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Author Topic: AvX Storm  (Read 2359 times)

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Offline Acey

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AvX Storm
« on: September 03, 2013, 09:40:56 PM »


Storm! By White Magic and Alucard

Download Storm
Download Storm's Stage



Offline Mr.Wingfeather

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Re: AvX Storm
« Reply #1 on: September 03, 2013, 10:10:36 PM »
Thank You Acey  :)

Offline Macaulyn97

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Re: AvX Storm
« Reply #2 on: September 03, 2013, 10:22:10 PM »
Finally, thanks Acey!

Offline 31LeoJac

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Re: AvX Storm
« Reply #3 on: September 03, 2013, 10:58:09 PM »
she doesn't have A.I

Offline lp

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Re: AvX Storm
« Reply #4 on: September 04, 2013, 12:26:27 AM »
thanks for the relĂ©ase  ^^(PM)^

Offline Snakebyte

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Re: AvX Storm
« Reply #5 on: September 04, 2013, 12:31:53 AM »
...She has Beast's readme. XD

Offline Acey

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Re: AvX Storm
« Reply #6 on: September 04, 2013, 10:09:37 AM »
...She has Beast's readme. XD

Wow, someone looked at the readme file...

(She's been updated now)

Offline swanky

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Re: AvX Storm
« Reply #7 on: September 05, 2013, 02:38:14 PM »
Thank you for all these releases, they are all very nicely done.

As for Storm, I ran into two things when training against Charlie (by MystikBlaze) and Bison (by SuperMystery):
 -  the D+HP does not lauch, instead it infinitly adds hits
 - when air comboing QCB P with LK to HK, the final kick launches them both into the air, not into the ground, only solution to this is restarting the round

Offline Acey

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Re: AvX Storm
« Reply #8 on: September 05, 2013, 02:48:13 PM »
Thank you for all these releases, they are all very nicely done.

As for Storm, I ran into two things when training against Charlie (by MystikBlaze) and Bison (by SuperMystery):
 -  the D+HP does not lauch, instead it infinitly adds hits
 - when air comboing QCB P with LK to HK, the final kick launches them both into the air, not into the ground, only solution to this is restarting the round

Storm was missing the project common1.cns file. Fixed and functioning.

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