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Author Topic: Ultra Street Fighter IV  (Read 46234 times)

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Offline Akeme

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Re: Ultra Street Fighter IV
« Reply #525 on: June 02, 2008, 06:29:52 PM »
Nice ;)

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Offline BA$

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Re: Ultra Street Fighter IV
« Reply #526 on: June 02, 2008, 08:38:31 PM »
it's a good thing BALROG(VEGA) has his orignal SFII look  :thumbsup:
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Offline DrZaius

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Re: Ultra Street Fighter IV
« Reply #527 on: June 03, 2008, 01:23:53 AM »
Well, lets see...

In the first video, I don't know if I like some of the special effects.  The hit sparks look weird and I have no clue why Honda has some glowy swirl covering his body when he does his headbutt.  Also, their jump speeds seem a little off.  Vega should be landing much sooner.

In the second video, it's nice to see Blanka's Ground Shave Rolling attack.  Again, C. Viper looks out of place.  As a matter of fact, combining the hit sparks and C. Viper's look and sound reminds me of Capcom vs. SNK 2.  Also, I don't know if those zoom-ins during attacks like Blanka's super are good.  Seems like they disrupt gameplay as the opposing player suddenly loses sight of his own character.

In the third video... wow, Honda's air attacks hit Zangief's spinning lariat.  I figured it was anti-air... though I suppose some air attacks can hit Zangief's spinning lariat.  But still...

In the fourth video, Bison is actually looking pretty good.  He reminds me of his Capcom vs. SNK 2 incarnation.

In the sixth video, Guile looks to be in top shape.  El Fuerte, however, looks like an idiot...  What was that he was running around with at the beginning there?  A frying pan?  And why couldn't they have given him a name that WASN'T a stage name?  I mean, it's not like you see Zangief running around being called Red Cyclone.  *sigh*  Oh well.

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Re: Ultra Street Fighter IV
« Reply #528 on: June 03, 2008, 01:43:26 AM »
my opinion
positive:
1-looks very good
2-many favorite characters are present
3-hyper pause effect and video sequences
4-it's street fighter
5-stages are good

negative:
1-gameplay physics feels all wrong and badly calculated
2-new characters are lame and out of place
3-gameplay feels like attack turns
4-get hit time pauses and animation skips are bad
5-stages are narrow
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Offline Darkgargos

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Re: Ultra Street Fighter IV
« Reply #529 on: June 03, 2008, 01:50:07 AM »
my opinion
positive:
1-looks very good
2-many favorite characters are present
3-hyper pause effect and video sequences
4-it's street fighter
5-stages are good

negative:
1-gameplay physics feels all wrong and badly calculated
2-new characters are lame and out of place
3-gameplay feels like attack turns
4-get hit time pauses and animation skips are bad
5-stages are narrow

I agree on those points and I still can't shake the SFEX feeling I'm getting from this game. Certain things just don't seem right...I still wish Capcom would have stuck with 2D sprites.

Offline Cyclysm

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Re: Ultra Street Fighter IV
« Reply #530 on: June 03, 2008, 01:56:55 AM »
Dan and Fei Long exclusive to the console version of the game

http://www.shacknews.com/onearticle.x/52923

For anyone that missed my post on the last page


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Offline ATiC3

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Re: Ultra Street Fighter IV
« Reply #531 on: June 03, 2008, 03:52:11 AM »
First off, you already posted that.. no need to remind us.. if someone wanted to look at it, they would've done it already.. second off... people have mentioned that before you, so there was no reason to post it at all..
 

Offline Violent Ken Masters

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Re: Ultra Street Fighter IV
« Reply #532 on: June 03, 2008, 08:19:33 AM »
my opinion
positive:
1-looks very good
2-many favorite characters are present
3-hyper pause effect and video sequences
4-it's street fighter
5-stages are good

negative:
1-gameplay physics feels all wrong and badly calculated
2-new characters are lame and out of place
3-gameplay feels like attack turns
4-get hit time pauses and animation skips are bad
5-stages are narrow

 I still can't shake the SFEX feeling I'm getting from this game.
Well shake it. It's being developed by Capcom, not Akira.

Offline Darkgargos

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Re: Ultra Street Fighter IV
« Reply #533 on: June 03, 2008, 10:06:47 AM »
my opinion
positive:
1-looks very good
2-many favorite characters are present
3-hyper pause effect and video sequences
4-it's street fighter
5-stages are good

negative:
1-gameplay physics feels all wrong and badly calculated
2-new characters are lame and out of place
3-gameplay feels like attack turns
4-get hit time pauses and animation skips are bad
5-stages are narrow

 I still can't shake the SFEX feeling I'm getting from this game.
Well shake it. It's being developed by Capcom, not Akira.

