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Author Topic: AvX Survey.  (Read 9040 times)

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Offline Acey

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Re: AvX Survey.
« Reply #25 on: March 21, 2013, 05:40:22 PM »
hey ace i don't know if you did or not but scar witch has only one win animation and share it with her taunt, did you convert those sprites i sent you?

Check with ZVitor on that one.

Offline warecus

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Re: AvX Survey.
« Reply #26 on: March 21, 2013, 06:00:15 PM »
so she doesn't have any for the game?

Offline Acey

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Re: AvX Survey.
« Reply #27 on: March 21, 2013, 06:10:30 PM »
so she doesn't have any for the game?

Check with ZVitor on that one.

Offline volzzilla

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Re: AvX Survey.
« Reply #28 on: March 21, 2013, 06:25:51 PM »
my bad from before. any other time i tried full screen it stretched it the full width of the screen and i didnt like it. but i tried one more time and now i get the black bars on the side cropping the width. dont know why the change.

btw, when i looked at the survey, avengers may have been typoed?
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Offline jethroyo

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Re: AvX Survey.
« Reply #29 on: March 22, 2013, 03:59:37 PM »
Since I already did survey, I can't add anymore input I just thought about, so Ill post here.

-I was really hoping the XSC characters would have something different in this game. At least each of them have 1 extra/new Hyper, that they did in the AvX comics.

-Phoenix able to do more then 2 moves. Bird needs some movements like swiping his wing, feet, landing crush, rocketing/flying around the stage with attacks (Like Master hand in Super Smash brothers)making it as hard as any other boss in MvC/MSH series.   

Offline theFuTur3

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Re: AvX Survey.
« Reply #30 on: March 22, 2013, 11:53:46 PM »
submitted mine...i hope it helps  :Terry
Hey remember when it wasn't cool to be a geek?

Offline warecus

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Re: AvX Survey.
« Reply #31 on: March 23, 2013, 05:18:57 AM »
Step one, have a character who has a very difficult AI (realistic but difficult).

Step two, replace their AI activation code with this code:

Code: [Select]
[State -1, AI Activation]
type = varset
triggerall = AILevel > 1
triggerall = (roundstate = 2) && (var(59) = 0)
trigger1 = Random <= (ifelse(AILevel =1,40,(AILevel-2)*100))
v = 59
value = 1

[State -1, AI Deactivation]
type = varset
triggerall = AIlevel < 8
triggerall = var(59) = 1
trigger1 = Random > ((AILevel-2)*100)
trigger2 = roundstate != 2
v = 59
value = 0

[State -1, AI Dampiner]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
triggerall = Random > AILevel*100
triggerall = animtime = 0
triggerall = movetype != H
triggerall = ctrl
trigger1 = statetype = S && (stateno != [120,150]) && (stateno != 40)
trigger1 = stateno != [10,12]
value = 0
ctrl = 1

If you do that then the character will have a proper variable AI.


it didn't work


I got this

Error message: Trigger not valid for mugenversion of character: AILevel
Error parsing trigger1, 1
Error parsing [State -1, AI Activation]
Error in [Statedef -1]
Error in TheJoker.cmd
Error loading chars/ffchartest/ffchartest.def
Error loading p1

Library error message: Died parsing ifelse(AILevel =1,40,(AILevel



this is what it looked like after

; 2. State entry
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
[State -1, AI Activation]
type = varset
triggerall = AILevel > 1
triggerall = (roundstate = 2) && (var(59) = 0)
trigger1 = Random <= (ifelse(AILevel =1,40,(AILevel-2)*100))
v = 59
value = 1

[State -1, AI Deactivation]
type = varset
triggerall = AIlevel < 8
triggerall = var(59) = 1
trigger1 = Random > ((AILevel-2)*100)
trigger2 = roundstate != 2
v = 59
value = 0

[State -1, AI Dampiner]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
triggerall = Random > AILevel*100
triggerall = animtime = 0
triggerall = movetype != H
triggerall = ctrl
trigger1 = statetype = S && (stateno != [120,150]) && (stateno != 40)
trigger1 = stateno != [10,12]
value = 0
ctrl = 1



this is what it looked like before
[State -1, AIActivate]
type = VarSet
triggerall = var(59) != 1
triggerall = RoundState != 3
trigger1  = command = "CPU1"
trigger2  = command = "CPU2"
trigger3  = command = "CPU3"
trigger4  = command = "CPU4"
trigger5  = command = "CPU5"
trigger6  = command = "CPU6"
trigger7  = command = "CPU7"
trigger8  = command = "CPU8"
trigger9  = command = "CPU9"
trigger10  = command = "CPU10"
trigger11  = command = "CPU11"
trigger12  = command = "CPU12"
trigger13  = command = "CPU13"
trigger14  = command = "CPU14"
trigger15  = command = "CPU15"
trigger16  = command = "CPU16"
trigger17  = command = "CPU17"
trigger18  = command = "CPU18"
trigger19  = command = "CPU19"
trigger20  = command = "CPU20"
trigger21  = command = "CPU21"
trigger22  = command = "CPU22"
trigger23  = command = "CPU23"
trigger24  = command = "CPU24"
trigger25  = command = "CPU25"
trigger26  = command = "CPU26"
trigger27  = command = "CPU27"
trigger28  = command = "CPU28"
trigger29  = command = "CPU29"
trigger30  = command = "CPU30"
var(59) = 1


what am i doing wrong



Offline Arkady

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Re: AvX Survey.
« Reply #32 on: March 23, 2013, 05:50:56 AM »
Mugen 1.0  or winmugen?

