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Author Topic: AntMan 0.8  (Read 5234 times)

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Offline Arkady

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AntMan 0.8
« on: April 14, 2013, 05:25:17 AM »

Download Here





This is the first release of AntMan, I've had three creators pass work across for the past 6 months slowly been working him, bit by bit, and have had fun concepting him,
i felt the need to keep the giantman as a special due to not wanting him to be a hyper as it is basically part of his powers, not some super special hyper move,
since there was so many giant man attacks it would fit better as specials, Yellowjacket for me was something that needed to be instilled in him also as he is that character
as archangel is angel and vice versa, thank nicotinefist for his work on yellowjacket (spriting that animation was very difficult, so please enjoy it)
please thank JhonnyDC in the hard work of his conception in his own wip of antman, which basically brought my interest to remake it and improve the work he had started
many thanks to alan Joestar for his exceptional spriting skills and basework, which opened the Giantman concept and the general helmet look,
also thank Valeri for the ant spritework, and hypersonic92 for his voices (which i feel really made this character alive) and a big kudos to Acey for helping cure my coding issues, and general guidance
« Last Edit: April 22, 2013, 09:40:59 PM by Arch »



Offline C.R.O.M. - 有且只有一個

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Re: AntMan 0.7
« Reply #1 on: April 14, 2013, 06:16:08 AM »
Arch in response to your question earlier on MMV no that bug doesnt happen anymore.
"Stay down I'll knock you down again!"

Offline Arkady

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Re: AntMan 0.7
« Reply #2 on: April 14, 2013, 08:15:30 AM »
Bug? Hahaha I get it funny  :D

Offline C.R.O.M. - 有且只有一個

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Re: AntMan 0.7
« Reply #3 on: April 14, 2013, 08:52:41 AM »
Hehehe I made a funny lol
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Offline NX-MEN

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Re: AntMan 0.7
« Reply #4 on: April 14, 2013, 09:31:15 AM »
Great release Arkady!!!

Pretty solid char and it has nice gameplay!!! I like all the ideas u implemented on him especially the Yellow Jacket hyper!!! Its my favorite!!

Small feedback:

1. I noticed that when i use the default pall for Antman, the pall for Yellow Jacket's hyper is green instead of yellow. Dont know why!

2. Plus when Antman becomes gigantic his sprite's quality change due to the resising of sprites.

3. Finally I would prefer when he shrinks/grows diffrent effect could be used instead of the yellow effect. Thats only a personal preference!! :)


Overall its a great char and fun to play with!!  Thanks for bringing him in mugen! :)
« Last Edit: April 14, 2013, 10:04:11 AM by nx-men »
 

Offline dan_aracena

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Re: AntMan 0.7
« Reply #5 on: April 14, 2013, 12:16:13 PM »
Great release Arkady!!!


2. Plus when Antman becomes gigantic his sprite's quality change due to the resising of sprites.



I know it would be a lot of work, but if the "giant" sprites, were replaced for real big sprites insted of resized i think it would be awesome for a further update ...

Any way, i wasnt even expecting this release ... thanks for the weekend surprise Arkady, GREAT WORK!!!!

Offline Yun0

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Re: AntMan 0.7
« Reply #6 on: April 14, 2013, 04:23:30 PM »
Just a little feed back

- In his flying ants hyper, the time for the pym particles last less than the power bar shows.
- He's too cyclops, but he's too fun to play as, also I think that a "Giant-Man" hyper would fit well as an "Ant-Man" special
- Same thinking with the Giant-Man sprites
- The Ultron idea and the Jocasta hepler are... just great, love it

I guess that's all. Love the char, love to play as and also I guess it fits better the name "Hank Pym" instead of "Ant-man"



Offline catbat74

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Re: AntMan 0.7
« Reply #7 on: April 14, 2013, 04:27:04 PM »
Antman looks amazing Ark, and to have him now to fight the Atom...hell yes!!  I know you get this alot, but can you please make a winmugen patch for him....and here is why, check the video first.....


as you see this is the DC vs Marvel screenpack by Arlequin, and to upgrade to 1.0 screenpack means going thru over 200 plus characters and changing all the big half face ports and that would be a pain when i have spent so much time perfecting this game as there is no 1.0 mugen using these half face ports, also....why is it these marvel characters that only work for 1.0 have in the file the DC vs Marvel half port included if they cant be used for this game like the awesome half face port in the antman file wich has giantmans head behind antmans?  I dont wanna sound like Im complaining cuz I know you put hard work into this character, and to have him in this roster would be amazing!

Offline HyperVoiceActing

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Re: AntMan 0.7
« Reply #8 on: April 14, 2013, 05:05:47 PM »
If you have a problem with the screenpack being WinMugen exclusive, take it up with Arlequin.

Offline Yun0

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Re: AntMan 0.7
« Reply #9 on: April 15, 2013, 04:06:10 AM »



Offline Shadic54

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Re: AntMan 0.7
« Reply #10 on: April 15, 2013, 02:12:31 PM »
Man lots of comic book charecters have been relased in the past few months. Does this always happens!
God bless America!