I'm well aware it's being made by Capcom...well actually it's also being outsourced to a company called Dimps too...so they split the work between them and get it done quicker. Anyway, doesn't matter that Akira has nothing to do with this...it still has that SFEX feeling to it...like I said Capcom should have gone 100% 2D with this.

Offline ATiC3

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Re: Ultra Street Fighter IV
« Reply #534 on: June 03, 2008, 10:13:09 AM »
Yeah.. you think Capcom would've learned from their mistakes that they made with the SFEX series.. first of all.. having Akira make most of the characters, and Capcom only putting in a few... not a good idea.... secondly... it does still give that sfex feeling, because sometimes it looks like they're floating... the gameplay physics are way different than before, and are like a copied file of the ones from the sfex series.. they need to get more realistic with the physics, or their rep is screwed over sideways.
 

Offline Nutty-Da-Kid

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Re: Ultra Street Fighter IV
« Reply #535 on: June 03, 2008, 11:17:07 AM »
my opinion
positive:
1-looks very good
2-many favorite characters are present
3-hyper pause effect and video sequences
4-it's street fighter
5-stages are good

negative:
1-gameplay physics feels all wrong and badly calculated
2-new characters are lame and out of place
3-gameplay feels like attack turns
4-get hit time pauses and animation skips are bad
5-stages are narrow

 I still can't shake the SFEX feeling I'm getting from this game.
Well shake it. It's being developed by Capcom, not Akira.

I'm well aware it's being made by Capcom...well actually it's also being outsourced to a company called Dimps too...so they split the work between them and get it done quicker. Anyway, doesn't matter that Akira has nothing to do with this...it still has that SFEX feeling to it...like I said Capcom should have gone 100% 2D with this.

lol wat do u mean feeling u never even played it before those two games look way different u cant even dash on sfex just because they both are 3d dont mean they feel the same and the graphics look way better in that game it may look like it feels like ex but u will never know until u have played it ur self this game looks 10 times better than ex.

Offline The Notic

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Re: Ultra Street Fighter IV
« Reply #536 on: June 03, 2008, 02:42:19 PM »
Well, lets see...

In the first video, I don't know if I like some of the special effects.  The hit sparks look weird and I have no clue why Honda has some glowy swirl covering his body when he does his headbutt.  Also, their jump speeds seem a little off.  Vega should be landing much sooner.

In the second video, it's nice to see Blanka's Ground Shave Rolling attack.  Again, C. Viper looks out of place.  As a matter of fact, combining the hit sparks and C. Viper's look and sound reminds me of Capcom vs. SNK 2.  Also, I don't know if those zoom-ins during attacks like Blanka's super are good.  Seems like they disrupt gameplay as the opposing player suddenly loses sight of his own character.

In the third video... wow, Honda's air attacks hit Zangief's spinning lariat.  I figured it was anti-air... though I suppose some air attacks can hit Zangief's spinning lariat.  But still...

In the fourth video, Bison is actually looking pretty good.  He reminds me of his Capcom vs. SNK 2 incarnation.

In the sixth video, Guile looks to be in top shape.  El Fuerte, however, looks like an idiot...  What was that he was running around with at the beginning there?  A frying pan?  And why couldn't they have given him a name that WASN'T a stage name?  I mean, it's not like you see Zangief running around being called Red Cyclone.  *sigh*  Oh well.

Where do I start with you...  8=| Honda's "glowy swirl" is the wind going against his body, there is nothing wrong with the hitsparks or C. Viper, the zoom in on the attacks are fine, incase you havent noticed, and you probably havent, SFIII had the same effect! As for Zangief's anti-air, there is always an attack that can beat it, it's been like that in every game, but not all characters have it, Blanka ALWAYS beat his anti-air. Guile is not in " top shape" he got nerfd, and El Fuerte is actually pretty good, I'v played with him and he feels like a much faster Zangief, almost like Alex from SFIII! El Fuerte isnt a bad name for a Mexican wrestler! @ all you people doubting te phisics, it plays almost the same as the past SF games, SAME FRAMES, so they fall and jump like in the past! C. Viper reminds me of Captain Commando, in a good way!  :w00t:
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Offline BigJ

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Re: Ultra Street Fighter IV
« Reply #537 on: June 03, 2008, 02:49:14 PM »
my opinion
positive:
1-looks very good
2-many favorite characters are present
3-hyper pause effect and video sequences
4-it's street fighter
5-stages are good

negative:
1-gameplay physics feels all wrong and badly calculated
2-new characters are lame and out of place
3-gameplay feels like attack turns
4-get hit time pauses and animation skips are bad
5-stages are narrow

 I still can't shake the SFEX feeling I'm getting from this game.
Well shake it. It's being developed by Capcom, not Akira.

