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Author Topic: AvX Luke Cage 1.0 by Arkady  (Read 3581 times)

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Offline Arkady

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AvX Luke Cage 1.0 by Arkady
« on: April 06, 2013, 01:38:49 AM »
Download Luke Cage here

a few extra tweaks from the AvX game, but ready for your home mugen 1.0
 (so no asking for winmugen patches dagnabbit \-/o )


 
http://mugenmultiverse.fanbb.net/t880-luke-cage-updated
« Last Edit: April 17, 2013, 10:02:11 PM by Arch »



Offline HyperVoiceActing

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #1 on: April 06, 2013, 01:39:50 AM »
Real quick Ark, did you get my feedback from MMV?

Offline Arkady

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #2 on: April 06, 2013, 01:45:01 AM »
yes and thats been fixed (at the gif download)

Offline HyperVoiceActing

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #3 on: April 06, 2013, 01:46:14 AM »
yes and thats been fixed (at the gif download)
Excellent  :thumbsup:

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #4 on: April 06, 2013, 01:50:50 AM »
Awesome love it!!!  :w00t: :o

Offline HyperVoiceActing

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #5 on: April 06, 2013, 01:53:31 AM »
Yeah you know that glitch I told you about when he does an air combo after his QCF+P (it was the air punches specifically)

... it still happens

Offline Mr.Wingfeather

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #6 on: April 06, 2013, 02:31:32 AM »
Was that Antman in the screenshots? omg  :w00t:

Offline jethroyo

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #7 on: April 06, 2013, 03:19:14 AM »
What happened to him compare to the AvX game  @^@

Round House Blues: The HK version doesn't even make the opponent flinch. LK and MK, when hitting opponent on the ground, leaves them staying on the ground forever. Only way to wake them up is another ground hit move.

Spin Cycle is a cool move but it doesn't benefit anything when I hit my opponent. The effects from that attack only hits the opponent once, which the barley flinch from, then Luke is wide open from anything the opponent throws at him at this point.

The Launcher does work and makes a lot of glitches. Trying launcher normally, the opponent just gets into a stun state forever. If your trying to add a combo/moves like chain gang connection, the opponent just disappears.

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #8 on: April 08, 2013, 10:18:07 PM »
Fixed, sorry about that missed a custom state, that is required in AvX game but not in a mugen release (my fault i needed to turn it off, and i missed one) character is re uploaded

Offline jethroyo

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #9 on: April 08, 2013, 10:26:46 PM »
I redownload him. Same problems.

Round House Blues: The HK version doesn't even make the opponent flinch. LK and MK, when hitting opponent on the ground, leaves them staying on the ground forever. Only way to wake them up is another ground hit move(Actually only SweetXmas works to wake up).


Spin Cycle is a cool move but it doesn't benefit anything when I hit my opponent. The effects from that attack only hits the opponent once, which the barley flinch from, then Luke is wide open from anything the opponent throws at him at this point.

(Only thing that was fixed)


The Launcher does not work and makes a lot of glitches. Trying launcher normally, the opponent just gets into a stun state forever. If your trying to add a combo/moves like chain gang connection, the opponent just disappears.

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #10 on: April 08, 2013, 10:50:13 PM »
well suprisingly, the spin cycle you crossed out i hadn't even altered, so that's kida moot,
i understand the HK roadhouse blues (that has now been re-fixed) there as a previous custom on that called "wall bounce" exclusive to avx, which if i turn it off, gives you the effect of what you were getting, i've added some velocity and the trip to make it work like the other roadhouse kicks

launcher was fixed, that custom state was the only issue if there is another i cannot see it, nor has it turned up in my tests, can you relay the issue (if you get it again, after this download) and post screen or info with adversary used, to help me weed the bug so to speak
cheers

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #11 on: April 08, 2013, 11:01:01 PM »
I forgot to bring it up to you, sorry  :-??

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #12 on: April 08, 2013, 11:08:10 PM »
AAAAAAAAABBBBBBBDOMINALS hahahahahahahahaha

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #13 on: April 08, 2013, 11:15:15 PM »
Cool.
He looks like an Ezequiel Jackson with steroids   @^@
Looks awesome.

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #14 on: April 08, 2013, 11:36:35 PM »
well suprisingly, the spin cycle you crossed out i hadn't even altered, so that's kida moot,
I guess I always needed to mash the buttons for more hits :|
 
i understand the HK roadhouse blues (that has now been re-fixed) there as a previous custom on that called "wall bounce" exclusive to avx, which if i turn it off, gives you the effect of what you were getting, i've added some velocity and the trip to make it work like the other roadhouse kicks
Its good now

launcher was fixed, that custom state was the only issue if there is another i cannot see it, nor has it turned up in my tests, can you relay the issue (if you get it again, after this download) and post screen or info with adversary used, to help me weed the bug so to speak
cheers
Everything is fixed now

Feedback:

-You don't want Round House (LK+MK) to ground bounce on normal mugen engine right?
-(off the wall) I can use LP, MP, HP, LK, and MK multiple time (adding 2-3 more hits) off of an air combo. Not the usual basic 6 hit chain combo.

Offline HyperVoiceActing

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #15 on: April 08, 2013, 11:38:26 PM »
I might have re-downloaded the previous version cause the launcher still doesn't work

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #16 on: April 08, 2013, 11:49:45 PM »
download from the first post, come on hyper  must you always post before you check it out?, one person says its fixed, another said its not, don't post without showing me peoples, i can't fix things on a comment, i need details, maybe a visual aid, possibably certain opponents cause issues, plenty of factors, so if in doubt, re-download, posting still not fixed gives me a brain hemorrage
 :-&  ~X(

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #17 on: April 08, 2013, 11:52:19 PM »
Sorry your majesty.

Re downloading now

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #18 on: April 08, 2013, 11:58:22 PM »
hahahahahashahahahahahahaha



FLAME SAX!!!!!!

Offline HyperVoiceActing

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #19 on: April 09, 2013, 12:06:45 AM »
Yep. It's all fixed now.

...

POTATO CHIPS!

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #20 on: April 09, 2013, 01:02:16 AM »
we just turned this into another terry crews appriation thread too hahaha

DOUBLE SUN POWAH!!!!!

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AvX Luke Cage 1.0 by Arkady
« Reply #21 on: April 09, 2013, 01:21:35 AM »
The launcher has a line of code in the hitdef that needs to be removed. It's like p2getp1state = 0

Remove that and the launcher will work against non AvX chars.

Offline HyperVoiceActing

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #22 on: April 09, 2013, 01:26:44 AM »
He already did that.

Just redownload it

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #23 on: April 09, 2013, 01:27:05 AM »
Oh God look what I started! Puh puh puh puh puh POWER!!!
"Stay down I'll knock you down again!"

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Re: AvX Luke Cage 1.0 by Arkady
« Reply #24 on: April 09, 2013, 01:56:04 AM »
The launcher has a line of code in the hitdef that needs to be removed. It's like p2getp1state = 0

Remove that and the launcher will work against non AvX chars.

 ~X(

yeah that was my miss o.O#

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