that error comes up when the character is missing mugen 1.0 in the def file

Offline Acey

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AvX Survey.
« Reply #33 on: March 23, 2013, 06:01:37 AM »
you did everything right. Ark mentioned a part I forgot. Go to the def file and change the mugen version to = 1.0

Offline warecus

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Re: AvX Survey.
« Reply #34 on: March 23, 2013, 07:13:10 AM »
thanks it worked

now how do you do it with you guys' galactus...the one by excursion he doesn't have it in hi cmd the closest is this unless...



 AI Trigger
[State -1, AI On]
type = VarSet
trigger1 = Command = "AI1"
trigger2 = Command = "AI2"
trigger3 = Command = "AI3"
trigger4 = Command = "AI4"
trigger5 = Command = "AI5"
trigger6 = Command = "AI6"
trigger7 = Command = "AI7"
trigger8 = Command = "AI8"
trigger9 = Command = "AI9"
trigger10 = Command = "AI10"
trigger11 = Command = "AI11"
trigger12 = Command = "AI12"
trigger13 = Command = "AI13"
trigger14 = Command = "AI14"
trigger15 = Command = "AI15"
trigger16 = Command = "AI16"
trigger17 = Command = "AI17"
trigger18 = Command = "AI18"
trigger19 = Command = "AI19"
trigger20 = Command = "AI20"
trigger21 = Command = "AI21"
trigger22 = Command = "AI22"
trigger23 = Command = "AI23"
trigger24 = Command = "AI24"
trigger25 = Command = "AI25"
trigger26 = Command = "AI26"
trigger27 = Command = "AI27"
trigger28 = Command = "AI28"
trigger29 = Command = "AI29"
trigger30 = Command = "AI30"
trigger31 = Command = "AI31"
trigger32 = Command = "AI32"
trigger33 = Command = "AI33"
trigger34 = Command = "AI34"
trigger35 = Command = "AI35"
trigger36 = Command = "AI36"
trigger37 = Command = "AI37"
trigger38 = Command = "AI38"
trigger39 = Command = "AI39"
trigger40 = Command = "AI40"
trigger41 = Command = "AI41"
v = 41
value = 1



Offline RobiWanKen0bi

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Re: AvX Survey.
« Reply #35 on: March 23, 2013, 09:16:54 AM »
Submited my survey. Wait for results... :)

So anyway the game is absolutely amazing! I've played both XSC and AVX and there's a huge amount of improvement. What it really inspired me is the select menu. I was wondering, did you add a completely custom code, or did you use and modify one (or two) from defaults (e.g. "p1.cursor.active.anim" & "p1.cursor.done.anim")?

Offline warecus

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Re: AvX Survey.
« Reply #36 on: March 23, 2013, 09:22:03 AM »
here's a better question instead of doing this for all 300+ chars... is there any way i can just increase galactus ai exclusively and leave everyone else alone without putting it on ai cheat....my roster is pretty challenging it's just galactus is main boss and all he does is pick up and slam pick up slam arggh.  the only way to get him to do anything different is put it on ai cheat which effects everyone else and i don't need that.  now does it help that used the code you gave me and replaced galactus old ai...will this make him tougher

Offline Darkflare

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Re: AvX Survey.
« Reply #37 on: March 23, 2013, 08:36:42 PM »
Or you could leard to play against AI that uses AI cheat since that's how they're programmed to do.
AIs also have it on official games as well.

Offline Excahm

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Re: AvX Survey.
« Reply #38 on: March 23, 2013, 09:03:28 PM »
Warmachine, Hulk and Ghost Ryder if possible.