I'm well aware it's being made by Capcom...well actually it's also being outsourced to a company called Dimps too...so they split the work between them and get it done quicker. Anyway, doesn't matter that Akira has nothing to do with this...it still has that SFEX feeling to it...like I said Capcom should have gone 100% 2D with this.

lol wat do u mean feeling u never even played it before those two games look way different u cant even dash on sfex just because they both are 3d dont mean they feel the same and the graphics look way better in that game it may look like it feels like ex but u will never know until u have played it ur self this game looks 10 times better than ex.

Agreed.

Offline Cyclysm

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Re: Ultra Street Fighter IV
« Reply #538 on: June 03, 2008, 03:05:32 PM »
First off, you already posted that.. no need to remind us.. if someone wanted to look at it, they would've done it already.. second off... people have mentioned that before you, so there was no reason to post it at all..

First off
I just posted it again because I thought no one saw it because of really long posts by Kid Diago and this thread being 37 pages long, so I didn't know someone already posted it, because I don't have the time to read that many pages.

second off
you don't need to tell me what to post and what not to post.


Ontopic- I just hope people like this game.I probably will enjoy it, but I am almost positive there will be tons of people saying $hit like '' Teh new chars are suck'' and stupid stuff like that.The new characters aren't the coolest but that doesn't mean the entire game will be bad.


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Re: Ultra Street Fighter IV
« Reply #539 on: June 03, 2008, 03:12:17 PM »
capcom is slippin with all these dumb games. I just went to capcom's website and they don't have a thing. Looks like they need to lay some people off and bring in some college students like myself who are majoring in art or visual and graphic arts or  gaming and design.

Offline DrZaius

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Re: Ultra Street Fighter IV
« Reply #540 on: June 03, 2008, 03:33:03 PM »
Ah, Kid Daigo... once again getting on the back of someone whose post he disagrees with.

 :-@

I KNOW what that swirl around Honda's body is... it's STUPID is what it is.  This isn't the Marvel Vs. series.

Now watch this... there IS something wrong with the hitsparks and C. Viper.  See how ineffective that is?  I'm entitled to my opinion and you're entitled to yours but don't target me and shove your opinion down my throat.  I was only saying what I thought about the videos.

About the zooming-in during the supers, you're right.  It's not really a big issue I have with the game, though, so I'm really more indifferent with that feature.

I know there are attacks in the air that can beat Zangief's spinning lariat but I was just surprised to see the Honda character hit him with two different air attacks without much timing involved.  Typically, when I fight Zangief and am using Blanka, I have to jump high and use a fierce punch or forward kick just right.  Not everything works. 

Regarding Guile, I don't know what you mean by "nerfd" but he looked great in the video.

El Fuerte still reminds me of some Ultimate Muscle character.  As goofy as characters like Blanka and Dan can be in the Street Fighter games, El Fuerte really takes the cake in that department.  Hey, maybe he does play great... but his design is horrendous.  I suppose he's comparable to R. Mika, who I also thought was a ridiculous character, but I think they could've at least given him a better name.  The name as it is just seems uninspired.

Oh, and I'm not sure what you mean by "SAME FRAMES" since the Street Fighter games have had various amounts of frames of animation for the same attack throughout the series.  If you mean the attacks LOOK SIMILAR, yeah they do.

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Offline juelz aka wolfi

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Re: Ultra Street Fighter IV
« Reply #541 on: June 03, 2008, 03:58:39 PM »
sweet like the vids bison is looking gud
im sure everyone will get used to it give a couple of tries
so no 1 knows wen this will be released?
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Offline The Notic

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Re: Ultra Street Fighter IV
« Reply #542 on: June 03, 2008, 04:35:14 PM »
Ah, Kid Daigo... once again getting on the back of someone whose post he disagrees with.

 :-@

I KNOW what that swirl around Honda's body is... it's STUPID is what it is.  This isn't the Marvel Vs. series.

Now watch this... there IS something wrong with the hitsparks and C. Viper.  See how ineffective that is?  I'm entitled to my opinion and you're entitled to yours but don't target me and shove your opinion down my throat.  I was only saying what I thought about the videos.

