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Author Topic: [BOR] Marvel War of the Gems  (Read 3828 times)

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Offline rafhot

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[BOR] Marvel War of the Gems
« on: June 02, 2013, 10:50:39 PM »
marvel wargems version 1.1 is out! enjoy at
www.guimabrotherscreations.blogspot.com






changelog:
version 1.1
- new skrull soldiers sprites
- new blackheart realm stage
- fixed skull summon infinity loop on blackheart





« Last Edit: November 23, 2013, 06:57:04 PM by rafhot »



Offline O Ilusionista

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Re: marvel wargems
« Reply #1 on: June 03, 2013, 09:02:07 AM »
Nice, I will give a try.

Btw, I edited your post with some images, so people can see it :)

Offline mcircosta

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Re: marvel wargems
« Reply #2 on: June 03, 2013, 11:30:13 AM »
what's the news on this beta???

Offline rafhot

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Re: marvel wargems
« Reply #3 on: June 03, 2013, 11:41:19 AM »
this have ending, credits and some bug fixes from beta 8

but since the last public release was the beta4, so it had:
 new stages,
 new bosses ai,
 2 sub bosses on last stage,
 one more secret character.

i will post a video soon

Offline mcircosta

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Re: marvel wargems
« Reply #4 on: June 03, 2013, 12:20:28 PM »
hey raf i've played at the game..but for me is so hard to finish
the best think of this opengame for me is the possibility to see all the work of spriter and coder
maybe you can add a lots of credits  :lies:

Offline rafhot

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Re: marvel wargems
« Reply #5 on: June 03, 2013, 12:29:31 PM »
when you reach the game over, just load the game from where you stoped and you can finish it :P
its not that hard :P i can beat it without continue playing with wolverine or hulk eheheh

Offline catbat74

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Re: marvel wargems
« Reply #6 on: June 03, 2013, 04:32:58 PM »
This is really amazing but how do you make it full screened instead of windowed

Offline rafhot

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Re: marvel wargems
« Reply #7 on: June 03, 2013, 04:44:43 PM »
go to game options then video then set where is write window to full,  opengl for maximum compatibility

opengl is more user friendly than sdl, but with sdl you can add filters like scanlines and such

Offline O Ilusionista

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Re: marvel wargems
« Reply #8 on: June 04, 2013, 09:52:00 AM »
I tested it yesterday, its pretty cool.
Some sprites clashes too much for me, but its okay.

Too bad utunnels haven't fixed the weapon code yet.

Offline rafhot

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Re: [BOR] Marvel War of the Gems
« Reply #9 on: November 23, 2013, 06:11:49 PM »
game updated check first post

Offline O Ilusionista

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Re: [BOR] Marvel War of the Gems
« Reply #10 on: November 23, 2013, 09:38:05 PM »
Oh, I liked those skrull sprites!

Offline Macaulyn97

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Re: [BOR] Marvel War of the Gems
« Reply #11 on: November 23, 2013, 10:26:13 PM »
Its not working for me, it says that I may not have permission or something.

Offline Yun0

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Re: [BOR] Marvel War of the Gems
« Reply #12 on: November 27, 2013, 02:22:19 AM »
it has a trojan...



Offline O Ilusionista

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Re: [BOR] Marvel War of the Gems
« Reply #13 on: November 27, 2013, 08:37:06 AM »
No, it have not. Since its moleboxed, some AV threats it like that, like Avast.

Offline Yun0

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Re: [BOR] Marvel War of the Gems
« Reply #14 on: November 28, 2013, 04:16:06 AM »
No, it have not. Since its moleboxed, some AV threats it like that, like Avast.

I'LL TRUST YA...



Offline cristiano

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Re: [BOR] Marvel War of the Gems
« Reply #15 on: November 28, 2013, 11:07:45 AM »
The game is very good, only I feel the lack of female characters, attempts by the Jean gray, elektra or black widow in the next update.

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