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Author Topic: Slam Masters : LA Updated for Mugen 1.1  (Read 1381 times)

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Offline ELECTRO

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Slam Masters : LA Updated for Mugen 1.1
« on: August 04, 2013, 10:12:22 PM »
Thanks a lot to DemonK@i for the inspiration and help to update my old stages to Mugen 1.1 to make use of the zooming feature. The old v 1.0 stages have not been touched but are again available to the public, enjoy.

Link : http://electroslair.blogspot.com/
Video :

Inside ring



Outside ring






Offline Superjoker

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Re: Slam Masters : LA Updated for Mugen 1.1
« Reply #1 on: August 04, 2013, 11:15:57 PM »
Oh yeah!! love this game, this stages are awesome, thanks a lot!


Offline DEMONKAI

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Re: Slam Masters : LA Updated for Mugen 1.1
« Reply #2 on: August 06, 2013, 07:35:00 PM »
AW sh*t! :w00t: thats what im talking about! congrats on the release man. now i get to kick @ss ring side in bad@ss 1.1  >:D

Keep those classics coming and im glad the lil nudge got you to pimp out the old gems of yours
 :thumbsup:
« Last Edit: August 06, 2013, 07:45:35 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Excahm

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Re: Slam Masters : LA Updated for Mugen 1.1
« Reply #3 on: August 06, 2013, 07:58:37 PM »
I like how all stages runs smooty on 1.1  :cool

Offline Staubhold

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Re: Slam Masters : LA Updated for Mugen 1.1
« Reply #4 on: August 07, 2013, 03:33:10 AM »
You know that your 1.0 version has a serious stage bond issue?

Has a stage bound issue! (You can infinite in the corners cause the player get stuck at the edges, projectiles get stuck in the corner and don´t fly past the screen).

On your inside ring version:
Stage is uneven, ideally the boundleft/boundright should be equal. This is so both sides have the same distance to cover till they corner their opponent.

Change:

leftbound  = -250
rightbound =  250

to

leftbound  = -1000
rightbound =  1000

Now we have the problem that the players can go off the wrestling mat, it doesn´t look good...

We have to change the boundleft/boundright to solve that problem and make the stage even...

Change from:

boundleft = -170
boundright = 160

to

boundleft = -120
boundright = 120

Haven´t checked your 1.1 version, but will do...

Offline ELECTRO

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Re: Slam Masters : LA Updated for Mugen 1.1
« Reply #5 on: August 07, 2013, 04:19:42 AM »
Your correct and yes I'm aware of those issues. Most all of my stages are off on the boundleft and boundright by a couple of pixels because of piss poor sprite placement, but I figure that as long as the sprites are off center by 10 pixels or less it really doesn't matter a great deal just as long as the players start off at the same distance apart p1startx = -70 & p2startx = 70. It's still a great deal of space to cover before someone were to get cornered and after the chaos of the fight starts, both players essentially have the same area to combat inside of. As for the Rightbound and Leftbound on the (Inside the Ring) version, it was a judgement call I made because I wanted to see the outside of the ring and crowd so the chars looked like they were inside of something and not stepping on the ropes. The only other alternative for this would be to completely remove the ropes from the visual. My other stages do not have this problem since they needed no other workarounds to make the visual complete. Since your the first person to call me out on the sprite placement I will make sure to do the math better on new stages I create, but my older stages that I will be updating to Mugen 1.1 will not be readjusted because i'm lazy like that. Thanks a lot for your input and making me realize my math needs to be better when placing sprites.

Offline pmc1416

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Re: Slam Masters : LA Updated for Mugen 1.1
« Reply #6 on: August 14, 2013, 02:04:58 PM »
by the video you had me excited i thought each character would walk out into the ring like that. i didn't know it was just the stage lol..
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