About the zooming-in during the supers, you're right.  It's not really a big issue I have with the game, though, so I'm really more indifferent with that feature.

I know there are attacks in the air that can beat Zangief's spinning lariat but I was just surprised to see the Honda character hit him with two different air attacks without much timing involved.  Typically, when I fight Zangief and am using Blanka, I have to jump high and use a fierce punch or forward kick just right.  Not everything works. 

Regarding Guile, I don't know what you mean by "nerfd" but he looked great in the video.

El Fuerte still reminds me of some Ultimate Muscle character.  As goofy as characters like Blanka and Dan can be in the Street Fighter games, El Fuerte really takes the cake in that department.  Hey, maybe he does play great... but his design is horrendous.  I suppose he's comparable to R. Mika, who I also thought was a ridiculous character, but I think they could've at least given him a better name.  The name as it is just seems uninspired.

Oh, and I'm not sure what you mean by "SAME FRAMES" since the Street Fighter games have had various amounts of frames of animation for the same attack throughout the series.  If you mean the attacks LOOK SIMILAR, yeah they do.

What I mean by the frames is that they are the same as the past, mostly all SF games played at 60 or around that number, this isnt any diffrent! El Fuerte isnt the best Wrestler in a fighting game(KING!), but he does have that traditional Mexican wresteler look, only thing wrong with him is that they exagerated the lips, I like all the new characters so far, you're seeing fresh new chars that dont look like anything in the past, only character I dont really like is Rufus, be he's ok, I don't mind him in there!

Yeah Ice Man, I'm sure they'll risk it all by bringingsome college student in and leting him take over, no offense but I've seen your wrok, I wouldnt want you working on this game!  :D
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Re: Ultra Street Fighter IV
« Reply #543 on: June 03, 2008, 06:54:37 PM »
Well, games typically run at 60 frames per second, I think, unless there's a strain on whatever is running the game.  But when it comes to just sprite animation, I'm pretty sure the number of frames per attack has increased with newer Street Fighter games.  That's what makes Street Fighter III look so fluid when compared to Street Fighter II.

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Offline Nutty-Da-Kid

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Re: Ultra Street Fighter IV
« Reply #544 on: June 03, 2008, 10:32:59 PM »
Well, games typically run at 60 frames per second, I think, unless there's a strain on whatever is running the game.  But when it comes to just sprite animation, I'm pretty sure the number of frames per attack has increased with newer Street Fighter games.  That's what makes Street Fighter III look so fluid when compared to Street Fighter II.

well sf3 is slow as hell too i didnt like how u cant dash very far. wats so bad about the dust being around e honda its a upgrade in my opinion kinda like how they added fire to kens shoryuken when it was just a regular shoryuken in the beggining the dust on ehonda makes more sense then the fire on kens shoryuken im not flaming but all the ppl who talk about this game in a bad way only come here to say bad things im sure u have some positive views why dont u say them for a change.

Offline Violent Ken Masters

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Re: Ultra Street Fighter IV
« Reply #545 on: June 04, 2008, 12:43:00 AM »
I think Capcom is trying to make the dust based off some sumo film or something. I dunno, but SF has never been realistic. It's always been cartoony and fun, and that's why I like it.

SF2 the most cartooniest character was Blanka, in SF3, I think the most cartooniest was Twelve. It's not meant to be uber realistic like Virtua Fighter. That's why I like the character models and graphics. Everything looks all cartoony like it's supposed to. The 3d character models in SFEX were ok, but they we're lacking. Akira really killed SFEX though with changing some of the moves (like the replacement for Ryu's whirlwind kick, it ended up like Dan and sean's attack), and Ken's hadoken was green. Akira really messed up big time when they were allowed to make a SF game, which is why I'm glad Capcom is making the new SF game. Also people are criticizing on how Ryu and Ken look in SF4, to me, they look just like the SF3 versions, only cell shaded, When you're given sprites to look at, it's kind of hard to imagine how the characters would look like all around the 360 degrees.

Offline Nutty-Da-Kid

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Re: Ultra Street Fighter IV
« Reply #546 on: June 04, 2008, 12:59:08 AM »
I think Capcom is trying to make the dust based off some sumo film or something. I dunno, but SF has never been realistic. It's always been cartoony and fun, and that's why I like it.

