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Author Topic: [BOR] _Avengers United Battle Force_  (Read 184065 times)

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Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1525 on: October 10, 2020, 12:24:28 PM »
@I-Skorp-I me too :)

Some more updates to the Ahab stage: now there is an extra front layer some changes on the floor.


Plus, I've animated it finally and I will record a video soon.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1526 on: October 12, 2020, 07:46:29 PM »
I want to share something I did and I really proud of how it looks :)

An idea I wanted to do has been around for a long time and I managed to do it now: working with palettes in the scenarios. The color of the scene changes according to the element in use - each element works differently - and, if there are 2 players, you face more enemies.

Only at this stage, the Elemental does not randomly change its palette (which makes it change power) when it rises after a fall.

Oh, and now the select screen has a little slide effect on each character




Offline BobbyD226

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Re: [BOR] _Avengers United Battle Force_
« Reply #1527 on: October 13, 2020, 07:02:51 PM »
It turned out really well, I think.

Offline ExeLord

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Re: [BOR] _Avengers United Battle Force_
« Reply #1528 on: October 14, 2020, 03:02:05 AM »
Neat :thumbsup: You can try to hide the transition behind some flashy fullscreen fx going out of screen center to make it even more seamless. You know, like wave of energy or something. Should be real fast, though. Or just well timed whole screen flashing may do :-??
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1529 on: October 14, 2020, 08:49:08 AM »
Neat :thumbsup: You can try to hide the transition behind some flashy fullscreen fx going out of screen center to make it even more seamless. You know, like wave of energy or something. Should be real fast, though. Or just well timed whole screen flashing may do :-??
@ExeLord  yeah its on my plans to make a full screen white fx which will quickly fades.
What amazes me is that all this change is native by the engine, you don't need to use any script :)

I really liked the result

Offline ExeLord

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Re: [BOR] _Avengers United Battle Force_
« Reply #1530 on: October 14, 2020, 10:54:18 AM »
Sure, that's not something you'd guess that could be there ;D Can't even remember game that used such a feature to mimic from, probably someone thought "why not?" and added that in :cool
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1531 on: October 29, 2020, 10:56:49 PM »
A new boss is joining Avengers United Battle Force - Chrome. Thanks Jhfer for the edits.
https://marvel.fandom.com/wiki/Allen_Marc_Yuric_(Earth-616)


Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1532 on: November 03, 2020, 09:40:02 AM »
Great Neptune's Trident! Namor has a new riseattack, where he calls a water geiser to attack the enemies. The old riseattack is now his duckattack.


Offline BobbyD226

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Re: [BOR] _Avengers United Battle Force_
« Reply #1533 on: November 03, 2020, 10:32:28 AM »
Nice!

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1534 on: November 04, 2020, 06:45:07 PM »
@BobbyD226 thanks! It was you who made Namor's sprites? I can't remember.

How it sounds? I've made just the fence and the pillars semi transparent, not the lower area.
(notice that his legs are covered, but not his torso).



I decided to add this type of effect only on stages where the view is blocked a lot, like this one:


But not int stages where the frontpanel is low, like this

Offline BobbyD226

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Re: [BOR] _Avengers United Battle Force_
« Reply #1535 on: November 05, 2020, 01:04:33 PM »
Yeah! A few years back. Also the transparencies look great.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1536 on: November 09, 2020, 02:16:31 PM »
Thanks!

While I don't consider myself a spriter, I really like the result of this NPC I did for the underwater stage.  She is a very obscure Inhuman called... wait for it... Mermaid https://comicvine.gamespot.com/mermaid/4005-47400/



I had plans to add Shark Girl (Iara dos Santos) as an NPC, but her edit was too hard to me to edit and Esn23 gave me a easier character to edit :)

Offline BobbyD226

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Re: [BOR] _Avengers United Battle Force_
« Reply #1537 on: November 10, 2020, 12:22:39 PM »
This rules. Also Idk if I would have the time for it, but I might have an idea for Shark Girl.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1538 on: November 10, 2020, 12:41:03 PM »
This rules. Also Idk if I would have the time for it, but I might have an idea for Shark Girl.

Ah thanks, but I won't have a place for her now, after I've edited Mermaid :(

Offline Bizarro_Toro

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Re: [BOR] _Avengers United Battle Force_
« Reply #1539 on: November 12, 2020, 06:45:44 PM »
Still......like BOR boss job man..... Good updates man!!! :Terry :Terry

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1540 on: November 13, 2020, 09:09:05 AM »
Thanks!

