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Author Topic: Mighty No. 9, by Keiji Inafune  (Read 9047 times)

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Mighty No. 9, by Keiji Inafune
« on: September 01, 2013, 03:38:14 PM »
http://www.kickstarter.com/projects/mightyno9/mighty-no-9

Quote
The creator of Mega Man and former Capcom producer Keiji Inafune announced his next game at PAX Prime today. It's called Mighty No. 9 and looks as close to an authentic spiritual successor to Mega Man as fans are ever going to get.

The Mega Man creator calls his game a classic Japanese side-scrolling action game, and it appears heavily influenced by his work on Mega Man and Mega Man X. In a video presentation played during Inafune's panel, he expressed regret that he couldn't complete work on games like Mega Man Universe and Mega Man Legends 3, games that utilized fan feedback to help design the game. He's hoping to address that with Mighty No. 9, a game that will solicit feedback and design ideas from fans who help fund it.

Inafune and his studio Comcept are turning to Kickstarter to crowdfund development of Mighty No. 9 and solicit fan feedback. The fundraiser for Mighty No. 9, which has a goal of $900,000, kicked off today after a countdown (from the number nine) at Inafune's PAX panel.

According to the recently launched Kickstarter drive, Mighty No. 9 puts players in the role of Beck, the ninth in a line of powerful robots who is resilient to a computer virus that has wreaked havoc on mechanized creatures. "Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!" the Kickstarter description reads.

Like Mega Man, Beck will be able to steal the powers of the enemy robots he defeats. But Beck will take the use of those abilities further, transforming parts of his body. "For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields," the developer says. "Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook. Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels."

The game is being developed by "an all-star team of veteran Mega Man devs...and YOU!" according to the game's Kickstarter page. Through surveys, polls and contests, the development team will filter fan feedback during the development of the game.

Mighty No. 9 is in development for Windows PC through Steam and DRM-free digital distribution channels, but developer Comcept says it will consider consoles, Mac and Linux a "high priority, but only if we can afford them via stretch goals."

The game is scheduled for an estimated release in spring 2015.



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Re: Mighty No. 9, by Keiji Inafune
« Reply #1 on: September 01, 2013, 04:51:30 PM »
In 1 day the kick starter has already almost reached half a million. Very exciting!

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Re: Mighty No. 9, by Keiji Inafune
« Reply #2 on: September 01, 2013, 05:46:03 PM »
In 1 day the kick starter has already almost reached half a million. Very exciting!

Do you believe us now Capcom?!
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Re: Mighty No. 9, by Keiji Inafune
« Reply #3 on: September 01, 2013, 07:59:11 PM »
Do you believe us now Capcom?!

They will still deny it, mark my words!

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Re: Mighty No. 9, by Keiji Inafune
« Reply #4 on: September 02, 2013, 11:08:36 PM »
Day number at the time of this post: 3

Number of Pledges: 19,746

Amount at the time of this post: $1,141,844

Well, that wasn't so hard at all.

Edit: First Stretch goal is in site: Two More Stages @ $1,200,000

The ultimate prize is $2,500,000: Console releases (PS3/X360/Wii U)
« Last Edit: September 02, 2013, 11:22:42 PM by HyperGlux92 »
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Re: Mighty No. 9, by Keiji Inafune
« Reply #5 on: September 03, 2013, 12:35:33 PM »
I'm pledging towards the console release.

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Re: Mighty No. 9, by Keiji Inafune
« Reply #6 on: September 03, 2013, 03:08:58 PM »
They've done everything fans wanted from new megaman game with this one :-?? it's a matter of time all kickstarter goals will be fulfilled. Shame on you, capcom, shame on you...
What consumer society is?

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Re: Mighty No. 9, by Keiji Inafune
« Reply #7 on: September 03, 2013, 04:08:30 PM »
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Re: Mighty No. 9, by Keiji Inafune
« Reply #8 on: September 03, 2013, 05:37:15 PM »
 =D> ^^(PM)^

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Re: Mighty No. 9, by Keiji Inafune
« Reply #9 on: September 03, 2013, 07:32:09 PM »
=D> ^^(PM)^

No lie, I almost cried when I first saw this.
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Re: Mighty No. 9, by Keiji Inafune
« Reply #10 on: September 03, 2013, 09:14:09 PM »
No lie, I almost cried when I first saw this.
indeed good sir it does touch ya in a warm way. :)

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Re: Mighty No. 9, by Keiji Inafune
« Reply #11 on: September 03, 2013, 10:09:45 PM »
First and second stretch goals have been met! :D

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Re: Mighty No. 9, by Keiji Inafune
« Reply #12 on: September 05, 2013, 12:57:10 AM »
First and second stretch goals have been met! :D

Third is met already. I'll be backing it on my next paycheck.
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Re: Mighty No. 9, by Keiji Inafune
« Reply #13 on: September 05, 2013, 10:35:18 AM »
Meet Robot Master... um, I mean, Mighty No. 5, called Gatling.

http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192

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Re: Mighty No. 9, by Keiji Inafune
« Reply #14 on: September 05, 2013, 10:46:46 AM »
They've shuffled around the stretch goals. Just $500.000 more and we get console versions!

