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Author Topic: Marco Rodriguez/Khushnood Butt Updated 8/11/13  (Read 1878 times)

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Offline ~Hale "R@CE" Caesar~

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Marco Rodriguez/Khushnood Butt Updated 8/11/13
« on: August 09, 2013, 07:08:51 PM »
Hey what's up IMT its me R@CE AKIR@ back with another character that's different from what I normally make. Before I go into this character I would like to say that my old Wips are still being worked on, this character was started because of me being inspired by the CVS 3 Screenpack made by Enlightend Shadow and the characters made by creators like J-Morph, Rajaa, Crazy Koopa, Divine Wolf, Pots and of course Infinite himself.

Marco Rodriguez/Khushnood Butt From Garou : Mark of the Wolves


Gameplay
Its just like Infinite's new characters with a little of my own twist to things but for the most part its the same.
He has all of his classic moves including newer ones done to fit this style of game play. EX moves of course and also 2 level 3 Hypers for now
Marco Has been Updated 8/11/13
Please Redownload

Config Features
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config
*Added options to choose between Run or Dash

Anything that needs to be fixed should be of course pointed out in a respectable manner. Please respect that, and thank you :-)

Read me for References and Thanks
(click to show/hide)

Get him here- http://infiniteff.forumotion.com/t391-marco-rodriguez-khushnood-butt#2523
« Last Edit: August 12, 2013, 05:31:01 PM by ~R@CE AKIR@~ »



Offline Tha Lando ( Le CROM )

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Re: Marco Rodriguez/Khushnood Butt
« Reply #1 on: August 09, 2013, 07:15:33 PM »
YOOOO OHHHH BOYYYEEEEEE! time to get a lil dirty and see what you got cookin neph!  :thumbsup:

looks at spoiler readme....awesome!
* wait..you forgot to mention my name bruh!..... for CO-SiGNING this dude after playing with him!  [-X on you R@ce!* lol
 :-j messin with ya as always.  :cool

Offline ~Hale "R@CE" Caesar~

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Re: Marco Rodriguez/Khushnood Butt
« Reply #2 on: August 09, 2013, 07:53:04 PM »
YOOOO OHHHH BOYYYEEEEEE! time to get a lil dirty and see what you got cookin neph!  :thumbsup:

looks at spoiler readme....awesome!
* wait..you forgot to mention my name bruh!..... for CO-SiGNING this dude after playing with him!  [-X on you R@ce!* lol
 :-j messin with ya as always.  :cool

Thanks Lando, I worked really hard on this and I hope you all enjoy it.

Offline ELECTRO

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Re: Marco Rodriguez/Khushnood Butt
« Reply #3 on: August 09, 2013, 08:10:31 PM »
Just watched the video and Jeezzus he seems ruthless. It almost makes the other characters in my game seem tame, even Juggernaut. Nice work!

Offline Tha Lando ( Le CROM )

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Re: Marco Rodriguez/Khushnood Butt
« Reply #4 on: August 09, 2013, 08:16:22 PM »
@ Electro...play with him bruh... he is even more ruthless than that ! his setups you can do with him are NAWCE!

R@ce...i am keeping this Marco in my mugen....period! good awesome work so far my bro. Love the new moves and everything so far. he is a killer! ::salute::

Offline Yuyustars

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Re: Marco Rodriguez/Khushnood Butt
« Reply #5 on: August 10, 2013, 02:25:33 AM »
 :thumbsup: great job on your character *yuyu hug*

Offline Magma MK-II

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Re: Marco Rodriguez/Khushnood Butt
« Reply #6 on: August 10, 2013, 01:00:25 PM »
Downloading!

Offline ~Hale "R@CE" Caesar~

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Re: Marco Rodriguez/Khushnood Butt
« Reply #7 on: August 12, 2013, 05:29:14 PM »
Just watched the video and Jeezzus he seems ruthless. It almost makes the other characters in my game seem tame, even Juggernaut. Nice work!
@ Electro...play with him bruh... he is even more ruthless than that ! his setups you can do with him are NAWCE!

R@ce...i am keeping this Marco in my mugen....period! good awesome work so far my bro. Love the new moves and everything so far. he is a killer! ::salute::
:thumbsup: great job on your character *yuyu hug*
Downloading!
Thanks guys I really appreciate it!

Marco Rodriguez/Khushnood Butt Updated 8/11/13

Redownload

What's Fixed/ Changed/Added
(click to show/hide)

Notes:
(click to show/hide)

Offline Playing Enemy

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Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
« Reply #8 on: August 12, 2013, 08:03:58 PM »
Dope a$$ character R@CE! I always dug Marco's fighting style a lot cause it looks frickin cool and powerful, and you definitely capitalized on that and made him WAY better. Nicely done and thanks for letting us all be part of it. Sorry I dropped the ball on the ports for him and others that you requested. I'm still working on them, but poverty temporarily set me back a few notches of motivation. He's 1.0 exclusive though, so I can't add him to my own mugen, but I'm still going to hang onto him like I do with all the other characters I wish I could use. It's good to see you still rockin too, and producing quality work while improving on each go. That's the way it should always be with everything. Effin A. :w00t:


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Offline DEMONKAI

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Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
« Reply #9 on: August 13, 2013, 12:04:41 AM »
very cool release man +1

The AI is raw. marco vs my terry puts on a good Show

Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Kazander13

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Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
« Reply #10 on: August 22, 2013, 07:25:34 AM »
Great release man!  Good to see another Garou character get a clean custom edit.  I tapered the feedback to remove things already mentioned on other forums.  Feedback is below:

-(Kyokugen Elbow):   This move displays an awkward vacuum where the opponent is slowly sucked in while in a hit animation before the actual attack is initiated.  It would probably look fine with them standing where they were before being hit.

-(Super Jump):  I don’t believe this is currently working or it is so low that it is negligible.  Since you’re using an Infinite template I would compare it against one of his regular characters to see the difference.

-(Zanretsuken):  If this move is executed, and an enemy jumps over you but moves into throw range while behind you on the ground, the move sucks them into the front to take the full impact of the move.  This occurred three times while I was fighting AI opponents.  The hit box for the move doesn’t look suspect so I’m not sure where to start on this one.

-(Level 3 Hypers) There is a 49 point damage disparity between Haoh Kohou Ranbu (365) and Kyokugen Hyaku Retsu Ken (414).  While it seems a bit small, that may be the difference between a level 1 and level 2 hypers in some design styles.  Also, since Haoh Kohou Ranbu covers less ground, is more vulnerable on a whiff and block, and has a longer startup it struck me as odd.  As it stands, Kyokugen Hyaku Retsu Ken an obvious ground choice for a level 3 hyper unless you are looking for an alternate in-combo finish.  I would recommend balancing these moves out some more.

Overall this is a very solid character with few flaws (though I know you’ve been working hard on it from the posts over at guild).  It is good to see more Infinite-styled characters and if this is going to be the consistent quality of work, then I can’t wait for your next release.

Offline ~Hale "R@CE" Caesar~

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Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
« Reply #11 on: August 27, 2013, 07:22:53 PM »
@Kazander13

I think you need to get the update because I have updated him many times

Also mostly everything mentioned, I see nothing wrong with it

The zanretsuken sucks you in like that because of it putting p2 in a custom state.

The elbow i understand, but its somethin minor that can be fixed.

The super jump does work, you have to go into the config file and turn it on.

Level 3 supers vary in damage, they are fine as is. Just go in infinite's krauser and you will see what i mean.



 

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