Also
For the Final Boss...
I was hoping for a armor code or something cuz Look odd that he can actually liedown after a strong hit imo.
« Last Edit: March 24, 2013, 05:41:24 AM by Cruz Excahm »

Offline Mr.Wingfeather

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Re: AvX Survey.
« Reply #39 on: March 24, 2013, 01:33:06 AM »
Iron Fist and Daredevil also same story mode used in the 1st avx but with arcade endings! only if it is possible

Offline warecus

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Re: AvX Survey.
« Reply #40 on: March 25, 2013, 08:13:43 AM »
Or you could leard to play against AI that uses AI cheat since that's how they're programmed to do.
AIs also have it on official games as well.


yes to an extent but it gets a bit out of hand...they should at least input a move before it comes off.  for example I made shadow cat hyper move only 1 click of time to pull off and the imput motion crazier than old skool king of fighters and she still was able to pull it off non stop...that's not skill that's cheap.

you can program anything anyway you want you can give the goombas in supermario brothers 25 hit points and clutter the screen with them.  doesn't make it fun or mean you lack skill...it's broken and I move on.  but mugen isn't like that and avsxmen isn't programed like that...if that's the case let acey up the ante as far as he can take it then see if it's about learning and if you continue to play.  there has to be a fighting chance pun intended, if there isn't then what's the point.

Offline Darkflare

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Re: AvX Survey.
« Reply #41 on: March 25, 2013, 03:19:49 PM »
you can program anything anyway you want you can give the goombas in supermario brothers 25 hit points and clutter the screen with them.  doesn't make it fun or mean you lack skill...it's broken and I move on.
What a silly comparison.

The only cheat the AI should be doing is not inputting the commands for it's specials.

Other than that, learn 2 play.

Offline warecus

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Re: AvX Survey.
« Reply #42 on: March 25, 2013, 04:09:57 PM »
it's all a part of the play spamming is spamming...and you should know everybody doesn't code or implement ai the same for there chars...I play just fine.

what's silly is all I asked for is some help or maybe a solution...and the response I get is a negative catch all.


well here is another silly comparison. I see you're getting errors for scarlet witch, my version of scarlet witch works just fine...if you get another error learn how to code.

rudeness doesn't help at all.

Offline Acey

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Re: AvX Survey.
« Reply #43 on: March 25, 2013, 04:31:44 PM »
Off topic, and no need to be insulting each other. Video games are now online compatible, you guys can just play online for bragging rights.

Offline Darkflare

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Re: AvX Survey.
« Reply #44 on: March 25, 2013, 04:47:15 PM »
it's all a part of the play spamming is spamming...and you should know everybody doesn't code or implement ai the same for there chars...I play just fine.

Wait, when did we get to spamming?
Either way, the AI still has to follow the recovery the character has for his/her moves as well as any other rules required(Meter for supers, being in the air or ground, etc).

AIs not needing to input commands isn't really an issue. The AI still has to follow every other rule associated with the move it does.

Quote
well here is another silly comparison. I see you're getting errors for scarlet witch, my version of scarlet witch works just fine...if you get another error learn how to code.

Or I could just uncomment the offending line giving me the error so she works just fine. Which I did.
Nice try though.

Though, if you're telling me to learn to code, you clearly don't know who I am.

Offline warecus

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Re: AvX Survey.
« Reply #45 on: March 25, 2013, 05:06:14 PM »
I don't really care, brass tacks is that I was just wondering if anyone knew of any tweaks I could do to my personal mugen.  But since not there is nothing more to discuss.  But thanks to the guy who did send me a pm trying to help the best way he could, so it's all good.  And that's all I wanted, everything else is meh.

Offline Arkady

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Re: AvX Survey.
« Reply #46 on: March 25, 2013, 06:44:44 PM »
Though, if you're telling me to learn to code, you clearly don't know who I am.

i actually don't know who you are, but i'm quite ok with that,
by that i mean i've been reading your feedback and its really in depth, and great, and i know acey has been bug testing/editing quite a bit lately since reading all the feedback, but there's kinda no need to state credit on who can and can't do what in the realm of mugen skills, i still consider myself a novice :-j

Offline Darkflare

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Re: AvX Survey.
« Reply #47 on: March 25, 2013, 10:27:18 PM »
I know a few coding tricks, but my skill in it is pretty basic at most.
Generally, I prefer to give my feedback based on the perspective of a fighting game player than a Mugen coder.

It's just a shame that there are very few that go into detail in their feedback. Too many people are fine with "Oh, this char is great!" or "This char is terrible" without explaining why. That doesn't really help anyone in the long-run.

Offline Acey

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Re: AvX Survey.
« Reply #48 on: March 25, 2013, 11:28:25 PM »
I know a few coding tricks, but my skill in it is pretty basic at most.
Generally, I prefer to give my feedback based on the perspective of a fighting game player than a Mugen coder.

It's just a shame that there are very few that go into detail in their feedback. Too many people are fine with "Oh, this char is great!" or "This char is terrible" without explaining why. That doesn't really help anyone in the long-run.

Well, there is nothing wrong with encouragement, and each user gives feedback according to their understanding of the mechanics/programming or their willingness to put in the time. Some people are just simply more capable of indepth feedback then others. It's always better to give productive feedback, but there is nothing wrong with just saying," thanks for all your hard work" too.

Offline RobiWanKen0bi

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Re: AvX Survey.
« Reply #49 on: March 26, 2013, 09:54:36 AM »
To all coders: thanks for all your hard work.  ;)

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