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Author Topic: [BOR] _Avengers United Battle Force_  (Read 184570 times)

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Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1575 on: April 20, 2021, 11:14:12 AM »
Black Cat was one of the players' least favorite characters, so deciding to improve several things on her:

- At Avenger Power / Hyper move, finally. The previous movement failed a lot in various circumstances.
- new Grab Special
- D U +A freespecial now execute a double hit if the first connect which makes her less open to damage
- Visual indication of when the passive ability Stroke of Luck is active (she starts to flash purple), which makes her invulnerable.
- New running animation
- Rushdown
- General improvements

Thanks to Psykai for the video. And yes, the stage is very difficult.

With that, the game is even closer to launch. I'm working faster than I can in this update, just have a little more patience :)


Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1576 on: April 27, 2021, 09:21:00 AM »
Full gameplay via Parsec with Psykai, part 1 of 2.
Player 1: Psykai - Player 2: O Ilusionista
A little lag on the inputs of my control, but it was really fun!


Note: We had an issue with the underwater stage video, I've recorded a new video but the editor screwed it up again, sorry :(

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1577 on: April 27, 2021, 02:55:52 PM »
Great video!
All that colossus needs now is a galactica phantom!

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1578 on: April 29, 2021, 08:25:55 AM »
@Laforga haahaha yes :)

Second part of the gameplay, with the full Greece route until the end

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1579 on: April 29, 2021, 02:03:42 PM »
That looks awesome, gives that Golden Axe vibe!
The color of the image seems a bit odd though, cant quite point out how..I understand that the stage is supposed to be dark but the shading looks a bit brightened

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1580 on: April 29, 2021, 02:04:33 PM »
@Laforga thanks! which stage?

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1581 on: April 30, 2021, 07:31:58 PM »
Mostly the one with the "green" pillars (14mns). It kinda looks like it was recorded from a tv set, there is this blurr like the picture isnt crisp anymore. But hey, maybe it´s just me

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1582 on: May 04, 2021, 08:16:06 AM »
@Laforga ah, its the video compression - the overlay effect can affect some compression methods.

Now its time for a Co-op in Endurance mode with Psykai!

Player 1: Psykai - Player 2: O Ilusionista
We had a little lag on the inputs of my control, but it was really fun!

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1583 on: May 06, 2021, 11:20:22 AM »
Some new stuff:

Boss Rush
I'm making some modifications to the Boss Rush mode, to make the fight less repetitive - after all, there are 19 bosses in a row (so far). One is the change in lighting over time, from day to night.


Deadpool
New video: (lots of) Deadpool and stage updates :)


We are getting closer to the update, finally :)
I still have some ideas, but I will save for a future 3.1 release.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1584 on: May 07, 2021, 09:24:58 AM »
Looks like a very well know enemy will join the game...

And I have some crazy ideas for him :)
(Red Skull sprites by Zvitor)

Offline laspacho

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Re: [BOR] _Avengers United Battle Force_
« Reply #1585 on: May 07, 2021, 09:35:17 AM »
Curious, will it be a Red Skull that walks around the screen and fights or just him in the helicopter?

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1586 on: May 07, 2021, 09:36:02 AM »
Curious, will it be a Red Skull that walks around the screen and fights or just him in the helicopter?
Soon you will see :)

Offline laspacho

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Re: [BOR] _Avengers United Battle Force_
« Reply #1587 on: May 07, 2021, 09:41:37 AM »

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1588 on: May 07, 2021, 09:52:45 AM »
@laspacho hahahahah I don't want to spoil the surprise ;)

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1589 on: May 12, 2021, 03:52:27 PM »
Where's the Falcon? There will be two 3 versions*: Last 2 palettes will use the drone version of Redwing, others the animal version - each will work in a different way. Jhfer amazing work again :)
* We decided to have 3 different versions : Redwing Mode (pals 1, 2 and 3), Pilgrin mode (purple), Drone Mode (last two).
Pilgrin mode won't have the redwing helper.


Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1590 on: May 24, 2021, 12:06:38 PM »
Something that a lot of people asked for: now you can see which helper will help you, with an icon next to the Avengers logo. This helps when thinking about strategies.


Oh, about the box in the middle, it's something I always wanted to add since long time: a random item container.
You can get health itens (more often), score itens, time itens, some traps, a NPC (Yellow Jacket), Avenger Card and even a 1up (very rare)

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1591 on: May 25, 2021, 10:48:27 AM »
Showing some updates made on Spider-Woman (web mode), like her new grab special. And the helper icon face. Gameplay by Psykai.

Offline MatreroG

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Re: [BOR] _Avengers United Battle Force_
« Reply #1592 on: May 30, 2021, 01:36:32 PM »
...
Oh, about the box in the middle, it's something I always wanted to add since long time: a random item container.
You can get health itens (more often), score itens, time itens, some traps, a NPC (Yellow Jacket), Avenger Card and even a 1up (very rare)
That's very good.
I always hated falling into the occasional boobytraps that some games had, but my curiosity and greed was stronger and broke everything despite knowing it.
 :D

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1593 on: May 30, 2021, 01:37:55 PM »
@MatreroG heheheh like we say here, "curiosity kills the cat":)

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1594 on: June 01, 2021, 12:11:17 PM »
A small teaser showing one of the novelties that I call "story cameo". In this edition, Red Skull.
Story Cameos will be frequent in the game, and I think that makes the game "more tied" to a story - it was one of the positive feedbacks I received in the previous version, about when the bosses show up before you battle them.

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1595 on: June 07, 2021, 10:33:33 AM »
Yeah, that is a great idea! It makes the Boss´s presence felt throughout the stage while adding variety to the game itself.
Very creative, well done Ilu

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1596 on: June 15, 2021, 08:33:34 AM »
@Laforga thanks buddy!

The new heavyweight boss in the game: Tusk.
With great physical strength, great stamina (including super armor in some moves) and throws, it's the kind of boss you want (or should) keep your distance.

He will be part of a new scenario that has two routes in the same scenario, and each part gives access to a different boss.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1597 on: June 17, 2021, 10:10:59 AM »
Another boss brought from the depths of Marvel's oblivion: Chrome, one of Magneto's acolytes. With cool powers to transmute materials.


Did something not common in OpenBOR: the same stage has 2 different bosses, depending on how high on the stage you are.


(Also, if Tusk has 25% of life, he will spawn 2 clones instead of one)


Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1598 on: June 29, 2021, 08:17:19 AM »
Showing the new scenario of the Sentinels chapter, where you can choose which route to take within the scenario itself. You can change your route, descending (or falling) from the top to the bottom, but the reverse path is quite tricky to do and, after a certain point, impossible to change - only a few characters can get around this.

This game was designed to force the player to be tactical and choose the best character for each scenario, and not simply choose the same character from beginning to end. It's possible to end up with the same character, but it's hard.

With that, there are only two scenarios left to finish the content of the next update :)

Gameplay by Psykai.


Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1599 on: July 06, 2021, 10:04:21 AM »
New character? Bear with me.



Days ago, I remembered an alternate/secret mode of a character from the Marvel vs Capcom game: Gold War Machine. In AUBF, War Machine already had this armor but I never had time to program an alternative mode - and I was having problems with some code.

This isn't a canonical character, so - and because he's quite powerful - he's likely to be a character to unlock. I don't have plans for other non-canonical characters.

Thanks to my friends Paulo HP Bender and Psykai for all their help during the development of this character.

PROS

- Great attack power (just a tad less than hulk, something like Thor maybe)
- Great defense power
- His D,F+A attack does low damage, but cannot be blocked.
- Super armor (like Hulk, won’t go in pain aim unless the move hits him hard)
- Grabwalk
- Many of his attacks has AoA properties and will make the enemies hits each others when falling
- Knockdown attack (a normal attack which knockdown most enemies)

CONS

- slower (both walk and run)
- CANNOT BLOCK (uses Knockdown attack instead)
- no Air dash (War Machine can air dash with FF on air)
- Fly will consume more MP
- All special moves cost double MP

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