then.

Carry on.  ::salute::

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Offline Chimoru

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Re: RELEASE: Jubilee by Chimoru, Avalon and Arkady
« Reply #27 on: May 25, 2014, 08:23:14 PM »
Okay, I did a small update to Jubilee.  I tried to simplify and correct her CLSNs and I tweaked the Somersault Kick attack so that she doesn't sink into the floor when she lands a miss and now you can juggle it more effectively in the air.  For example, you can now use the Triple Roman Candles to pull a character in and then Somersault Kick them in the air away again.  I *think* I also managed to fix the problem with her making clones during projectiles.

The update is at MUGEN Multiverse which you can get to from This Link
http://mugenmultiverse.fanbb.net/t3647-release-jubilee-by-chimoru-avalon-and-arkady
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline Twinimage

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Re: RELEASE: Jubilee by Chimoru, Avalon and Arkady
« Reply #28 on: May 28, 2014, 11:50:02 PM »
Just got around to actually playing Jubilee for the first time. This is a really solid character! She moves and plays really well. Animations were surprisingly fluid. Her voice clips help bring her to life. Those firework effects were great, wasn't sure how they'd look in-game, but they are really fun to see. Sound effects were awesome too! Move set is diverse enough and has some cool moves, like the somersault. Very spot on work. :)

Here's some thoughts on ways you could possible tweak some of the moves.

I had some trouble connecting her launcher into an air combo, not sure if it was the punching bag character or what, but Jubilee jumps up so fast, it's hard to connect that first hit in the air. Maybe it's just me, but her jump feels really fast and tall compared to the velocity she is sending the opponent up. Minor, minor tweak, IMO.

The one special move QCB+P puts opponent in dizzy state. But then I could do it over and over again. What you might want to put in place is a check for if opponent is already in that custom dizzy state and if so, have them fall to the ground, so Jubilee can't do an infinite loop of that special.

Also, with that same move, make sure the custom dizzy state the opponent is in, that they don't sink below the floor. I just had an incident where the opponent was falling down and I did the special and the opponent went into custom dizzy below the floor. I couldn't hit them till after they left dizzy state.

The dragon punch move, could probably use a change from her dashing forward to her jumping up and a little forward in the air, thus being an anti-air than a dash move. I feel keeping it as a dash move would make her feel overpowered.

Other than those few minor nitpicks, this is a really good release. Thanks again for sharing. You guys did a really good job.

Offline Artemis

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Re: RELEASE: Jubilee by Chimoru, Avalon and Arkady
« Reply #29 on: June 10, 2014, 03:21:28 AM »
I'm crying butter Q_Q

Good Work!  :thumbsup:

Offline alex87

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Re: RELEASE: Jubilee by Chimoru, Avalon and Arkady
« Reply #30 on: December 16, 2014, 06:28:29 AM »
Great release  :thumbsup: but does not work, I need the patch for Winmugen :(

Offline HyperVoiceActing

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Re: RELEASE: Jubilee by Chimoru, Avalon and Arkady
« Reply #31 on: December 16, 2014, 10:33:33 AM »
Great release  :thumbsup: but does not work, I need the patch for Winmugen :(
Here's a crazy idea. Get 1.0

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