Added some speed effects on Quicksilver's legs for the underwater stage. Notice the shadow effect when you pass in front of a rock - everything gets darken :)


And I was planning to give the same submarine to all characters but, to speed up the process, some players will use the same vehicle they use on the flying stage, with some modifications.


Btw way, I really liked the result of this underwater stage. There are a lot of layers, light effects and even a water displacement efffect :)

Offline BobbyD226

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Re: [BOR] _Avengers United Battle Force_
« Reply #1541 on: November 13, 2020, 06:17:10 PM »
Ah thanks, but I won't have a place for her now, after I've edited Mermaid :(

I figured! I just wanted to see if I could. Not the same style as UBF, but I think it looks good.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1542 on: November 15, 2020, 07:20:12 PM »
Yeah, its not 100% on the game style, but its cool.

Human form (for this stage only) for both Hulk and Red Hulk, with proper name and icon changes :)

Thanks for the Gen. Ross sprite :)

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1543 on: November 25, 2020, 08:09:53 AM »
I am struggling to work on the game thanks to some bad issues on my real life, but at least I have some friends who can help me to continue.
Psykai is helping me in making the cutscenes for the new chapters:

Thor uses an old english when speaks


Iron Man and Thor can't stand Hercules, lol


Oh oh, things are getting out of hand here. Put order in your the house, Cap!

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1544 on: November 30, 2020, 11:13:39 AM »
Some updates:

Alternate modes
- I spent HOURS trying to make it work and finally got it: now you will know what mode your character will be in, by the text below it.
Really thanks to the streamer Zakoneko for the feedback. This is why I value feedback so much.

(if the character doesn't have an alternate mode, the text won't appear).

Cutscenes
- Unlock cutscenes done - Colossus
Our favorite russian dude is ready to action!


Unlockable characters
For the next update only, I will make Nightcrawler to be unlocked on the upper route (Greece) and Colossus at the lower route (Sentinel), to balance the unlockables on the game. On the future versions, both will be unlocked on Sentinel stages.

There can or cannot be more unlockable characters, because there are a lot of things to care about.

Next release
This is the question that I get the most and I feel ashamed to answer, but I am happy to know that people are still interested in this game after 3 years of the last update.

It is in my plans to release this update in December 2020, without an exact date (probably, towards the end of the month). But it depends on a number of factors like free time, health and other things.

I discovered a bug in OpenBOR in relation to LOAD GAME that I will not have time to test a new build for, so I will release the game anyway with a warning about the bug. Perhaps, I even disable SAVE GAME in this version. There is a "silent crash", where the engine closes without any mention in the log, so I get lost trying to understand.

I'm doing everything to be able to release this update now, because I want to rest a little of this project and I need to focus on another one.

But I would like to thank everyone for their support and interest for all this time. I think it's incredible to still receive support and questions about this game :)

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1545 on: December 01, 2020, 07:54:29 AM »

Here is a fast and furious preview of the Tigra update, run by @Psykai  our official beta tester. He really is a beast with Tigra, performing combos that I didn't even know I could do :)

Tigra needed some adjustments, so several things were changed:
- Combo enders are different.
- New riseattack, much more useful than the previous one.
- New grab special (thanks Zvitor for the cut effect sprites)
- Your grabback now hits enemies around (I had forgotten to set this up)
- New grabdown, useful for controlling crowds.
- Normal attacks have a little more range
- Down, Up attack freespecial now has a wider range, including on the ground.
- You can see which mode you are selecting on the selection screen
- Now the name of the characters is spoken when you select them and not when they enter the game.
- One of the Hellcat mode specials now has less pause when it hits, making it less vulnerable.

The video is a combination of 3 videos - two in Tigra mode and one in Hellcat mode on the boss side. Just see what wonderful combos Psykai can do!


Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1546 on: December 03, 2020, 10:24:48 PM »
 ^^(PM)^ :Terry

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1547 on: December 05, 2020, 05:31:52 PM »
Another killer gameplay made by Psykai, now with Iron Man in Mark I mode - this mode has a specific Avenger Power, which has less frontal range, but more lateral range.
In the right hands, it's a combo machine.




Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1548 on: December 07, 2020, 05:27:06 PM »
I've worked with Jhfer to make Red Hulk more unique, with his Agents of Smash costume. Plus, he now has the gun always with him and even attacks with it :)



He has a little advantage over Hulk now, thanks to his reach in some moves.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1549 on: December 09, 2020, 08:17:27 PM »
New palettes for Red Hulk on Avengers United Battle Force. Agents of Smash, Military, Custom, Fantastic 4 wanna be, Hulk, Classic Red Hulk.



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