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Author Topic: Condor updated (6/12/13)  (Read 1100 times)

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Offline kamekaze

  • Kamekaze of the 99 characters
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Condor updated (6/12/13)
« on: June 09, 2013, 12:11:31 AM »
http://network.mugenguild.com/kamekaze/

Changelog:
bug fixes
AI update


There are several things I fixed with this guy. I wasn't that off but as usual I was more off than I felt was acceptable. So I overhauled him and now I'm happy with it for now. I'm sure any breakers fan would be too.
« Last Edit: June 12, 2013, 05:57:26 PM by kamekaze »


104/150 chars made.

Offline Kazander13

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Re: Condor updated (6/9/13)
« Reply #1 on: June 10, 2013, 05:43:21 PM »
I like the changes.  The AI play style is a bit more versatile now but it is very twitchy.  When I retested his AI he was only barely was able to keep his current level (seven out of ten) because he became a bit more susceptible to projectiles and any type of lunging attack.  His rebalancing seems pretty fair and I didn't notice anything I could abuse except for one setup.

When using the choking throw, (F/B + x or a when close and crouching) you can immediately buffer Astra Rock Buster (D, DF, F, D, DF, F + x/y) to deal a total 480 damage.  The opponent is not able to air guard this setup.  I would think damage dampening on this combo or enabling recovery for the opponent might suffice.  Though the choke can be broken early, it's still a lot of damage for two moves combined and only 1000 power to use.

Also Moonlight Shake (720 + x/y) is not using power.

As usual, thanks for the updates!

Offline kamekaze

  • Kamekaze of the 99 characters
  • MUGEN Content Architect
  • *****
  • Posts: 462
  • Country: United States us
  • Last Login:July 19, 2018, 07:55:29 PM
  • Fun to be had. Work to be done.
    • Kamekaze's Mugen Works
Re: Condor updated (6/12/13)
« Reply #2 on: June 12, 2013, 05:57:00 PM »
fixed and updated.
104/150 chars made.

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