SF2 the most cartooniest character was Blanka, in SF3, I think the most cartooniest was Twelve. It's not meant to be uber realistic like Virtua Fighter. That's why I like the character models and graphics. Everything looks all cartoony like it's supposed to. The 3d character models in SFEX were ok, but they we're lacking. Akira really killed SFEX though with changing some of the moves (like the replacement for Ryu's whirlwind kick, it ended up like Dan and sean's attack), and Ken's hadoken was green. Akira really messed up big time when they were allowed to make a SF game, which is why I'm glad Capcom is making the new SF game. Also people are criticizing on how Ryu and Ken look in SF4, to me, they look just like the SF3 versions, only cell shaded, When you're given sprites to look at, it's kind of hard to imagine how the characters would look like all around the 360 degrees.

true everyones bitching about there knew looks this is da look of the next generation ps3 and 360 if u dont like it keep playin the old butt sfa games i dont know about u but im excited and im glad to move on to the next sf how could true sf fans dought sf this is capcom have they ever let u down on a sf game?

Offline MaverickZr0

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Re: Ultra Street Fighter IV
« Reply #547 on: June 04, 2008, 01:07:44 AM »
my opinion
positive:
1-looks very good
2-many favorite characters are present
3-hyper pause effect and video sequences
4-it's street fighter
5-stages are good

negative:
1-gameplay physics feels all wrong and badly calculated
2-new characters are lame and out of place
3-gameplay feels like attack turns
4-get hit time pauses and animation skips are bad
5-stages are narrow

 I still can't shake the SFEX feeling I'm getting from this game.
Well shake it. It's being developed by Capcom, not Akira.

I'm well aware it's being made by Capcom...well actually it's also being outsourced to a company called Dimps too...so they split the work between them and get it done quicker. Anyway, doesn't matter that Akira has nothing to do with this...it still has that SFEX feeling to it...like I said Capcom should have gone 100% 2D with this.
What if it was 2d but had the same physics? I'd be the same really..

Offline Darkgargos

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Re: Ultra Street Fighter IV
« Reply #548 on: June 04, 2008, 01:56:15 AM »
my opinion
positive:
1-looks very good
2-many favorite characters are present
3-hyper pause effect and video sequences
4-it's street fighter
5-stages are good

negative:
1-gameplay physics feels all wrong and badly calculated
2-new characters are lame and out of place
3-gameplay feels like attack turns
4-get hit time pauses and animation skips are bad
5-stages are narrow

 I still can't shake the SFEX feeling I'm getting from this game.
Well shake it. It's being developed by Capcom, not Akira.

I'm well aware it's being made by Capcom...well actually it's also being outsourced to a company called Dimps too...so they split the work between them and get it done quicker. Anyway, doesn't matter that Akira has nothing to do with this...it still has that SFEX feeling to it...like I said Capcom should have gone 100% 2D with this.
What if it was 2d but had the same physics? I'd be the same really..

Maybe, but I think SF belongs in 2D not 3D. I still hate these graphics to be honest and I prefer SF in 2D. Anyway, I'll play it when it gets released, but I'm not sure if I'll like it. I'll probably just go back to SF2 and SFA though. It will most likely be a split feeling with people, there will be those that like it and those that don't. I doubt it will be anywhere as good as SF2 or have the same impact as it did. Too much has changed for SF to ever make a true comeback....but that's just my feelings on the matter.

Offline DrZaius

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Re: Ultra Street Fighter IV
« Reply #549 on: June 04, 2008, 02:13:13 AM »
Well, games typically run at 60 frames per second, I think, unless there's a strain on whatever is running the game.  But when it comes to just sprite animation, I'm pretty sure the number of frames per attack has increased with newer Street Fighter games.  That's what makes Street Fighter III look so fluid when compared to Street Fighter II.

well sf3 is slow as hell too i didnt like how u cant dash very far. wats so bad about the dust being around e honda its a upgrade in my opinion kinda like how they added fire to kens shoryuken when it was just a regular shoryuken in the beggining the dust on ehonda makes more sense then the fire on kens shoryuken im not flaming but all the ppl who talk about this game in a bad way only come here to say bad things im sure u have some positive views why dont u say them for a change.

Well, it's hard to parry if the game runs too fast... then again, I think the game placed too much emphasis on parrying and shouldn't have taken out air blocking.

I don't know what you mean by dust but what I was referring to was the swirl that shows up around E. Honda when he does his dashing headbutt.  I think it's just a lame attempt to make things look flashier, as if playing a Marvel Vs. game.

Positive things to say about the game?  Well, I like the facial expressions the characters make when they get hit.  As a matter of fact, I hope they go even further and have the characters throw up like they used to in Street Fighter II.  I have no clue why they took that out when the Alpha and SFIII games were released.

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