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Re: Mighty No. 9, by Keiji Inafune
« Reply #15 on: September 06, 2013, 05:13:00 PM »
WooHoo, fourth goal just broke!!

$1,750,088 in only 5 days!!

Next goal is console releases @ 2,200,000!

Still 25 days LEFT!!! SUCK IT CAPCOM!!
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Re: Mighty No. 9, by Keiji Inafune
« Reply #16 on: September 06, 2013, 05:17:07 PM »
WooHoo, fourth goal just broke!!

$1,750,088 in only 5 days!!

Next goal is console releases @ 2,200,000!

Still 25 days LEFT!!! SUCK IT CRAPCOM!!
Corrected your statement good sir ::salute::

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Re: Mighty No. 9, by Keiji Inafune
« Reply #17 on: September 11, 2013, 01:07:29 PM »
Strecth Five Cleared!

Current count at post: $2,002,081

Current gen console releases are coming at $2,200,000...
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Re: Mighty No. 9, by Keiji Inafune
« Reply #18 on: September 11, 2013, 07:31:49 PM »
its amazing. Its Megaman all over the place (and just look at the team...almost everyone worked at Capcom and on Megaman series).

I can't wait to try this!

I just have ONE fear: The fans. I really hope that the cancer fans of Megaman doesn't screws this too.

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Re: Mighty No. 9, by Keiji Inafune
« Reply #19 on: September 11, 2013, 08:10:19 PM »
its amazing. Its Megaman all over the place (and just look at the team...almost everyone worked at Capcom and on Megaman series).

I can't wait to try this!

I just have ONE fear: The fans. I really hope that the cancer fans of Megaman doesn't screws this too.
Please enlighten me. Why do you say the fans screwed anything?

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Re: Mighty No. 9, by Keiji Inafune
« Reply #20 on: September 11, 2013, 08:19:55 PM »
I don't want to go back to this all over again, sorry.

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Re: Mighty No. 9, by Keiji Inafune
« Reply #21 on: September 11, 2013, 08:26:30 PM »
I don't want to go back to this all over again, sorry.
ok good sir

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Re: Mighty No. 9, by Keiji Inafune
« Reply #22 on: September 13, 2013, 10:52:32 AM »
I don't want to go back to this all over again, sorry.

He's talking about a particular set of fans, which really doesn't apply here because the gameplay style of the series in question doesn't match up at all.

Oh, and "cancer"... no, all that jazz is legitimate. Capcom made a promise, the "cancer" fans stepped up to the plate and swung the hell away, Capcom then took the promise back and then said they didn't try hard enough.

If you don't want to talk about it, then don't bother bringing it up in any way, via a passing thought or otherwise, because it will get talked about.
« Last Edit: September 13, 2013, 10:57:43 AM by HyperGlux92 »
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Re: Mighty No. 9, by Keiji Inafune
« Reply #23 on: September 16, 2013, 02:13:09 PM »
Finally this guy Kenji comes out of the shadows with a cool new title that brings back that fun robot action

with that kind of team behind this project its a sure win in my book to have off GP

The theme legendary composer Ms Manami matsumae cooked up is hot too^^

« Last Edit: September 16, 2013, 02:27:35 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

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Re: Mighty No. 9, by Keiji Inafune
« Reply #24 on: September 16, 2013, 02:27:32 PM »
Quote
If you don't want to talk about it, then don't bother bringing it up in any way, via a passing thought or otherwise, because it will get talked about.
Why I knew you would pop-up and said this? The "particular set of fans" is exactly like that: you can't say anything about their lovelly game because they go butthurt like a girl without her doll. Its beyond rendemption.

I know there will be a wall of text explaining the reasons full of pseudo-arguments like "if you don't like dont bother bringing it up and bla bla bla"...

But nevermind.
(sometimes I forget that I should stick to my own business and topics...)
« Last Edit: September 16, 2013, 02:32:51 PM by .:O:. »

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