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Author Topic: AvX Rogue  (Read 6478 times)

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Offline warecus

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Re: AvX Rogue
« Reply #25 on: September 06, 2013, 06:42:41 PM »
Has the no sound for stolen powers been fixed?

Also maybe for future update have her skin turn orange stealing thing's power... It happened to Chris evan

Offline sky79

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Re: AvX Rogue
« Reply #26 on: September 06, 2013, 09:37:22 PM »
Yeah vision miss the closing date for phase 1

Vision dosn't have powers Arch, he's a machine.

Thats like 'stealing' The Punisher's "Powers" and growing guns on her hands.
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Offline Acey

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Re: AvX Rogue
« Reply #27 on: September 08, 2013, 01:42:33 PM »
Vision dosn't have powers Arch, he's a machine.

Thats like 'stealing' The Punisher's "Powers" and growing guns on her hands.

We've had the discussion, when possible we have her steal real powers but when there isn't anything then all rules go out the window and we do what ever we want. She already steals from Mega Man who is also a robot and Rogue doesn't have skin contact with IronMan in order to steal any powers anyways, yet we make due.

FYI, Rogue has not been updated yet, I'll let you all know when it happens.

Offline HyperVoiceActing

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Re: AvX Rogue
« Reply #28 on: September 08, 2013, 01:46:15 PM »
ie ... game logic

I swear, next thing you know you're gonna complain how Magneto can't immobilize Wolverine or tear Tony's armor asunder.

Offline Acey

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Re: AvX Rogue
« Reply #29 on: September 08, 2013, 01:54:48 PM »
ie ... game logic

I swear, next thing you know you're gonna complain how Magneto can't immobilize Wolverine or tear Tony's armor asunder.

But he can... try the Konami Code

(click to show/hide)

Offline RobiWanKen0bi

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Re: AvX Rogue
« Reply #30 on: September 08, 2013, 02:46:55 PM »
But he can... try the Konami Code

(click to show/hide)

Hah! Good one!  :DxDie

Offline sky79

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Re: AvX Rogue
« Reply #31 on: September 08, 2013, 07:59:00 PM »
ie ... game logic

I swear, next thing you know you're gonna complain how Magneto can't immobilize Wolverine or tear Tony's armor asunder.

If by "immobilize " you mean hold in the air as he has in the movies/tv/comics, I would actually be all for it.........Because it makes sense...... Plus it would deepen gameplay. Capcom has done special grabs on many fighting games based on who fights who, so there is a precedent.

Heck I'd sprite BOTH animations too  (:|
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Offline Rage

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Re: AvX Rogue
« Reply #32 on: September 08, 2013, 08:42:13 PM »
If by "immobilize " you mean hold in the air as he has in the movies/tv/comics, I would actually be all for it.........Because it makes sense...... Plus it would deepen gameplay. Capcom has done special grabs on many fighting games based on who fights who, so there is a precedent.

Heck I'd sprite BOTH animations too (:|
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Offline HyperVoiceActing

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Re: AvX Rogue
« Reply #33 on: September 08, 2013, 08:45:04 PM »
If by "immobilize " you mean hold in the air as he has in the movies/tv/comics, I would actually be all for it.........Because it makes sense...... Plus it would deepen gameplay. Capcom has done special grabs on many fighting games based on who fights who, so there is a precedent.

Heck I'd sprite BOTH animations too  (:|
Go for it.

Heck if you REALLY want to go for accuracy, feel free to make a one-hit KO grab attack where he strips Tony of his armor
« Last Edit: September 08, 2013, 09:35:44 PM by HyperSonic92 »

Offline Rage

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Re: AvX Rogue
« Reply #34 on: September 08, 2013, 08:55:05 PM »
Go for it.

Heck if you REALLY want to go for accuracy, feel free to make a one-hit KO grab attack where he strips Tony of his armor
That would be awesome.
« Last Edit: September 08, 2013, 09:35:57 PM by HyperSonic92 »

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Offline HyperVoiceActing

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Re: AvX Rogue
« Reply #35 on: September 08, 2013, 09:44:31 PM »
Okay then, let's make a list here ...

1.) All electric attacks should max out Iron Man's super meter
2.) All gun attacks should be a one hit KO except for Magneto, Colossus, Rulk, and MAYBE Thing; same for Wolvie's claws
3.) Ms Marvel should absorb all energy projectiles
4.) Wolvie and Magneto are immune to Emma's attacks
« Last Edit: September 09, 2013, 08:31:07 PM by HyperSonic92 »

Offline Rage

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Re: AvX Rogue
« Reply #36 on: September 08, 2013, 09:56:09 PM »
Okay then, let's make a list here ...

1.) All electric attacks should max out Iron Man's super meter
2.) All gun attacks should be a one hit KO except for Magento, Colossus, Rulk, and MAYBE Thing; same for Wolvie's claws
3.) Ms Marvel should absorb all energy projectiles
4.) Wolvie and Magento are immune to Emma's attacks
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Offline C.R.O.M. - 有且只有一個

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Re: AvX Rogue
« Reply #37 on: September 08, 2013, 11:14:57 PM »
Rogue technically cant get Colossus' ability lol.
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Offline Rage

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Re: AvX Rogue
« Reply #38 on: September 08, 2013, 11:25:02 PM »
Rogue technically cant get Colossus' ability lol.
... is there something i missed? I seen her with it b4  /:O

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Re: AvX Rogue
« Reply #39 on: September 09, 2013, 01:20:09 AM »
In 616 His Metallic Skins makes him immune to it.
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Offline Rage

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Re: AvX Rogue
« Reply #40 on: September 09, 2013, 01:49:36 AM »
In 616 His Metallic Skins makes him immune to it.
funny how they change things in comics. what ever lol

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Offline RobiWanKen0bi

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Re: AvX Rogue
« Reply #41 on: September 09, 2013, 05:12:19 AM »
If by "immobilize " you mean hold in the air as he has in the movies/tv/comics, I would actually be all for it.........Because it makes sense...... Plus it would deepen gameplay. Capcom has done special grabs on many fighting games based on who fights who, so there is a precedent.

