collapse

Author Topic: Turbo Man & Spring Man fails as bosses..  (Read 873 times)

0 Members and 2 Guests are viewing this topic.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Turbo Man & Spring Man fails as bosses..
« on: April 20, 2013, 10:18:28 AM »



why, Capcom, why?
« Last Edit: April 20, 2013, 10:51:56 AM by .:O:. »



Offline Trinitronity

  • Infinity Regular
  • ****
  • Posts: 841
  • Country: Germany de
  • Last Login:January 13, 2023, 01:26:38 PM
  • Working on coming back to MUGEN
    • Email
Re: Tubo Man & Spring Man fails as a bosses..
« Reply #1 on: April 20, 2013, 10:29:51 AM »
Okay, it's "TurboMan", not "TuboMan".
Other then that, we get some good ol' Noise Crush Glitch action.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Tubo Man & Spring Man fails as a bosses..
« Reply #2 on: April 20, 2013, 10:36:57 AM »
Yeah, it's not so much the bosses as it was the weapon. Clearly they should of payed a little closer attention to it. I always liked Turbo Man and Spring Man, not to mention MM7 was probably my favorite of the series due to the ending.

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Tubo Man & Spring Man fails as a bosses..
« Reply #3 on: April 20, 2013, 10:49:46 AM »
Okay, it's "TurboMan", not "TuboMan".
Other then that, we get some good ol' Noise Crush Glitch action.
Oh my, I put the wrong name at the topic, I need to be punished ver hard for my sin!!!

¬¬

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Turbo Man & Spring Man fails as bosses..
« Reply #4 on: April 20, 2013, 12:57:12 PM »
That's some great beta testing by Capcom.   :D

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Turbo Man & Spring Man fails as bosses..
« Reply #5 on: April 20, 2013, 09:55:16 PM »
I can forgive them for this since this was an unexpected glitch that requires some crazy timing to pull off.



I can't forgive them for Harpuia in Megaman Zero 1.

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:June 29, 2024, 04:08:47 PM
  • Destroy the Core!
    • Email
Re: Turbo Man & Spring Man fails as bosses..
« Reply #6 on: April 20, 2013, 10:19:20 PM »
I can't forgive them for Harpuia in Megaman Zero 1.

Forgive me for asking but what's wrong with Harpunia in zero 1?

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Turbo Man & Spring Man fails as bosses..
« Reply #7 on: April 20, 2013, 10:31:52 PM »
Striking Harpuia with a charged Z-sabre with his weakness would make him do the same exact attack. It was easy to avoid and you had enough time to charge to strike him again making him repeat the same move AGAIN.

It made the fight much easier than it should have.

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Turbo Man & Spring Man fails as bosses..
« Reply #8 on: April 20, 2013, 11:10:24 PM »
Striking Harpuia with a charged Z-sabre with his weakness would make him do the same exact attack. It was easy to avoid and you had enough time to charge to strike him again making him repeat the same move AGAIN.

It made the fight much easier than it should have.

Sounds more like MPR (Megaman Pattern Recogniztion) than a glitch or bug.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Turbo Man & Spring Man fails as bosses..
« Reply #9 on: April 20, 2013, 11:32:02 PM »
No no, it's worse than that. He literally repeats the same exact move.
He doesn't use his other moves or other patterns.

He just does his triple slash projectiles as long as you keep hitting him with the weakness.

All of the other bosses changed moves when hit, Harpuia is the only one that repeats the same one.

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Turbo Man & Spring Man fails as bosses..
« Reply #10 on: April 20, 2013, 11:53:24 PM »
To be fair, there are a generous amount of bosses in Megaman lore that reset their attack when hit. I'll not bother with listing any because that statement can't really be refuted.

Aside that, Harpuia was always a plot progression boss rather than an item/skill collection boss. Maybe they felt it was just better to be able to find a lock so you could just move along in the game faster...? Grabbing at strings-sure, probably am. But meh, I don't think it was terrible of them that he's like that.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Turbo Man & Spring Man fails as bosses..
« Reply #11 on: April 21, 2013, 12:00:39 AM »
The first Megaman Zero game didn't have much in the way of skills. Just the ones you got from upgrading your weapons through use and the element chips.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal