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Author Topic: Issue with Hitoverride  (Read 1273 times)

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Offline trexrell44

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Issue with Hitoverride
« on: May 08, 2013, 04:01:30 PM »
I have 2 specials I used which uses hotoverrides. The only issue I have with them is in certain cases more than likely moves that causes custom states will go right through my character ignoring the clns is there a way to fix this issue?

[State 1000, Changestate]
type = ChangeState
trigger1 = 1
value = 1008


;SuperArmor
[Statedef 1008]
type = U
movetype = A



[State 1002, hitoverride]
type = HitOverride
triggerall = prevstateno != 9000
attr = SCA, AA, AT, AP
stateno = stateno
slot = 0
trigger1 = 1




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Offline Cyanide

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Re: Issue with Hitoverride
« Reply #1 on: May 11, 2013, 12:47:25 AM »
That's the opponents fault these days.

p2stateno in a hitdef will miss any character with a hitoverride active. The trick is to use targetstate instead. It won't cause a custom state still, but your attack will at least hit P2 ok.

Unless you want to fix all your downloaded stuff it's easier to ignore it and hope other people fix theirs. This is a known bug and the above is the best option. Not your problem except that you shouldn't use p2stateno yourself.

Offline trexrell44

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Re: Issue with Hitoverride
« Reply #2 on: May 17, 2013, 09:02:17 PM »
Thankyou so much for this. This really sums it up for me.


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