Heck I'd sprite BOTH animations too  (:|

Dude, you could instead ask the more important questions, like are they gonna make a sequel to this great game, or something?  :-@

Offline ExShadow

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Re: AvX Rogue
« Reply #42 on: September 09, 2013, 07:03:35 AM »
Feedback on stage:

- There's no need to keep the trans code there in the code if left unused.
- The sky should be separated from the floor sprite, and given it's own lower delta to add a better sense of depth int he stage.
- Crop the statue sprite in the .sff.
- The camera movement is a bit stiff, try using these values:

verticalfollow = .95
floortension = 60

- Characters walking on the side bushes looks a bit weird IMO.  Maybe you could somehow extend the floor, or add a front layer of plants so this doesn't happen?



Thanks for sharing.
« Last Edit: September 09, 2013, 07:11:48 AM by ExShadow »
»ĐΣΛTĦŞTØRM«

Offline Acey

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Re: AvX Rogue
« Reply #43 on: September 09, 2013, 10:38:31 AM »
Feedback on stage:

- There's no need to keep the trans code there in the code if left unused.
- The sky should be separated from the floor sprite, and given it's own lower delta to add a better sense of depth int he stage.
- Crop the statue sprite in the .sff.
- The camera movement is a bit stiff, try using these values:

verticalfollow = .95
floortension = 60

- Characters walking on the side bushes looks a bit weird IMO.  Maybe you could somehow extend the floor, or add a front layer of plants so this doesn't happen?



Thanks for sharing.

* I noticed those bushes and meant to get back to fix it, thanks for the reminder so I actually do it.
* I still have the layers for the stages so when I get a moment I'm planning on breaking it up and adding them in. It's just about time and effort.
* I've been happy with the camera but I'll test the values you suggest and see what it's like. I value your imput.

Offline sky79

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Re: AvX Rogue
« Reply #44 on: September 09, 2013, 07:34:28 PM »
Okay then, let's make a list here ...

1.) All electric attacks should max out Iron Man's super meter
Not sure about that one, as it would effect different armors differently -BUT- There is again a precedent. SNKP has whats called "Sexy Loose" animation, where if a fighter looses to 'this or that' fighter, their outfits get shredded. Putting an animation I'm willing to make plus the
code you will make in IronMan, triggered by say "Magnetic Shockwave" Would work and look awesome.
 
2.) All gun attacks should be a one hit KO except for Magento, Colossus, Rulk, and MAYBE Thing; same for Wolvie's claws
Not sure about the KO, but "Wolvie" is overdue for blood, it can be triggered via round 2 + life, maybe when a character is at 25% or below.

Who's Magento?

3.) Ms Marvel should absorb all energy projectiles
Wait, you mean she doesn't? Why? I can understand not all as there are so many fighters in mugen, but in this line of fighters I don't see why not.

 Anakaris from DarkStalkers can, that would make a great move  <_<|google|

4.) Wolvie and Magento are immune to Emma's attacks

Who's Magento?  ???


Which ones? Iceman takes no chip damage, Colossus is immune to several attacks when using his 'Tackle' move.

I know you're just being capricious. But if you stand back and look, there is a lot potential here.
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Offline HyperVoiceActing

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Re: AvX Rogue
« Reply #45 on: September 09, 2013, 08:32:06 PM »
Who's Magento?
Haha Hype made a spelling error unleashed the grammar hounds

Okay, what else ... hmm ...

5.) If somehow you manage to have two beam like attacks collide, like say Optic Blast and Repulser Blast for example, they have to "mesh" and stop (not sure how to describe it better but you probably know what I mean)
6.) Hope's Phoenix Force hyper should completely toast the opponent
« Last Edit: September 09, 2013, 08:44:16 PM by HyperSonic92 »

Offline weredog

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Re: AvX Rogue
« Reply #46 on: September 10, 2013, 12:47:52 AM »
Well I've found that she won't copy bastion or collosanautnot sure why but it says in her list that she can. Oh and hey Acey you the man! :O*D

Offline Acey

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Re: AvX Rogue
« Reply #47 on: September 10, 2013, 10:17:45 AM »
Well I've found that she won't copy bastion or collosanautnot sure why but it says in her list that she can. Oh and hey Acey you the man! :O*D

Thanks for the info... Colossonaut and the public version of Bastion have had their name changed so I'll need to update Rogue for that.

Offline RobiWanKen0bi

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Re: AvX Rogue
« Reply #48 on: September 10, 2013, 06:36:10 PM »
While you're at it, I should let you know that Rogue's Fury Punch (Ground or Air) a.k.a D,DF,F + P has a glitch when wearing her jacket (the jacket doesn't follow her move in the end of that anim, at the last punch).

Also I think she doesn't get the tail (from Nightcrawler, without jacket) when kissing/recalling that power.

Other minor things noticed, but these 2 are more important, I think.
Good luck!  :)

Offline sky79

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Re: AvX Rogue
« Reply #49 on: September 10, 2013, 11:45:41 PM »
5.) If somehow you manage to have two beam like attacks collide, like say Optic Blast and Repulser Blast for example, they have to "mesh" and stop (not sure how to describe it better but you probably know what I mean)

Sounds cool.......Maybe make it a "button-mash" moment, who ever taps the  :p or whatever wins the struggle. Samurai Showdown has a feature like that.

6.) Hope's Phoenix Force hyper should completely toast the opponent

Sounds like a great finisher for Round 2

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