collapse

Author Topic: Luke cage 0.5 release  (Read 1181 times)

0 Members and 1 Guest are viewing this topic.

Offline trexrell44

  • Student of the Game
  • Forum Member
  • ***
  • Posts: 471
  • Country: United States us
  • Last Login:February 22, 2020, 09:06:21 PM
    • Email
Luke cage 0.5 release
« on: May 10, 2013, 03:53:06 PM »
Luke  Cage by Trexrell,hypersonic, Redz and mugenninja,blagoy.



Luke cage Link



Hope everyone enjoys him I still have to make him 1.0 not sure how he would work out in winmugen.

There is actually a slight code configuration with throws on custom states on certain moves I was never quite able to figure out. We used a fix on certain chars in our personal roster to make it work. It checks to make sure p2 is in custom state if anyone could help me figure this out it would be great. Other than that I think he is pretty fun let me know of any infinite critiques or anything I will definitely make note of it. And change asap.

Thanks to everyone involved check the readme for full credits and info.
« Last Edit: May 10, 2013, 05:00:33 PM by trexrell44 »




CENTER]

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Luke cage 0.5 release
« Reply #1 on: May 10, 2013, 03:55:22 PM »
link? shots?

Offline thatbloke78

  • Initiate
  • **
  • Posts: 62
  • Country: England england
  • Last Login:September 01, 2019, 09:15:38 AM
Re: Luke cage 0.5 release
« Reply #2 on: May 10, 2013, 04:09:03 PM »
wasn't this the old cvg forum wip?

I always liked the look of this one it will go in my roster next to arks luke nice release :thumbsup:

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Luke cage 0.5 release
« Reply #3 on: May 10, 2013, 04:24:31 PM »
Awesome, glad he's finally released. I'll go through him to see if you missed any bugs

@ thatbloke - It was, until members of CVG went away because of drama and some slock like that. Now he's property of Atlas.

Offline trexrell44

  • Student of the Game
  • Forum Member
  • ***
  • Posts: 471
  • Country: United States us
  • Last Login:February 22, 2020, 09:06:21 PM
    • Email
Re: Luke cage 0.5 release
« Reply #4 on: May 10, 2013, 04:36:17 PM »
Now that I have him released though there is a slight code that I mentioned earlier its in the use of the hit overrides I used.

[State 0, HitOverride]
type = HitOverride
triggerall = PrevStateNo != 9000
trigger1 = 1 && statetype = S
attr = SCA,NP,SP,HP
stateno = 1031
slot = 5
ignorehitpause = 1

[State 0, HitOverride]
type = HitOverride
triggerall = PrevStateNo != 9000
trigger1 = 1 && statetype = S
attr = SCA,NA,SA,HA,NT,ST,HT
stateno = 1033
slot = 6
ignorehitpause = 0

For some reason he voids moves that cause custom states. For some strange reason. Think its going to take awhile for anyone to notice though lol.

There are also somethings missing I have a thunderbolt intro and hypersonic did some great Jewel sprites I have to add. I'll save that for the next update.
« Last Edit: May 10, 2013, 05:05:17 PM by trexrell44 »


CENTER]

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Luke cage 0.5 release
« Reply #5 on: May 10, 2013, 05:35:13 PM »
from what i tested he is pure awesome, i have been watching him from the beginning.

thank you very much

Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Luke cage 0.5 release
« Reply #6 on: May 10, 2013, 05:53:49 PM »
Thanks for the release guys!!!   :w00t:

Excellent work guys!!!  :w00t:

Congrats to all who contributed!!!  :w00t:
 

Offline Bizarro_Toro

  • MUGEN Content Architect
  • *****
  • Posts: 64
  • Country: Ecuador ec
  • Last Login:July 31, 2022, 09:12:44 AM
    • Email
Re: Luke cage 0.5 release
« Reply #7 on: May 10, 2013, 09:05:06 PM »
 :)Good job guys a time waiting for him congratulations for the release...!!! ;D

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Luke cage 0.5 release
« Reply #8 on: May 10, 2013, 09:55:04 PM »
Very well represented, congratulations!  :thumbsup:

Offline lp

  • Initiate
  • **
  • Posts: 109
  • Country: Dominican Republic do
  • Last Login:May 11, 2018, 09:43:40 PM
Re: Luke cage 0.5 release
« Reply #9 on: May 11, 2013, 01:40:58 AM »
downloading now   :thumbsup:

Offline bambulin

  • Contributor
  • ****
  • Posts: 132
  • Country: Spain es
  • Last Login:October 12, 2024, 01:49:25 PM
    • Email
Re: Luke cage 0.5 release
« Reply #10 on: May 11, 2013, 03:55:10 AM »
gran liberacion !  descargando !  :Terry

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Luke cage 0.5 release
« Reply #11 on: May 12, 2013, 07:21:51 PM »
-Readme has the special move commands wrong. The punches and kicks are inverted. Super moves are listed correctly.
-Counter lasts way too long and lacks recovery frames to be punished on failed counters
-As you mentioned, it messes with custom states like throws.
-The sprites used for air chain attacks make him look like he's standing in the air. It also feels strange and choppy when he does it.
-Additionally, the air chain has stray hitboxes that don't coincide with the sprites.
-A ranged move like this should really have CLSN2 boxes as well.
-Groundpound is unsafe on hit even at close distance.

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Luke cage 0.5 release
« Reply #12 on: May 12, 2013, 08:34:14 PM »
I already told him about the air chain strike. But thanks for the other stuff d'flare  ::salute::

Offline trexrell44

  • Student of the Game
  • Forum Member
  • ***
  • Posts: 471
  • Country: United States us
  • Last Login:February 22, 2020, 09:06:21 PM
    • Email
Re: Luke cage 0.5 release
« Reply #13 on: May 12, 2013, 08:46:43 PM »
-Readme has the special move commands wrong. The punches and kicks are inverted. Super moves are listed correctly.
-Counter lasts way too long and lacks recovery frames to be punished on failed counters
-As you mentioned, it messes with custom states like throws.
-The sprites used for air chain attacks make him look like he's standing in the air. It also feels strange and choppy when he does it.
-Additionally, the air chain has stray hitboxes that don't coincide with the sprites.
-A ranged move like this should really have CLSN2 boxes as well.
-Groundpound is unsafe on hit even at close distance.
Crap getting on it.


CENTER]

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 [26] 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal