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Author Topic: Ivy Released  (Read 1430 times)

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Offline CVS Artist

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Ivy Released
« on: September 14, 2013, 09:45:49 PM »
the sprites are color separated of hair eyes some sprites are fixed
ivy has no AI now Ivy will have AI in small update
all my soul caliber/edge characters will have color themes ivy has her color theme
original idea for soul edge 2/soul ex full game

palettes from all soul calibur games



DLC Palette

vocaloid Hatsune Miku


ivy is finished and she no have ex moves or max mode she no need them
ivy is for soul edge 2/soul ex full game for the reason
enjoy a new ivy for mugen

update
-fixed air strong punch
-fixed super move sound
-added chain combo

one fix for last update from feedback

|alpha counter|
|AI|

http://www.mediafire.com/?f3jxun1ia7mz0ht



---------------------------------------------------------

|credits|

Divinewolf: his divinekfm as a template

Green & GillFrog: ivy sprites

Chuchoryu: making new fighting stance for ivy

---------------------------------------------------------

[Move List]

[Super Move]

[Command]
name = "Chaos Punishment"
command = D, DF, F, D, DF, x

[Command]
name = "Chaos Punishment"
command = D, DF, F, D, DF, y

[Command]
name = "Chaos Punishment"
command = D, DF, F, D, DF, z

-----------------------------------------------------

[Special Moves]

[Command]
name = "Whip Slash"
command = D, DF, F, x

[Command]
name = "Blade Dance"
command = D, DF, F, y

[Command]
name = "Blade Extend"
command = D, DF, F, z

[Command]
name = "Overhead Snake Sword"
command = D, DB, B, x

[Command]
name = "Double Tornado Slash"
command = D, DB, B, y

[Command]
name = "Sky Trap"
command = D, DB, B, z

[Command]
name = "Rising Blade 1"
command = B, F, x

[Command]
name = "Rising Blade 2"
command = B, F, y

name = "Rising Blade 3"
command = B, F, z


CROM/Anmie Battle Royal member

Offline Tha Lando ( Le CROM )

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Re: Ivy Released
« Reply #1 on: September 14, 2013, 10:03:46 PM »
and now The Lando shall enjoy the extra sexiness of Ivy!  :thumbsup: :thumbsup:

Offline HyperVoiceActing

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Re: Ivy Released
« Reply #2 on: September 14, 2013, 10:50:26 PM »
Oh THAT Ivy  >:P

I kid, I kid  :D

Offline -Whiplash-

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Re: Ivy Released
« Reply #3 on: September 15, 2013, 02:18:28 AM »
*ten second test*

Hit boxes need work... a lot her moves feel worthless because they only hit on the tip and it makes no sense....

Offline Blue ivy

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Re: Ivy Released
« Reply #4 on: October 01, 2013, 02:36:25 PM »
Late but blue ivy likey

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