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Author Topic: Coding Announcer Sounds  (Read 563 times)

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Offline Reza

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Coding Announcer Sounds
« on: October 09, 2007, 04:57:56 PM »
Can someone tell me or paste a code to make specific Announcers sounds work like:
- Air Combo
- Danger

These are the one's I'm have problems with, they keep on repeating itself over and over and theres no loop in my coding also sometimes it repeats so fast that it sounds like AAA(Air Combo) or DDD(Danger) for some weird reason and even when the opponent is already dead. ??? :) :P

The Announcer sounds that I got working are:
- "Character Name" example Cyclops or Ken
- Wins
- Perfect
- Tech Hit

Hope this helps you so you can help me. ;D




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Offline Trasgo7

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Re: Coding Announcer Sounds
« Reply #1 on: October 09, 2007, 11:19:55 PM »
When you code in a sound:

State ?, SND
type = playsnd
trigger1 = time = 0
value = ?
channel = 1

You'll notice that you have the option of playing the sound on different channels.  This is because if you play more than one sound at the same time on the same channel, one sound gets cut off...  To remedy this, people use multiple channels.

HOWEVER, if you want to make announcers stutter (like in Killer Instinct... C-c-c-c-c-combo breaker!), you can tell the code to play the sound multiple times on the same channel.  this SHOULD result in the announcer stuttering:

State ?, SND
type = playsnd
trigger1 = time = 0
trigger2 = time = 2
trigger3 = time = 4
trigger4 = time = 6
trigger5 = time = 8
value = ?
channel = 1

Your problem sounds like you may have the sound linked to something that repeats, like maybe the animelem.  Double-check your triggers to see if your sounds are linked to something that may repeat itself.
« Last Edit: October 09, 2007, 11:22:19 PM by Trasgo7 »

Offline Reza

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Re: Coding Announcer Sounds
« Reply #2 on: October 10, 2007, 05:17:20 PM »
When you code in a sound:

State ?, SND
type = playsnd
trigger1 = time = 0
value = ?
channel = 1

You'll notice that you have the option of playing the sound on different channels.  This is because if you play more than one sound at the same time on the same channel, one sound gets cut off...  To remedy this, people use multiple channels.

HOWEVER, if you want to make announcers stutter (like in Killer Instinct... C-c-c-c-c-combo breaker!), you can tell the code to play the sound multiple times on the same channel.  this SHOULD result in the announcer stuttering:

State ?, SND
type = playsnd
trigger1 = time = 0
trigger2 = time = 2
trigger3 = time = 4
trigger4 = time = 6
trigger5 = time = 8
value = ?
channel = 1

Your problem sounds like you may have the sound linked to something that repeats, like maybe the animelem.  Double-check your triggers to see if your sounds are linked to something that may repeat itself.

Hey it worked... :o thanks alot man this really help me out, you were so in dept with the details...lol. :)


My Website: Untitled Document

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