Offline lp

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Re: AntMan 0.7
« Reply #11 on: April 16, 2013, 12:24:25 AM »
i dont know anything about him but i gonna try out!  ^^(PM)^

Offline matu

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Re: AntMan 0.7
« Reply #12 on: April 16, 2013, 08:20:55 PM »
great char!!! thanks for the release!!! :Terry :Terry :Terry

Offline Atiles

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Re: AntMan 0.7
« Reply #13 on: April 16, 2013, 11:01:22 PM »
Awesome!  :o Giant-Man transformations, Jocasta, Yellowjacket, and Ultron Swarm. Great Job  :thumbsup: :thumbsup: ^:)^

Offline Hellzone

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Re: AntMan 0.7
« Reply #14 on: April 16, 2013, 11:25:17 PM »
Awesome

Offline Dragon of Courage

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Re: AntMan 0.7
« Reply #15 on: April 17, 2013, 01:01:26 PM »
Arkady, any plans to change the name to just Hank Pym?

Because the character hybridizes Ant-Man and Giant Man as seen in the Avengers: Earth's Mightiest Heroes animated series.

Offline metamutant

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Re: AntMan 0.7
« Reply #16 on: April 17, 2013, 03:26:10 PM »
Arkady, any plans to change the name to just Hank Pym?

Because the character hybridizes Ant-Man and Giant Man as seen in the Avengers: Earth's Mightiest Heroes animated series.

And yellow jacket which is nice.  :thumbsup:

Offline ELECTRO

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Re: AntMan 0.7
« Reply #17 on: April 19, 2013, 01:26:50 PM »
Good work on AntMan! His attacks are really interesting and fun to use.

Offline Kazander13

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Re: AntMan 0.7
« Reply #18 on: April 19, 2013, 03:25:32 PM »
Wow, this is an awesome release, this guy is fun as hell to play.  Thanks a lot for your hard work on this.  My observations are below:

-On all moves which turn him into giant man, it would be good to have at least one hit of hyper armor or a similar effect.  If you play against another decent player or a good AI you really cannot use any of his moves unless you start while your opponent is grounded.  It is far too easy to knock him out of that state and the damage isn't worth the risk.  This is even worse if you fight any character with projectiles.  One hit worth would probably be balanced given the time it takes for him to ramp up.
-Love the Antman Flight hyper!  Is it really meant to dissolve after one helper?  If so I would reconsider the damage as it falls behind the other hypers.
-Ground helpers need more of a stagger when they hit since an opponent can block them any time after being hit by the swarm.  I was even able to spam low kicks while the swarm was on him and he was still able to guard because of the quick recovery.
-Would be nice to see a higher resolution on giant man, but that is a finishing touch request really.
-Shrink Ray sometimes creates a miniature duplicate instead of shrinking the target.
-Jocasta helper should use power, but only if the previously mentioned hyper armor is implemented.  Otherwise he's helpless against ranged or quick characters.
-The win pose where he runs away (small) gets cut off before he is finished talking.

Thanks again to all those who came together to make this happen!

Offline Arkady

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Re: AntMan 0.7
« Reply #19 on: April 20, 2013, 04:37:25 AM »
-Would be nice to see a higher resolution on giant man, but that is a finishing touch request really.
-Shrink Ray sometimes creates a miniature duplicate instead of shrinking the target.


*New Hd sprites for giantman now
* all characters MUST have animation 9999 in the air file for the shrink ray to work (i'm fairly sure, its a required animation, if the character that is bugging out on it, check to see if they have animation 9999 using Fighter Factory, if they don't create one (press + in the air file, and call it 9999, that's it)

Offline C.R.O.M. - 有且只有一個

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Re: AntMan 0.8
« Reply #20 on: April 20, 2013, 04:44:52 AM »
Cool gonna give him another whirl
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Offline O Ilusionista

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Re: AntMan 0.8
« Reply #21 on: April 20, 2013, 07:51:46 AM »
Quote
all characters MUST have animation 9999 in the air file for the shrink ray to work

Are you aware that anim 9999 is a common blank anim, right?

Offline Arkady

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Re: AntMan 0.8
« Reply #22 on: April 20, 2013, 10:13:19 AM »
common blank yes, that is what the animation turns player two while they are shrunk, why is that a problem? it has worked with every character i've test but i seen some feedback that has mentioned that some characters don't work, my theory is that affected character was missing anim "9999"
or i've once again messed up somewhere

Offline O Ilusionista

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Re: AntMan 0.8
« Reply #23 on: April 20, 2013, 10:16:20 AM »
nothing wrong if you use it as a blank anim, I thought you used it for another thing :)

Offline HyperVoiceActing

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Re: AntMan 0.8
« Reply #24 on: April 20, 2013, 11:00:12 AM »
I'm gonna test him against all my roster and see if any still glitch out

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