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Author Topic: Turbo Man & Spring Man fails as bosses..  (Read 867 times)

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Offline O Ilusionista

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Turbo Man & Spring Man fails as bosses..
« on: April 20, 2013, 10:18:28 AM »



why, Capcom, why?
« Last Edit: April 20, 2013, 10:51:56 AM by .:O:. »



Offline Trinitronity

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Re: Tubo Man & Spring Man fails as a bosses..
« Reply #1 on: April 20, 2013, 10:29:51 AM »
Okay, it's "TurboMan", not "TuboMan".
Other then that, we get some good ol' Noise Crush Glitch action.

Offline .Batzarro.

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Re: Tubo Man & Spring Man fails as a bosses..
« Reply #2 on: April 20, 2013, 10:36:57 AM »
Yeah, it's not so much the bosses as it was the weapon. Clearly they should of payed a little closer attention to it. I always liked Turbo Man and Spring Man, not to mention MM7 was probably my favorite of the series due to the ending.

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Offline O Ilusionista

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Re: Tubo Man & Spring Man fails as a bosses..
« Reply #3 on: April 20, 2013, 10:49:46 AM »
Okay, it's "TurboMan", not "TuboMan".
Other then that, we get some good ol' Noise Crush Glitch action.
Oh my, I put the wrong name at the topic, I need to be punished ver hard for my sin!!!

¬¬

Offline laspacho

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Re: Turbo Man & Spring Man fails as bosses..
« Reply #4 on: April 20, 2013, 12:57:12 PM »
That's some great beta testing by Capcom.   :D

Offline Darkflare

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Re: Turbo Man & Spring Man fails as bosses..
« Reply #5 on: April 20, 2013, 09:55:16 PM »
I can forgive them for this since this was an unexpected glitch that requires some crazy timing to pull off.



I can't forgive them for Harpuia in Megaman Zero 1.

Offline -Whiplash-

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Re: Turbo Man & Spring Man fails as bosses..
« Reply #6 on: April 20, 2013, 10:19:20 PM »
I can't forgive them for Harpuia in Megaman Zero 1.

Forgive me for asking but what's wrong with Harpunia in zero 1?

Offline Darkflare

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Re: Turbo Man & Spring Man fails as bosses..
« Reply #7 on: April 20, 2013, 10:31:52 PM »
Striking Harpuia with a charged Z-sabre with his weakness would make him do the same exact attack. It was easy to avoid and you had enough time to charge to strike him again making him repeat the same move AGAIN.

It made the fight much easier than it should have.

Offline Jelux Da Casual

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Re: Turbo Man & Spring Man fails as bosses..
« Reply #8 on: April 20, 2013, 11:10:24 PM »
Striking Harpuia with a charged Z-sabre with his weakness would make him do the same exact attack. It was easy to avoid and you had enough time to charge to strike him again making him repeat the same move AGAIN.

It made the fight much easier than it should have.

Sounds more like MPR (Megaman Pattern Recogniztion) than a glitch or bug.
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Offline Darkflare

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Re: Turbo Man & Spring Man fails as bosses..
« Reply #9 on: April 20, 2013, 11:32:02 PM »
No no, it's worse than that. He literally repeats the same exact move.
He doesn't use his other moves or other patterns.

He just does his triple slash projectiles as long as you keep hitting him with the weakness.

All of the other bosses changed moves when hit, Harpuia is the only one that repeats the same one.

Offline Jelux Da Casual

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Re: Turbo Man & Spring Man fails as bosses..
« Reply #10 on: April 20, 2013, 11:53:24 PM »
To be fair, there are a generous amount of bosses in Megaman lore that reset their attack when hit. I'll not bother with listing any because that statement can't really be refuted.

Aside that, Harpuia was always a plot progression boss rather than an item/skill collection boss. Maybe they felt it was just better to be able to find a lock so you could just move along in the game faster...? Grabbing at strings-sure, probably am. But meh, I don't think it was terrible of them that he's like that.
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Offline Darkflare

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Re: Turbo Man & Spring Man fails as bosses..
« Reply #11 on: April 21, 2013, 12:00:39 AM »
The first Megaman Zero game didn't have much in the way of skills. Just the ones you got from upgrading your weapons through use and the element chips.

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